Search found 159 matches

by TheJerminator15
Sat Jul 13, 2019 5:54 pm
Forum: Completed Games
Topic: The Language of Love [BxG, Romance, SoL]
Replies: 3
Views: 1435

Re: The Language of Love [BxG, Romance, SoL]

Milkymalk wrote:
Sat Jul 13, 2019 3:00 pm
What does "SoL" stand for?

We really need a glossary for all these abbreviations...
SoL typically stands for slice of life, which means the story is generally focused on the daily life of several characters.
by TheJerminator15
Mon Feb 11, 2019 4:42 am
Forum: Works in Progress
Topic: The Language of Love [BxG, Romance, SoL]
Replies: 14
Views: 1558

Re: The Language of Love [BxG, Romance, SoL]

Looks great! Can't wait for the release!
by TheJerminator15
Mon Feb 12, 2018 5:30 pm
Forum: We are a Free Project looking for Partners
Topic: NaNoReno 2018 General Recruitment Thread
Replies: 69
Views: 10423

Re: NaNoReno 2018 General Recruitment Thread

I'm up for offering writing services to a team for this year's NanoReno. - Have a preference for fantasy and science fiction writing, though can also write slice of life and would be interested in writing romance - Much more comfortable writing from a BxG perspective, simply because I'm a heterosexu...
by TheJerminator15
Mon Feb 05, 2018 11:33 am
Forum: Ideas
Topic: School Shooting VN
Replies: 10
Views: 1322

Re: School Shooting VN

What do you mean by a very specific path though? If this is a self-insert of myself, why would I WANT to go down the path where I become the school shooter? Why would it take only the events of a few days to craft a blank character into having the mindset of someone willing to commit mass murder? Th...
by TheJerminator15
Tue Jan 30, 2018 11:52 am
Forum: Creator Discussion
Topic: Climaxes and Player Knowledge
Replies: 15
Views: 1351

Re: Climaxes and Player Knowledge

I am thinking now that if I cause uncertainty in the player about which ending his choices have driven him towards, it'll yank him out of any sort of immersion. So, then a player should know exactly which choices lead to which endings. But, hold a moment. In order for the player to know which choic...
by TheJerminator15
Mon Jan 29, 2018 1:51 pm
Forum: Creator Discussion
Topic: Climaxes and Player Knowledge
Replies: 15
Views: 1351

Re: Climaxes and Player Knowledge

As said before, a lot of bad choices are usually as clear as day to the player, or if they aren't the game structure makes it obvious anyway (for example, a VN I played recently called Crescendo had all of the options which positively progressed the route be the bottom-most choice available at every...
by TheJerminator15
Fri Jan 19, 2018 1:20 pm
Forum: Asset Creation: Writing
Topic: Character Development Timing
Replies: 16
Views: 1694

Re: Character Development Timing

P.S. A Fate fan will always disagree with this wholeheartedly, but I say you could watch Fate/Zero despite not having seen Fate/Stay Night. I too found Fate/Stay Night too boring, and liked the 'boring first episode' where Zero recaps everything you need to know about the show. You can watch that o...
by TheJerminator15
Fri Jan 19, 2018 1:20 pm
Forum: Asset Creation: Writing
Topic: Character Development Timing
Replies: 16
Views: 1694

Re: Character Development Timing

P.S. A Fate fan will always disagree with this wholeheartedly, but I say you could watch Fate/Zero despite not having seen Fate/Stay Night. I too found Fate/Stay Night too boring, and liked the 'boring first episode' where Zero recaps everything you need to know about the show. You can watch that o...
by TheJerminator15
Fri Jan 19, 2018 1:20 pm
Forum: Asset Creation: Writing
Topic: Character Development Timing
Replies: 16
Views: 1694

Re: Character Development Timing

[quote/] P.S. A Fate fan will always disagree with this wholeheartedly, but I say you could watch Fate/Zero despite not having seen Fate/Stay Night. I too found Fate/Stay Night too boring, and liked the 'boring first episode' where Zero recaps everything you need to know about the show. You can wat...
by TheJerminator15
Fri Jan 19, 2018 1:19 pm
Forum: Asset Creation: Writing
Topic: Character Development Timing
Replies: 16
Views: 1694

Re: Character Development Timing

[quote/] P.S. A Fate fan will always disagree with this wholeheartedly, but I say you could watch Fate/Zero despite not having seen Fate/Stay Night. I too found Fate/Stay Night too boring, and liked the 'boring first episode' where Zero recaps everything you need to know about the show. You can watc...
by TheJerminator15
Tue Jan 09, 2018 9:32 am
Forum: Creator Discussion
Topic: Planning vs improvising
Replies: 14
Views: 1457

Re: Planning vs improvising

I'm used to just purely winging it, but for a VN which relies heavily on the structure of choices and such I suggest having at the very least an outline of each route and how they branch from one another. On the opposing side, planning everything and leaving no room for improvisation can be quite st...
by TheJerminator15
Wed Jan 03, 2018 9:26 am
Forum: Creator Discussion
Topic: A Kinetic VN
Replies: 14
Views: 1162

Re: A Kinetic VN

I'll add onto this by saying that as someone who had no coding experience before Ren'Py it is quite easy to get into and learn. Alternatively though, you could download the Fungus plugin for the Unity engine if you absolutely want to avoid coding. It's a drag and drop interface added onto the Unity ...
by TheJerminator15
Fri Dec 15, 2017 8:45 am
Forum: Ren'Py Questions and Announcements
Topic: Can RenPy read the players data? (Name)
Replies: 9
Views: 1796

Re: Can RenPy read the players data? (Name)

I don't know how to implement it myself, but it definitely is possible. Doki Doki literature Club is a very recent example of a Ren'Py game using that.
by TheJerminator15
Tue Dec 12, 2017 8:44 pm
Forum: General Discussion
Topic: The youngest romancing character for VN/dating sim
Replies: 14
Views: 1524

Re: The youngest romancing character for VN/dating sim

I mean, let's be honest, a lot of Japanese VNs have characters around that age or even younger in sexual situations but get around it by saying they're 18 (even when the game explicitly states they aren't). I'm not a big fan of it when it's mainly just overtly sexual, specifically lolis, but from th...
by TheJerminator15
Sun Dec 10, 2017 4:49 pm
Forum: Creator Discussion
Topic: Changing Art Styles in a Sequel
Replies: 19
Views: 1911

Re: Changing Art Styles in a Sequel

I think something to keep in mind is that VNs are just as focused on the visuals as the story in most cases. It's one thing for a returning artist to further evolve their artstyle between games or releases in a series. But, to completely change the artstyle, direction and even artist in between two ...