@Divona
It works. Thank you for the help!
Search found 21 matches
- Tue Sep 06, 2016 1:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Music volume
- Replies: 8
- Views: 8715
- Mon Sep 05, 2016 3:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Music volume
- Replies: 8
- Views: 8715
Re: Music volume
Still not working :/
I tried to set it from 0.1 to 1.0 but no difference. I don't know what else I could try
I tried to set it from 0.1 to 1.0 but no difference. I don't know what else I could try
- Mon Sep 05, 2016 1:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Music volume
- Replies: 8
- Views: 8715
Re: Music volume
Thank you for the reply. I looked at the forum and did what u said. instead of "ambient" I put the channel "music", but it doesn't change the volume at all. I tried different numbers and it's the same volume any number I try.
- Sun Sep 04, 2016 1:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Music volume
- Replies: 8
- Views: 8715
Music volume
Hello, how can I change the music volume, both in game and in main menu?
I want to preset a volume because I deleted the settings menu so players won't be able to enter there.
Thank you, much appreciated.
I want to preset a volume because I deleted the settings menu so players won't be able to enter there.
Thank you, much appreciated.
- Sun Sep 04, 2016 4:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: More newbie-friendly guide to customizing load/save screen?
- Replies: 11
- Views: 9536
Re: More newbie-friendly guide to customizing load/save scre
I have a problem :(. I get the error File "game/screens.rpy", line 317: end of line expected. use load_save_slot(number=1) activate_sound "sfx/click.mp3" hover_sound "sfx/click.mp3" ^ File "game/screens.rpy", line 344: end of line expected. use load_save_slot(...
- Sun Sep 04, 2016 2:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom name box
- Replies: 2
- Views: 606
Re: Custom name box
Thank you, it worked!
- Thu Sep 01, 2016 6:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom name box
- Replies: 2
- Views: 606
Custom name box
Hello :) I have a question. How do I delete the name text in the front? the white one with the black border. http://i67.tinypic.com/10oogpd.png When I try to make the custom name box for each individual character I get an error This is the code in options.rpy style.say_who_window.background = Frame(...
- Wed Aug 31, 2016 1:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text outlines
- Replies: 2
- Views: 587
Re: Text outlines
Thank you for the answer
- Wed Aug 31, 2016 10:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text outlines
- Replies: 2
- Views: 587
Text outlines
Okey, so I know you can write a code to have text outlines, but how do I make every sentece to have a different outline. For exemple I want to have for a character a specific outline and for another character another outline color. Thank you, much appreciated Ow and one more question if I may. Where...
- Tue Aug 30, 2016 7:13 am
- Forum: General Discussion
- Topic: E-mote
- Replies: 1
- Views: 600
E-mote
Does anyone know E-mote?Known as Emofuri as well. I did some researching about it looking for an english patch for it but without any luck. I wonder if any of you heard about an english patch for it or if it's in progress. I know there is someone on deviantart who made a tutorial with what all the b...
- Tue Aug 30, 2016 6:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Live2D
- Replies: 1
- Views: 1111
Live2D
Hello everyone,
I haven't used Renpy in a while and I want to know if some kind of live2d experience was implemented in the time being.
I haven't used Renpy in a while and I want to know if some kind of live2d experience was implemented in the time being.
- Tue Mar 29, 2016 11:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy e-mote (character animations)
- Replies: 5
- Views: 1530
Re: Renpy e-mote (character animations)
Maybe this is what you looking for? http://lemmasoft.renai.us/forums/viewtopic.php?f=32&t=36951&hilit=sprites How do you export or what software do you use? I'm thinking about to experiment with the same at my next project.... A good workflow would be nice to know. I'm using live2d or e-mot...
- Sun Mar 27, 2016 12:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: 3D Name tags
- Replies: 4
- Views: 549
Re: 3D Name tags
Yes, it did work! Thank you very much!SundownKid wrote:Would replacing the name in their character definition withwork?Code: Select all
{image=yourimage.png}
- Sun Mar 27, 2016 11:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: 3D Name tags
- Replies: 4
- Views: 549
Re: 3D Name tags
xela wrote: 2) You can use images rendered in 3D software or drawn to look like 3D (this one you can get to look
And there's a line of code that can replace the name tag with an image? if so, could you tell what it is?
- Sun Mar 27, 2016 4:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: 3D Name tags
- Replies: 4
- Views: 549
3D Name tags
So as the title says, how can I do 3d name tags?
(And Xela if you're reading this, maybe again seems like a stupid question but I couldn't find it anywhere)
I appreciate if someone can help
(And Xela if you're reading this, maybe again seems like a stupid question but I couldn't find it anywhere)
I appreciate if someone can help