Search found 173 matches

by MoonByte
Mon Apr 18, 2022 4:10 pm
Forum: Demos & Beta Testing
Topic: WIN - Weird Is Normal [Demo] (Crime, Fantasy-Slice of Life, Queer/LGBT) [Testers Needed]
Replies: 2
Views: 1836

Re: WIN - Weird Is Normal [Demo] (Crime, Fantasy-Slice of Life, Queer/LGBT) [Testers Needed]

Ah, you might have played WIN Fateful or WIN Delivery then which are both prequels to this, I don't remember having made another demo otherwise x3 In that case thanks for having played either o/ While the main testing is over (it was so it would be in good quality for my master thesis), I absolutely...
by MoonByte
Mon Mar 21, 2022 11:50 am
Forum: Ren'Py Questions and Announcements
Topic: Drag and Drop Child (how to set different images for hover, etc?)
Replies: 0
Views: 844

Drag and Drop Child (how to set different images for hover, etc?)

I was following this tutorial on how to make a simple Drag and Drop. Which works. He linked to the Documentation for it which explains a bunch of things real nicely as well. But I am afraid, my non-programmer card is showing cause I have no clue how to change the image of my dragable based on it's s...
by MoonByte
Tue Oct 26, 2021 2:35 pm
Forum: Ren'Py Questions and Announcements
Topic: "Waiter" and "Hunter" don't appear in name box? [SOLVED]
Replies: 0
Views: 730

"Waiter" and "Hunter" don't appear in name box? [SOLVED]

Solution: I found out that the issue happened because of the GUI file. Further testing then revealed that the font for the namebox apparently...hated "er" together. I added kerning around the r, now the names are shown just fine. define ober = Character("Waite{k=.5}r{/k}", color=...
by MoonByte
Sun Oct 03, 2021 9:48 pm
Forum: Demos & Beta Testing
Topic: WIN - Weird Is Normal [Demo] (Crime, Fantasy-Slice of Life, Queer/LGBT) [Testers Needed]
Replies: 2
Views: 1836

WIN - Weird Is Normal [Demo] (Crime, Fantasy-Slice of Life, Queer/LGBT) [Testers Needed]

Hello all! I doubt that anyone even still remembers my project, considering I threw the idea for it here back in 2016 and then didn't touch that again until last year, but I finally finished the first chapter of my (total 10 chapter long) game :3 I would love and appreciate anyone that would play it...
by MoonByte
Tue Sep 28, 2021 2:03 pm
Forum: Ren'Py Questions and Announcements
Topic: PauseAudio only works as a button, not as statement [SOLVED]
Replies: 6
Views: 485

Re: PauseAudio only works as a button, not as statement

Ah, so there WAS a simple solution, it was just that I didn't connect that pausing audio is a SCREEN thing xD
Thanks to all of you, you saved me from spamming screens in my game o/
by MoonByte
Mon Sep 27, 2021 9:16 pm
Forum: Ren'Py Questions and Announcements
Topic: PauseAudio only works as a button, not as statement [SOLVED]
Replies: 6
Views: 485

PauseAudio only works as a button, not as statement [SOLVED]

What the title says I want to pause the music at one point and it works perfectly fine when activated via a button a la this label start: "test for credits" play music cred "normal audio" screen pause: textbutton "Pause" action PauseAudio('music', value='toggle') show s...
by MoonByte
Tue Jul 27, 2021 1:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Force sound to play fully (for lightning with sound via ATL)
Replies: 0
Views: 1851

Force sound to play fully (for lightning with sound via ATL)

I have a "lightning with sound" code which looks like this: init -1 python: def thunder_sound(trans, st, at): renpy.play("audio/sound/thunder.mp3", channel="sound") image lightning: choice: #weight of choice is 1 "lightning.png" alpha 0.0 function thunder_soun...
by MoonByte
Fri Jul 23, 2021 2:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Sectionalizing Leon's CG Gallery? [Solved (kinda)]
Replies: 0
Views: 1842

Sectionalizing Leon's CG Gallery? [Solved (kinda)]

EDIT: I broke the gallery like 10 times, trying to figure this out, and finally decided to improvise and build the entire thing with image buttons, so I don't need help anymore :P ------- I am using Leon's code for a CG gallery which works just fine except for two small things: 1) I have so many CGs...
by MoonByte
Thu May 27, 2021 11:27 am
Forum: Ren'Py Cookbook
Topic: 81 mini game Renpy
Replies: 73
Views: 170320

Re: 16 mini game Renpy

All of these are amazing! I have a small question in regard to the memory game though I have two different characters that would play that game with the PC and I want each to use their own cards (like, Character A has you sort flowers, Character B has you sort animals). Is there a way to tell set it...
by MoonByte
Sun May 23, 2021 10:44 am
Forum: Ren'Py Questions and Announcements
Topic: Main Menu customisation
Replies: 3
Views: 869

Re: Main Menu customisation

Yes, you can technically make any and all menus like this! Loading screen, gallery menu, quick menu, maybe some custom thing like a mobile phone that players can use during the game. You can look at this , for example, it claims to go through the whole game setup with imagebuttons. I'll be honest th...
by MoonByte
Sat May 22, 2021 12:10 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Automated "reaction" (such as an image appearing) when changing a specific condition?
Replies: 9
Views: 1143

Re: Automated "reaction" (such as an image appearing) when changing a specific condition?

I copy & pasted the code into a brand new project and it indeed works without any complaints... Trying to launch my project with the error only causes an error before I even reach the start screen. So I guess, it is indeed an issue in that project. I will just save all the important code separat...
by MoonByte
Sat May 22, 2021 9:37 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Automated "reaction" (such as an image appearing) when changing a specific condition?
Replies: 9
Views: 1143

Re: Automated "reaction" (such as an image appearing) when changing a specific condition?

Ok, this is getting embarrassing for me now lol It worked just fine in my test game with just a and b as variables So I went and put the ACTUAL variables in for all my characters (warning, obviously long list of stuff): init python: def my_func(txt, pos, t=4.0): renpy.show_screen("test_scr"...
by MoonByte
Fri May 21, 2021 4:54 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Automated "reaction" (such as an image appearing) when changing a specific condition?
Replies: 9
Views: 1143

Re: Automated "reaction" (such as an image appearing) when changing a specific condition?

Ok, it is technically solved as it shows the pictures how I want them so I promise this is my last ask for this :'3 So I have this: init python: def my_func(txt, pos, t=4.0): renpy.show_screen("test_scr", my_txt=txt, txt_pos=pos, t=t) def check_func(): global a, b, a_old, b_old if a > a_ol...
by MoonByte
Fri May 21, 2021 2:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Main Menu customisation
Replies: 3
Views: 869

Re: Main Menu customisation

Does it HAVE to be an image map? I used them in the past as well, but figuring out the exact "button" location was always a bit of a hassle plus I had to make the buttons seperately anyway, soooo... If you're ok with image buttons (else ignore this and wait for someone that probably unders...