Search found 15 matches
- Sun Sep 19, 2021 9:05 pm
- Forum: Ren'Py Cookbook
- Topic: Runtime visual novel editor
- Replies: 13
- Views: 6301
Re: Runtime visual novel editor
Added context menu, i.e. right mouse button menu. This is still work in progress. Implemented are changing styles and changing language. Instructions in README for Russian language (requires updated databases). However, couldn't get it to display Cyrillic, other languages seemed ok. Could be UTF-8 o...
- Mon Sep 06, 2021 9:24 pm
- Forum: Ren'Py Cookbook
- Topic: Runtime visual novel editor
- Replies: 13
- Views: 6301
Re: Runtime visual novel editor
Font and font_size should can now be adjusted more easily. Two fonts are preconfigured: Inconsolata and ProggyClean. Adding a different custom mono font should be doable, but requires tweaking font_w_ratio and font_h_ratio: adjust font_h_ratio until selection shadows lines vertically, if shadow is s...
- Sun Sep 05, 2021 7:37 pm
- Forum: Ren'Py Cookbook
- Topic: Runtime visual novel editor
- Replies: 13
- Views: 6301
Re: Runtime visual novel editor
updated the undo/redo code: Changes in history are stored per line, now only the initial state is stored, not every small edit. Cursor updates are now also stored in history. The result is that edits between cursor updates can now undone / redone together, which is more intuitive. The view is now al...
- Wed Sep 01, 2021 6:31 pm
- Forum: Ren'Py Cookbook
- Topic: Runtime visual novel editor
- Replies: 13
- Views: 6301
Re: Runtime visual novel editor
Added spelling replacement suggestion dropdown menus
explanation on github how to install libraries for editor in windows
explanation on github how to install libraries for editor in windows
- Sun Aug 29, 2021 6:17 pm
- Forum: Ren'Py Cookbook
- Topic: Runtime visual novel editor
- Replies: 13
- Views: 6301
Re: Runtime visual novel editor
Added a spell checker. Currently mistakes can be shown (in red) or toggled off. Suggesting alternatives is still under development. The language is set on the line lang = SpellChecker(language='en') the checker also supports other languages, with 'ru', 'es', 'fr', 'pt' or 'de' Edit: Added some instr...
- Sat Aug 28, 2021 6:17 pm
- Forum: Ren'Py Cookbook
- Topic: Runtime visual novel editor
- Replies: 13
- Views: 6301
Re: Runtime visual novel editor
Added search with Ctrl+f and fixed some more issues. Also see the animated gif which displays what the current version looks like.
- Fri Aug 27, 2021 7:29 pm
- Forum: Ren'Py Cookbook
- Topic: Runtime visual novel editor
- Replies: 13
- Views: 6301
Re: Runtime visual novel editor
Fixed selection, some cursor issues, and error display.
- Wed Nov 15, 2017 7:46 pm
- Forum: Ren'Py Cookbook
- Topic: Convert Python(.py) files to Ren'Py(.rpy)
- Replies: 2
- Views: 2505
Re: Convert Python(.py) files to Ren'Py(.rpy)
You can probably extend your script with more features, but for this task I believe this may do the same. sed -r '1s/^/init python:\n /;2,$s/^/ /' source.py > dest.rpy sed -r -n '/^(import renpy.exports as renpy|from renpy\.)/b;1s/^/init python:\n /;2,$s/^/ /;p' source.py > dest_strict.rpy
- Fri Nov 10, 2017 7:26 pm
- Forum: Ren'Py Cookbook
- Topic: Runtime visual novel editor
- Replies: 13
- Views: 6301
Re: Edit dialogue + Code button for developer
added undo (ctrl+z) and redo (ctrl+y)
- Sat Nov 04, 2017 8:14 pm
- Forum: Ren'Py Cookbook
- Topic: Runtime visual novel editor
- Replies: 13
- Views: 6301
Re: Edit dialogue + Code button for developer
A new version is pushed to the github repository. Pygments is now a requirement. Highlights: Editing is improved. There is some mouse support (cursor movement by mouseclick). Live highlighting and debugging. Debug check that allows only applying code that cause no parse errors. The visual novel scri...
- Sat Aug 27, 2016 9:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Journal System for RenPy Games (& Python in Screen Language)
- Replies: 26
- Views: 14116
Re: Journal System for RenPy Games (& Python in Screen Langu
FWIW: I think you could add some coloring using the pygments library, you'd have to write a parser and lexer to do the coloring for your purpose, though.
- Tue Aug 23, 2016 6:39 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Integration: gVim Portable
- Replies: 4
- Views: 3738
Re: Ren'Py Integration: gVim Portable
The new config.editor guidelines can be used to implement gvim support; store as gvim.edit.py import renpy import subprocess class Editor(renpy.editor.Editor): def begin(self, new_window=False, **kwargs): self.arguments = ["/usr/bin/gvim", "--servername", "RenPy", "...
- Tue Aug 23, 2016 5:47 pm
- Forum: Ren'Py Cookbook
- Topic: Runtime visual novel editor
- Replies: 13
- Views: 6301
Re: Edit dialogue + Code button for developer
Ah yes, that seems right.
- Tue Aug 23, 2016 5:32 pm
- Forum: Ren'Py Cookbook
- Topic: Runtime visual novel editor
- Replies: 13
- Views: 6301
Re: Edit dialogue + Code button for developer
So what exactly seems to be my question?Taleweaver wrote:Wrong forum. Thread moved.
- Sun Aug 21, 2016 9:50 am
- Forum: Ren'Py Cookbook
- Topic: Runtime visual novel editor
- Replies: 13
- Views: 6301
Runtime visual novel editor
# EditButton Add a quick fix/edit button for Ren'Py developerment. Without config.developer the editor is not be accessible. The editor provides a means to proofread your visual novel while running it and without leaving. One button in the quickmenu provides access to this editor that shows the Ren'...