Search found 19 matches
- Sun Nov 26, 2017 3:39 am
- Forum: Creator Discussion
- Topic: You're playing an infant - scene ideas?
- Replies: 4
- Views: 1011
Re: You're playing an infant - scene ideas?
Oooh, I really love your suggestions Katy133. Especially the imaginary friend plushy that's viewed as an interactive, alive NPC.. maybe until your character grows up enough to make the heartbreaking decision to put make-believe behind them. (Totally makes me think of Inside Out and that imaginary fr...
- Fri Nov 24, 2017 3:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Python_callback triggering jumps... help!
- Replies: 6
- Views: 926
Re: Python_callback triggering jumps... help!
I finally figured it out. Had tried it quoted and not, jump and call, every which way with no success. But I just took the "try, except" element out of it and brought the main function out of the NPC class system, set it up directly with the NPC "m" and it worked! I guess it was ...
- Thu Nov 23, 2017 5:37 pm
- Forum: Creator Discussion
- Topic: You're playing an infant - scene ideas?
- Replies: 4
- Views: 1011
Re: You're playing an infant - scene ideas?
Yeah my backup plan is to just scrap the infancy stage altogether. Even by a year old things get more interesting - you're moving around to different parts of the house, trying to communicate, dealing with the first personality stats. I'm just posting here to see if anyone might think of anything I ...
- Thu Nov 23, 2017 5:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Python_callback triggering jumps... help!
- Replies: 6
- Views: 926
Re: Python_callback triggering jumps... help!
I think I understand most of that and it sounds like a good option, only how to I activate the jump to label? While testing my code some more, I attempted to set up a non-variable label - just a standard renpy.jump(m_leaves) and it failed. When I had notify as the end result, I was notified that eve...
- Thu Nov 23, 2017 5:47 am
- Forum: Creator Discussion
- Topic: You're playing an infant - scene ideas?
- Replies: 4
- Views: 1011
You're playing an infant - scene ideas?
I need some inspiration! I was inspired by Alter Ego (the game where you're born and make choices throughout your life to see how you end up) for my current WIP and I've taken the challenge of having the player experience something similar. So far, the rest of the game is coming along great! However...
- Thu Nov 23, 2017 12:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Python_callback triggering jumps... help!
- Replies: 6
- Views: 926
Re: Python_callback triggering jumps... help!
In the instance of the desired jump for my test example, the labels after start in the game are m_leaves and m_explodes. I'm not sure if I set it up correctly because I'm still learning but my aim was to pass NPC "m" into the name of the label while the callback is checking m.jumpcheck(). ...
- Wed Nov 22, 2017 4:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Python_callback triggering jumps... help!
- Replies: 6
- Views: 926
Python_callback triggering jumps... help!
I have been at this for 2 days, searched everything I could think of on the forums and tried every result that came close with no success. Hoping someone can help me crack this code. My intent is to have a continuous check on an NPC's stress level which will lead to an automatic jump to a predetermi...
- Fri Nov 17, 2017 6:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Trying to make "config.python_callbacks" work for me
- Replies: 5
- Views: 954
Re: Trying to make "config.python_callbacks" work for me
In the time it took to get a reply to my question, I accidentally figured it out! XD As a self-taught non-programmer I'm really proud of this system, even if it doesn't end up actually making much of a difference or if there would be a simpler way to implement the same functionality. I really apprec...
- Fri Nov 17, 2017 4:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Trying to make "config.python_callbacks" work for me
- Replies: 5
- Views: 954
Re: Trying to make "config.python_callbacks" work for me
Oh wow thank you so much! This is a particularly confusing area of code for me. :D More out of curiosity than necessity, would it be possible to give a similar solution to my Stat class methods? I'll paste in the code, would love to hear what you guys think! ####Define stat system class Stat(renpy.s...
- Fri Nov 17, 2017 2:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Trying to make "config.python_callbacks" work for me
- Replies: 5
- Views: 954
[Solved]Trying to make "config.python_callbacks" work for me
Okay, I got my self-balancing code to work. Now I want to be able to have the balance check updated continuously behind the scenes so I don't need to put $check_toughness() in front of checkpoints everywhere in my script. I could do that, but I prefer to have things automated, so I've challenged mys...
- Tue Nov 14, 2017 2:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Having quoted dialogue in a non-default character class?
- Replies: 1
- Views: 431
Having quoted dialogue in a non-default character class?
Not sure if my title was confusing.. basically I'm running on about 50% trial-and-error and 50% actual understanding of coding stuff. I made a class for my characters because I didn't know how to add all the arguments I desired into the default one.. and I don't know how to code in making quotes app...
- Tue Nov 14, 2017 1:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Self-Balancing Stats Method isn't working :(
- Replies: 3
- Views: 503
Re: Self-Balancing Stats Method isn't working :(
Oh man, I knew it was gonna be something simple like that that I overlooked. Thanks guys!
- Mon Nov 13, 2017 1:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Self-Balancing Stats Method isn't working :(
- Replies: 3
- Views: 503
Self-Balancing Stats Method isn't working :(
Ok I hope someone can help me because I feel like I'm pretty close to making this work and there's just something obvious I'm missing. I've been trying to code a self-balancing stat system like the kind used in 80 Days where the farther along you get in the story and the more choices you make (ie. s...
- Sat Apr 02, 2016 9:20 pm
- Forum: Creator Discussion
- Topic: O..MY..GOD...toomanyassets!
- Replies: 8
- Views: 1247
Re: O..MY..GOD...toomanyassets!
Thanks for all the advice guys! From both sides of the fence, very very helpful! n_n Still haven't decided what I want to do yet... though realizing I wanted to upgrade the style of the base of my MC means I now need to compile my expression assets all over again. Sooooo that's one vote on keeping i...
- Sat Apr 02, 2016 3:09 pm
- Forum: Creator Discussion
- Topic: O..MY..GOD...toomanyassets!
- Replies: 8
- Views: 1247
O..MY..GOD...toomanyassets!
I am overwhelmed. It's my first time creating any assets for my game.. and I thought it'd be hard. I want side images for my characters. I thought "how am I going to make enough for each character to give them a broad range of emotional expressions?" With the help of ArtRage, layering and ...