Search found 44 matches

by isak grozny
Wed Oct 09, 2019 11:15 pm
Forum: Ren'Py Cookbook
Topic: Dating Sim Engine (DSE) 4.1! Day Planner and Event Manager
Replies: 179
Views: 48079

Re: Dating Sim Engine (DSE) 4.0! Day Planner and Event Manager

I'm not sure what exactly happened, but seems the latest Ren'Py update broke DSE: for some reason it's running normalize_stats at start-up, before any stats have been generated. EDIT: Aha, fixed it. Now the function checks that the given attribute exists in the first place before running. I'm going ...
by isak grozny
Mon Sep 09, 2019 6:20 am
Forum: Ren'Py Questions and Announcements
Topic: Smoothly moving the namebox
Replies: 7
Views: 852

Re: Smoothly moving the namebox

Damn, turns out I never went back here and said thank you! This does exactly what I need it to do, and I've rewritten the say function so there's a short pause before the text starts, to give the namebox time to move.
by isak grozny
Thu Aug 15, 2019 8:23 am
Forum: Ren'Py Cookbook
Topic: Dating Sim Engine (DSE) 4.1! Day Planner and Event Manager
Replies: 179
Views: 48079

Re: Dating Sim Engine (DSE) 4.0! Day Planner and Event Manager

qirien wrote:
Wed Apr 24, 2019 11:51 am
That sounds cool! I can see how some people would like for that to be an option. Could you zip it up and post a link?
Sorry for taking so long to respond, life got in the way of devwork for a while! Here's the modified dse-stats.rpy file as a gist!!
by isak grozny
Tue Jun 04, 2019 8:13 am
Forum: Ren'Py Questions and Announcements
Topic: Smoothly moving the namebox
Replies: 7
Views: 852

Smoothly moving the namebox

So, moving the namebox to be closer to the character speaking is easy–all I've got to do is append a (namebox_xpos=0.3) or something to the dialogue block. What I'm having a problem with is making the namebox slide smoothly from one position to the next (using a slide transition or a transform) when...
by isak grozny
Tue Apr 23, 2019 3:36 am
Forum: Ren'Py Cookbook
Topic: Challenge System For Ren'Py
Replies: 2
Views: 809

Re: Challenge System For Ren'Py

Oh, excellent, I can make use of this!

Incidentally, you might want to use

Code: Select all

renpy.random.random()
instead of importing

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random.random()
.
by isak grozny
Tue Apr 23, 2019 3:15 am
Forum: Ren'Py Cookbook
Topic: Dating Sim Engine (DSE) 4.1! Day Planner and Event Manager
Replies: 179
Views: 48079

Re: Dating Sim Engine (DSE) 4.0! Day Planner and Event Manager

Hey, I made some modifications to the way DSE does stats–namely, you now have the option of using "fairmath" stat progression. The higher the score, the harder it is to increase and the easier it is to damage; this is the system used by Choice of Games to great effect and I think DSE could benefit f...
by isak grozny
Tue Mar 05, 2019 9:43 am
Forum: Ren'Py Questions and Announcements
Topic: Frustrating Issue With ATL and Transclude
Replies: 1
Views: 110

Frustrating Issue With ATL and Transclude

I'm using custom ATL transforms to animate menu elements on show/hide screen events. The problem is that while the "on default" ATL animation works for transcluded screens, "on show" and "on hide" do not. The transcluded screen doesn't register when the screen it is included in is changing state. Is...
by isak grozny
Thu Jan 17, 2019 4:55 pm
Forum: I am an Artist
Topic: kathaeris's designs (UI, logo, promotional)
Replies: 7
Views: 3162

Re: kathaeris's designs: UI and logo

I've commissioned kathaeris for The Bitter Drop's GUI, and the results have been excellent, far surpassing my expectations. A+++ highly recommended GUI artist.
by isak grozny
Fri Jan 04, 2019 11:28 pm
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 82
Views: 17082

Re: Encyclopaedia / Bestiary Framework

Right now, I just have one issue–when I bring up the entry screen via a hyperlink that appears on a say or nvl screen, Return() progresses the story to the next bit. I want it to return to the same dialogue line the entry screen was called from. How do I achieve that?
by isak grozny
Mon Dec 31, 2018 7:46 am
Forum: I am a Writer, Editor, Proofreader or Translator
Topic: I Am Visual Novel Writer - PAID, CHEAP (2c per word)
Replies: 3
Views: 1082

Re: I Am Visual Novel Writer - PAID, CHEAP (2c per word)

An update to the prices, plus a new service offered: plotting! Give me characters, a setting, a genre and information on desired themes, imagery, etc. and I write for you a 4-page plot synopsis, covering a major plot and at least 2 subplots!
by isak grozny
Thu Dec 13, 2018 10:51 am
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 82
Views: 17082

Re: Encyclopaedia / Bestiary Framework

Incidentally, I implemented natural sorting in this framework–-the biggest thing is ignoring the/a/an at the start of a string, so e.g. "The Beatles" subject would be sorted as if it starts with B, not T. Shall I do a pull request on github or something similar?
by isak grozny
Thu Dec 13, 2018 9:16 am
Forum: Ren'Py Cookbook
Topic: Adding Stats to Characters ... easily
Replies: 24
Views: 8100

Re: Adding Stats to Characters ... easily

Okay, I still can't figure out how to display the images associated with each item, in a list and/or grid. Could you please spell it out for the terminally dense?
by isak grozny
Sun Nov 25, 2018 6:23 am
Forum: Ren'Py Cookbook
Topic: Adding Stats to Characters ... easily
Replies: 24
Views: 8100

Re: Adding Stats to Characters ... easily

I am actually a huge idiot, I forgot to add an image to the image field. Going to re-test now.
by isak grozny
Sat Nov 24, 2018 2:48 am
Forum: Ren'Py Cookbook
Topic: Adding Stats to Characters ... easily
Replies: 24
Views: 8100

Re: Adding Stats to Characters ... easily

Okay, adding that to the Iventory object and using this code: for item in char.bag.items: vbox: label ImageReference(item.image) ... produces this error: I'm sorry, but an uncaught exception occurred. While running game code: File "game/old_script/test_inventory_character.rpy", line 16, in script "S...
by isak grozny
Tue Nov 20, 2018 7:40 am
Forum: Ren'Py Cookbook
Topic: Adding Stats to Characters ... easily
Replies: 24
Views: 8100

Re: Adding Stats to Characters ... easily

Okay, I've got one more request: could you possibly make the Inventory object iterable, please? I'm not entirely sure how to do it. I need it so this will work:

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for item in char.bag:
            label ImageReference(char.bag.item.image)