Search found 8 matches
- Sat Mar 31, 2018 11:59 pm
- Forum: WiP: NaNoRenO
- Topic: Grad School Story [NaNo18][Introspective][Kinetic]
- Replies: 0
- Views: 1156
Grad School Story [NaNo18][Introspective][Kinetic]
cover.png ----A boy in graduate school has forgotten happiness and tries to "remember a path to the future" by looking into the past. ss1.PNG ss2.PNG ss3.PNG A short, 5-minute demo for a kinetic novel started for NaNoRenO 2018. More to come. LINK TO ITCH.IO PAGE/DEMO Credits for Grad Scho...
- Sat Oct 28, 2017 10:03 pm
- Forum: Demos & Beta Testing
- Topic: [Code] Ren'py Text Adventure
- Replies: 4
- Views: 6363
Re: [Code] Ren'py Text Adventure
Very interesting. Tanks for sharing the (very well documented) code. I personally like this instead of using an actual text adventure engine because it still gives you Ren'py functionality and lets you mix in visual/sound elements fairly easily. I guess with your engine it should be possible to cod...
- Wed Mar 15, 2017 7:15 pm
- Forum: We are offering Paid Work
- Topic: Looking for a coding mentor/ co-coder [NSFW +18] [CLOSED]
- Replies: 4
- Views: 2011
Re: Looking for a coding mentor/ co-coder [NSFW +18]
Do you have any prior programming experience?
- Sun Feb 12, 2017 4:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Speech synthesis for Ren'py?
- Replies: 5
- Views: 2790
Re: Speech synthesis for Ren'py?
Thanks for your response! I looked through the Ren'py source code and figured out what I wanted to do: $import functools $say = functools.partial(renpy.display.tts.speak, force=True) $say("Hello!") p "Hello!" ^ which always speaks the parameter ("Hello!") in text-to-spe...
- Sun Feb 05, 2017 2:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Speech synthesis for Ren'py?
- Replies: 5
- Views: 2790
Re: Speech synthesis for Ren'py?
No idea what gtts or pyttsx are, but you know you don't need to install or modify anything at all, right? Literally all you need to do, is press "v" while running your game. This is persistent, and will be remembered the next time you run the game. Unless you were saying you dislike the i...
- Sun Feb 05, 2017 2:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Speech synthesis for Ren'py?
- Replies: 5
- Views: 2790
Speech synthesis for Ren'py?
Hi all, I'm trying to create voice files for a game I'm making and have turned to text-to-speech/speech synthesis options. Specifically, I'm dynamically creating voice lines "on the fly" and don't want to pre-compute all combinations allowed. I've tried thus far to use gtts and pyttsx but ...
- Thu Sep 22, 2016 10:00 pm
- Forum: Demos & Beta Testing
- Topic: [Code] Ren'py Text Adventure
- Replies: 4
- Views: 6363
[Code] Ren'py Text Adventure
EDIT 10/28/2017: If you want to try the game, you will need to add this font to the "game" directory: http://ufonts.com/download/terminal/90245.html . Hi all, I am making a text-adventure game in Ren'py (you know, like ZORK) and wanted to share my code with everyone. I have thus open-sourc...
- Sat Apr 09, 2016 5:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Automatically Hide + Show NVL Window When Image Changes?
- Replies: 1
- Views: 536
Automatically Hide + Show NVL Window When Image Changes?
Hi all, I'm working on a NVL VN (consider it a late NaNoReNo project ^^;;;;;;) and have a question about dialogue and character images. For example, in Higurashi and Umineko, whenever a speaking character's image changes, the text window will hide + show for a split-second before displaying new text...