Search found 9 matches
- Sun Sep 26, 2021 7:05 pm
- Forum: I am a Programmer, Director, or Other
- Topic: [Open][Paid]Programmer and 3D Artist
- Replies: 7
- Views: 2056
Re: [Open][Paid]Programmer and 3D Artist
I am available again for a while.
- Sun Sep 04, 2016 11:31 am
- Forum: I am a Programmer, Director, or Other
- Topic: [Open][Paid]Programmer and 3D Artist
- Replies: 7
- Views: 2056
Re: [Open][Paid]Programmer looking for work
I'm available again for the next few months, but I am only available for paid work or small unpaid tasks.
- Thu Jun 30, 2016 11:39 am
- Forum: I am a Programmer, Director, or Other
- Topic: [Open][Paid]Programmer and 3D Artist
- Replies: 7
- Views: 2056
Re: [OPEN][Paid&Free]Programmer looking for work
Completed job: Produce minigames
Design(from client):
Result:
Second job: Produce next minigame battle:
Design(from client):
Result:
Design(from client):
Result:
Second job: Produce next minigame battle:
Design(from client):
Result:
- Mon Jun 20, 2016 10:36 pm
- Forum: I am a Programmer, Director, or Other
- Topic: [Open][Paid]Programmer and 3D Artist
- Replies: 7
- Views: 2056
[Open][Paid]Programmer and 3D Artist
+----------------+ About +----------------+ Hello. I am Ayano or elsewhere Avagrande. Mostly I am a programmer, but I have other interests too like 3D and rendering in general. I am looking for someone to hire me on any basis, my preference is pay for feature. For the most part, I am forward-thinki...
- Mon Apr 04, 2016 9:13 am
- Forum: Demos & Beta Testing
- Topic: "Aaand Now I'm A Box" - [VN/Platformer] [THREAD UPDATE]
- Replies: 6
- Views: 2484
Re: "Aaand Now I'm A Box" - [VN/Platformer] [THREAD UPDATE]
Maybe it was because of myself paying too little attention to it Its more to do with intuitive design. You shouldn't blame yourself for this either as it is clearly obvious that the colors are counter intuitive however I think this is sadly an example of how the dev has influenced his game in a neg...
- Sun Apr 03, 2016 10:22 am
- Forum: Completed Games
- Topic: Segmentation_Fault[NaNo2016][Cyberpunk?]
- Replies: 8
- Views: 4469
Re: Segmentation_Fault[NaNo2016][Cyberpunk?]
1) I played it because it is my duty as a programmer (and I actually get SEG faults, "new" and "delete" is pure evil) 2) The earliest ending where I meet Aurora and follow her. Then the one with Valentine ending the game. 3) The characters are too bland and their introductions ar...
- Sat Apr 02, 2016 6:18 pm
- Forum: Demos & Beta Testing
- Topic: Kitsune Magic Shop Pre-Alpha Demo
- Replies: 3
- Views: 1685
Re: Kitsune Magic Shop Pre-Alpha Demo
We have a new trailer on Steam Greenlight if you'd like to check it out :) http://steamcommunity.com/sharedfiles/filedetails/?id=657668189 Sadly this may actualy harm the future sales of your game once you improve your graphics. The more immature trailers you keep making the more screenshots/result...
- Sat Apr 02, 2016 5:36 pm
- Forum: Demos & Beta Testing
- Topic: "Aaand Now I'm A Box" - [VN/Platformer] [THREAD UPDATE]
- Replies: 6
- Views: 2484
Re: "Aaand Now I'm A Box" - [VN/Platformer] [THREAD UPDATE]
[!!] SPOILERS AHEAD [!!] As with any of my reviews I will start off with the bad stuff and give you a pat on the back later, so don't lose hope in the middle. First: The title. "Aaand Now I'm A Box" its just not memorable, no-one is going to google that! Smart people will copy it and thos...
- Thu Mar 31, 2016 1:51 pm
- Forum: Demos & Beta Testing
- Topic: Kitsune Magic Shop Pre-Alpha Demo
- Replies: 3
- Views: 1685
Re: Kitsune Magic Shop Pre-Alpha Demo
Disclaimer: I will judge this game as if it was to release tomorrow, I do so fully knowing that this is a pre-alpha, I do this for YOUR benefit as having standards early on saves the hassle of enforcing them in late alpha/beta. User interface: There is only one word to describe this one: bland. Why...