Search found 34 matches
- Sun Nov 25, 2018 11:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Too many values to unpack"?
- Replies: 0
- Views: 413
"Too many values to unpack"?
Hello everyone! I got a problem with a sound of the choice button. "Activate_button" nor "hover_button" is not working - it gives me an error "Too many values to unpack", when I hover/activate choice button inside the game. My code: style choice_button is default: prope...
- Fri Dec 15, 2017 12:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screenshot cropping?
- Replies: 3
- Views: 866
Re: Screenshot cropping?
I just put it in "options.rpy" and it looks like this:
And that's all. It still doesn't work.
Code: Select all
define config.screenshot_crop = (106, 128, 688, 123)
- Sat Dec 09, 2017 5:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screenshot cropping?
- Replies: 3
- Views: 866
Screenshot cropping?
Hello everyone!
Is there the way to crop screenshot for the save file as I showed on attachment? I tried to use this, but it doesn't work properly, so maybe I just get it wrong.
Is there the way to crop screenshot for the save file as I showed on attachment? I tried to use this, but it doesn't work properly, so maybe I just get it wrong.
- Thu Mar 02, 2017 5:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton with a few options inside it?
- Replies: 4
- Views: 938
Re: Imagebutton with a few options inside it?
Ok, despite the fact that no cascading menu keep focus if you exit the area of the menu itself, how I can play this thing on a touch device? Touch the audio button, lift my thumb to slide the bars and... everything disappear O_O as the button loose focus. Anyway, to be persistent in anti-ergonomics...
- Thu Mar 02, 2017 3:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton with a few options inside it?
- Replies: 4
- Views: 938
Imagebutton with a few options inside it?
Hello everyone! I'm thinking about one pretty and simple feature that is not simple to create... So, here is my goal: I want to make an imagebutton, that is hidden by halves when idle, but when hovered, it shows a menu with some options... inside this button , I mean, it doesn't open a new screen. F...
- Sat Feb 18, 2017 10:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: When a button clicked, it hides a button itself [SOLVED]
- Replies: 3
- Views: 832
Re: When a button clicked, it hides a button itself
Thank you so much!
I thought here is the way to make it without screens, but I'm satisfied with this way too. ^^
I thought here is the way to make it without screens, but I'm satisfied with this way too. ^^
- Sat Feb 18, 2017 10:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Look around" parallax possible?
- Replies: 18
- Views: 9182
Re: "Look around" parallax possible?
Hello everyone and sorry for necro x) Could anyone help me? I wanted to add a few different parallaxes in my visual novel and I stucked with it: 1st) looking around without y direction (I used a method that hassohappa explained) - it's very long scene, so here is no need for y 2nd) looking around in...
- Fri Feb 17, 2017 2:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: When a button clicked, it hides a button itself [SOLVED]
- Replies: 3
- Views: 832
When a button clicked, it hides a button itself [SOLVED]
Hello everyone!
I need a help. I want the textbutton, that could hide itself with ATL, when it's pressed. I think it should be simple, but I can't imagine how to do this...
Any help will be very appreciated!
I need a help. I want the textbutton, that could hide itself with ATL, when it's pressed. I think it should be simple, but I can't imagine how to do this...
Any help will be very appreciated!
- Mon Feb 13, 2017 2:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can't pickle <type 'function'>
- Replies: 3
- Views: 2352
Re: Can't pickle <type 'function'>
I found the problem.
I used two different scripts for parallax, and it conflicted to each other. I deleted one of them (.rpy and .rpyc files) and it works now. I think problem was in variables.
Anyway, thank you very much, PyTom!
I used two different scripts for parallax, and it conflicted to each other. I deleted one of them (.rpy and .rpyc files) and it works now. I think problem was in variables.
Anyway, thank you very much, PyTom!
- Mon Feb 13, 2017 2:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can't pickle <type 'function'>
- Replies: 3
- Views: 2352
Re: Can't pickle <type 'function'>
Here is it...PyTom wrote:set config.save_dump = True, save again, and post the save_dump.txt file so created. That will help to debug what the problem is.
https://www.dropbox.com/s/yng4uo67bfyxn ... p.txt?dl=0
- Mon Feb 13, 2017 1:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can't pickle <type 'function'>
- Replies: 3
- Views: 2352
Can't pickle <type 'function'>
Hello everyone... Here is the error I'm trying to solve for the last hour. I will be very happy if someone could help me... I got it when I reload a project: I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00keymap.rpy", line 396, in script python...
- Fri Feb 10, 2017 3:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Tint for LiveComposite?
- Replies: 4
- Views: 1557
Re: Tint for LiveComposite?
Oh my! Thank you everyone! I'll try it all.
- Sat Feb 04, 2017 9:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Tint for LiveComposite?
- Replies: 4
- Views: 1557
Tint for LiveComposite?
Hello everyone! I would like to apply matrix color to LiveComposite (I have an animated sprite here, lip-flapping and blinking). I want to use it for night/evening sceneries, but I can't find the way to make this... The solution is pretty simple, I guess, but I just can't realise how to do this ^^&q...
- Fri Feb 03, 2017 2:59 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 56219
Re: Encyclopaedia / Bestiary Framework
I found the answer myself. I used a line of code right below the label start:
so it conflicted to this:
I simply deleted the first line.
Code: Select all
$ persistent._clear(progress=True)
Code: Select all
self.enc_dict[self.tag_string + str(x)] = self.enc.all_entries[x][1].status
- Fri Feb 03, 2017 1:20 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 56219
Re: Encyclopaedia / Bestiary Framework
Thank you, Human Bolt Diary! Oh, one more problem... I got an error when I came back from the Encyclopaedia to game. It pops up when I click on "Return" button. I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00gamemenu.rpy", line 173, i...