Search found 16 matches
- Tue Dec 19, 2006 7:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: More on Voice support....
- Replies: 3
- Views: 1185
- Mon Dec 18, 2006 6:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Voice support
- Replies: 4
- Views: 1231
Ok, upgraded to version 5.6.5 I was testing on version 5.6.3, sorry for the typo. In version 4.x, you had to copy in the voice code from the file voice.rpy found in the common folder. It appears that the voice function is now already included in version 5.x , and duplicating this code was causing it...
- Mon Dec 18, 2006 4:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Voice support
- Replies: 4
- Views: 1231
Voice support
Back after a long absence, testing out version 5.3 on an old script that was unfinished. Voice seems not to work. As a test, I started a new game using the default template. To the option.rpy file I appended the contents of the voice.rpy file (version 5.3). To the script.rpy file i added the line: v...
- Sat May 20, 2006 1:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.5.0 Released
- Replies: 9
- Views: 3084
- Mon Feb 20, 2006 7:02 pm
- Forum: General Discussion
- Topic: [Forum Game] the person below me...
- Replies: 277
- Views: 56223
- Fri Dec 30, 2005 9:16 pm
- Forum: Creator Discussion
- Topic: RenPy source code need :D
- Replies: 14
- Views: 5947
- Mon Dec 26, 2005 12:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Tiny bug found (I think)
- Replies: 14
- Views: 3644
- Mon Dec 26, 2005 10:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Tiny bug found (I think)
- Replies: 14
- Views: 3644
Sorry to bother you, still can't confirm fix. In 5.3.1, line 229 of the library.rpy file was changed from Init: to Init -401. Changing the voice.rpy Init -10 line to -450 still produces an error. Changing it to -401 works. I'm not sure what these arguments indicate, but it seem the change to -401 in...
- Mon Dec 26, 2005 12:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Tiny bug found (I think)
- Replies: 14
- Views: 3644
Can't confirm fix. Library.rpy contains two init lines, one at begining that is init -500 and one near end that is init -401 Changing the first to -450 results in different error. Did you mean to edit the voice.rpy code that contains the Init -10 line to -401 or change the -401 in the library.rpy to...
- Sun Dec 25, 2005 8:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Tiny bug found (I think)
- Replies: 14
- Views: 3644
5.3.1 possible bug
If you would prefer a new bug thread per release, let me know, otherwise reusing this one. Bug in 5.3.1 - adding voice code (from extras) to demo game script causes the following error: I'm sorry, but an exception occured while executing your Ren'Py script. Exception: library.has_voice is not a know...
- Mon Dec 05, 2005 9:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Tiny bug found (I think)
- Replies: 14
- Views: 3644
Another wee bug?
Played with the Pixellate transition to see its possible use as a blur transition (no good, back to animation. A gauzian blur function would be a nice future transition for when characters wake up drunk ;-) ). Using the demo game, place this line in the first init: section $ myblur = Pixellate(15, 3...
- Sun Dec 04, 2005 12:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: lip sync options?
- Replies: 6
- Views: 2692
That worked perfectly. In case a future reader snips that code, just need to remove the final paren. to remove a syntax error. In order to lipsync properly, we need to create a graphic image of each of a few phonemes, and one for closed. Then we need to know when to change the image as a wav file pl...
- Sat Dec 03, 2005 8:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: lip sync options?
- Replies: 6
- Views: 2692
lip sync options?
I am playing with lip syncing faces to .wav files. It works well enough using the anim.SMAnimation function and individually constructed faces, one for each phoneme. However, it would be much less work if the live composite function supported an animation built on the anim.SMAnimation function. Perh...
- Thu Dec 01, 2005 9:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Tiny bug found (I think)
- Replies: 14
- Views: 3644
- Thu Dec 01, 2005 8:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ALICE 1.0 Released
- Replies: 59
- Views: 19690