Search found 19 matches

by 8bitRainbow
Sun Nov 26, 2017 3:39 am
Forum: Creator Discussion
Topic: You're playing an infant - scene ideas?
Replies: 4
Views: 485

Re: You're playing an infant - scene ideas?

Oooh, I really love your suggestions Katy133. Especially the imaginary friend plushy that's viewed as an interactive, alive NPC.. maybe until your character grows up enough to make the heartbreaking decision to put make-believe behind them. (Totally makes me think of Inside Out and that imaginary fr...
by 8bitRainbow
Fri Nov 24, 2017 3:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Python_callback triggering jumps... help!
Replies: 6
Views: 336

Re: Python_callback triggering jumps... help!

I finally figured it out. Had tried it quoted and not, jump and call, every which way with no success. But I just took the "try, except" element out of it and brought the main function out of the NPC class system, set it up directly with the NPC "m" and it worked! I guess it was having trouble passi...
by 8bitRainbow
Thu Nov 23, 2017 5:37 pm
Forum: Creator Discussion
Topic: You're playing an infant - scene ideas?
Replies: 4
Views: 485

Re: You're playing an infant - scene ideas?

Yeah my backup plan is to just scrap the infancy stage altogether. Even by a year old things get more interesting - you're moving around to different parts of the house, trying to communicate, dealing with the first personality stats. I'm just posting here to see if anyone might think of anything I ...
by 8bitRainbow
Thu Nov 23, 2017 5:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Python_callback triggering jumps... help!
Replies: 6
Views: 336

Re: Python_callback triggering jumps... help!

I think I understand most of that and it sounds like a good option, only how to I activate the jump to label? While testing my code some more, I attempted to set up a non-variable label - just a standard renpy.jump(m_leaves) and it failed. When I had notify as the end result, I was notified that eve...
by 8bitRainbow
Thu Nov 23, 2017 5:47 am
Forum: Creator Discussion
Topic: You're playing an infant - scene ideas?
Replies: 4
Views: 485

You're playing an infant - scene ideas?

I need some inspiration! I was inspired by Alter Ego (the game where you're born and make choices throughout your life to see how you end up) for my current WIP and I've taken the challenge of having the player experience something similar. So far, the rest of the game is coming along great! However...
by 8bitRainbow
Thu Nov 23, 2017 12:15 am
Forum: Ren'Py Questions and Announcements
Topic: Python_callback triggering jumps... help!
Replies: 6
Views: 336

Re: Python_callback triggering jumps... help!

In the instance of the desired jump for my test example, the labels after start in the game are m_leaves and m_explodes. I'm not sure if I set it up correctly because I'm still learning but my aim was to pass NPC "m" into the name of the label while the callback is checking m.jumpcheck(). Likewise, ...
by 8bitRainbow
Wed Nov 22, 2017 4:36 am
Forum: Ren'Py Questions and Announcements
Topic: Python_callback triggering jumps... help!
Replies: 6
Views: 336

Python_callback triggering jumps... help!

I have been at this for 2 days, searched everything I could think of on the forums and tried every result that came close with no success. Hoping someone can help me crack this code. My intent is to have a continuous check on an NPC's stress level which will lead to an automatic jump to a predetermi...
by 8bitRainbow
Fri Nov 17, 2017 6:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Trying to make "config.python_callbacks" work for me
Replies: 5
Views: 397

Re: Trying to make "config.python_callbacks" work for me

In the time it took to get a reply to my question, I accidentally figured it out! XD As a self-taught non-programmer I'm really proud of this system, even if it doesn't end up actually making much of a difference or if there would be a simpler way to implement the same functionality. I really apprec...
by 8bitRainbow
Fri Nov 17, 2017 4:58 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Trying to make "config.python_callbacks" work for me
Replies: 5
Views: 397

Re: Trying to make "config.python_callbacks" work for me

Oh wow thank you so much! This is a particularly confusing area of code for me. :D More out of curiosity than necessity, would it be possible to give a similar solution to my Stat class methods? I'll paste in the code, would love to hear what you guys think! ####Define stat system class Stat(renpy.s...
by 8bitRainbow
Fri Nov 17, 2017 2:29 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Trying to make "config.python_callbacks" work for me
Replies: 5
Views: 397

[Solved]Trying to make "config.python_callbacks" work for me

Okay, I got my self-balancing code to work. Now I want to be able to have the balance check updated continuously behind the scenes so I don't need to put $check_toughness() in front of checkpoints everywhere in my script. I could do that, but I prefer to have things automated, so I've challenged mys...
by 8bitRainbow
Tue Nov 14, 2017 2:19 am
Forum: Ren'Py Questions and Announcements
Topic: Having quoted dialogue in a non-default character class?
Replies: 1
Views: 262

Having quoted dialogue in a non-default character class?

Not sure if my title was confusing.. basically I'm running on about 50% trial-and-error and 50% actual understanding of coding stuff. I made a class for my characters because I didn't know how to add all the arguments I desired into the default one.. and I don't know how to code in making quotes app...
by 8bitRainbow
Tue Nov 14, 2017 1:59 am
Forum: Ren'Py Questions and Announcements
Topic: Self-Balancing Stats Method isn't working :(
Replies: 3
Views: 269

Re: Self-Balancing Stats Method isn't working :(

Oh man, I knew it was gonna be something simple like that that I overlooked. Thanks guys!
by 8bitRainbow
Mon Nov 13, 2017 1:32 am
Forum: Ren'Py Questions and Announcements
Topic: Self-Balancing Stats Method isn't working :(
Replies: 3
Views: 269

Self-Balancing Stats Method isn't working :(

Ok I hope someone can help me because I feel like I'm pretty close to making this work and there's just something obvious I'm missing. I've been trying to code a self-balancing stat system like the kind used in 80 Days where the farther along you get in the story and the more choices you make (ie. s...
by 8bitRainbow
Sat Apr 02, 2016 9:20 pm
Forum: Creator Discussion
Topic: O..MY..GOD...toomanyassets!
Replies: 8
Views: 933

Re: O..MY..GOD...toomanyassets!

Thanks for all the advice guys! From both sides of the fence, very very helpful! n_n Still haven't decided what I want to do yet... though realizing I wanted to upgrade the style of the base of my MC means I now need to compile my expression assets all over again. Sooooo that's one vote on keeping i...
by 8bitRainbow
Sat Apr 02, 2016 3:09 pm
Forum: Creator Discussion
Topic: O..MY..GOD...toomanyassets!
Replies: 8
Views: 933

O..MY..GOD...toomanyassets!

I am overwhelmed. It's my first time creating any assets for my game.. and I thought it'd be hard. I want side images for my characters. I thought "how am I going to make enough for each character to give them a broad range of emotional expressions?" With the help of ArtRage, layering and the lack o...