SoL typically stands for slice of life, which means the story is generally focused on the daily life of several characters.
Search found 159 matches
- Sat Jul 13, 2019 5:54 pm
- Forum: Completed Games
- Topic: The Language of Love [BxG, Romance, SoL]
- Replies: 3
- Views: 2431
- Mon Feb 11, 2019 4:42 am
- Forum: Works in Progress
- Topic: The Language of Love [BxG, Romance, SoL]
- Replies: 14
- Views: 3919
Re: The Language of Love [BxG, Romance, SoL]
Looks great! Can't wait for the release!
- Mon Feb 12, 2018 5:30 pm
- Forum: We are a Free Project looking for Partners
- Topic: NaNoReno 2018 General Recruitment Thread
- Replies: 69
- Views: 18419
Re: NaNoReno 2018 General Recruitment Thread
I'm up for offering writing services to a team for this year's NanoReno. - Have a preference for fantasy and science fiction writing, though can also write slice of life and would be interested in writing romance - Much more comfortable writing from a BxG perspective, simply because I'm a heterosexu...
- Mon Feb 05, 2018 11:33 am
- Forum: Ideas
- Topic: School Shooting VN
- Replies: 10
- Views: 2836
Re: School Shooting VN
What do you mean by a very specific path though? If this is a self-insert of myself, why would I WANT to go down the path where I become the school shooter? Why would it take only the events of a few days to craft a blank character into having the mindset of someone willing to commit mass murder? Th...
- Tue Jan 30, 2018 11:52 am
- Forum: Creator Discussion
- Topic: Climaxes and Player Knowledge
- Replies: 15
- Views: 3168
Re: Climaxes and Player Knowledge
I am thinking now that if I cause uncertainty in the player about which ending his choices have driven him towards, it'll yank him out of any sort of immersion. So, then a player should know exactly which choices lead to which endings. But, hold a moment. In order for the player to know which choic...
- Mon Jan 29, 2018 1:51 pm
- Forum: Creator Discussion
- Topic: Climaxes and Player Knowledge
- Replies: 15
- Views: 3168
Re: Climaxes and Player Knowledge
As said before, a lot of bad choices are usually as clear as day to the player, or if they aren't the game structure makes it obvious anyway (for example, a VN I played recently called Crescendo had all of the options which positively progressed the route be the bottom-most choice available at every...
- Fri Jan 19, 2018 1:20 pm
- Forum: Asset Creation: Writing
- Topic: Character Development Timing
- Replies: 16
- Views: 3819
Re: Character Development Timing
P.S. A Fate fan will always disagree with this wholeheartedly, but I say you could watch Fate/Zero despite not having seen Fate/Stay Night. I too found Fate/Stay Night too boring, and liked the 'boring first episode' where Zero recaps everything you need to know about the show. You can watch that o...
- Fri Jan 19, 2018 1:20 pm
- Forum: Asset Creation: Writing
- Topic: Character Development Timing
- Replies: 16
- Views: 3819
Re: Character Development Timing
P.S. A Fate fan will always disagree with this wholeheartedly, but I say you could watch Fate/Zero despite not having seen Fate/Stay Night. I too found Fate/Stay Night too boring, and liked the 'boring first episode' where Zero recaps everything you need to know about the show. You can watch that o...
- Fri Jan 19, 2018 1:20 pm
- Forum: Asset Creation: Writing
- Topic: Character Development Timing
- Replies: 16
- Views: 3819
Re: Character Development Timing
[quote/] P.S. A Fate fan will always disagree with this wholeheartedly, but I say you could watch Fate/Zero despite not having seen Fate/Stay Night. I too found Fate/Stay Night too boring, and liked the 'boring first episode' where Zero recaps everything you need to know about the show. You can wat...
- Fri Jan 19, 2018 1:19 pm
- Forum: Asset Creation: Writing
- Topic: Character Development Timing
- Replies: 16
- Views: 3819
Re: Character Development Timing
[quote/] P.S. A Fate fan will always disagree with this wholeheartedly, but I say you could watch Fate/Zero despite not having seen Fate/Stay Night. I too found Fate/Stay Night too boring, and liked the 'boring first episode' where Zero recaps everything you need to know about the show. You can watc...
- Tue Jan 09, 2018 9:32 am
- Forum: Creator Discussion
- Topic: Planning vs improvising
- Replies: 14
- Views: 3419
Re: Planning vs improvising
I'm used to just purely winging it, but for a VN which relies heavily on the structure of choices and such I suggest having at the very least an outline of each route and how they branch from one another. On the opposing side, planning everything and leaving no room for improvisation can be quite st...
- Wed Jan 03, 2018 9:26 am
- Forum: Creator Discussion
- Topic: A Kinetic VN
- Replies: 14
- Views: 2469
Re: A Kinetic VN
I'll add onto this by saying that as someone who had no coding experience before Ren'Py it is quite easy to get into and learn. Alternatively though, you could download the Fungus plugin for the Unity engine if you absolutely want to avoid coding. It's a drag and drop interface added onto the Unity ...
- Fri Dec 15, 2017 8:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can RenPy read the players data? (Name)
- Replies: 9
- Views: 6611
Re: Can RenPy read the players data? (Name)
I don't know how to implement it myself, but it definitely is possible. Doki Doki literature Club is a very recent example of a Ren'Py game using that.
- Tue Dec 12, 2017 8:44 pm
- Forum: General Discussion
- Topic: The youngest romancing character for VN/dating sim
- Replies: 14
- Views: 5451
Re: The youngest romancing character for VN/dating sim
I mean, let's be honest, a lot of Japanese VNs have characters around that age or even younger in sexual situations but get around it by saying they're 18 (even when the game explicitly states they aren't). I'm not a big fan of it when it's mainly just overtly sexual, specifically lolis, but from th...
- Sun Dec 10, 2017 4:49 pm
- Forum: Creator Discussion
- Topic: Changing Art Styles in a Sequel
- Replies: 19
- Views: 5086
Re: Changing Art Styles in a Sequel
I think something to keep in mind is that VNs are just as focused on the visuals as the story in most cases. It's one thing for a returning artist to further evolve their artstyle between games or releases in a series. But, to completely change the artstyle, direction and even artist in between two ...