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- Fri Jul 28, 2017 3:32 am
- Forum: I am an Artist
- Topic: The Fairly Affordable Artist [Open](Chara Art)
- Replies: 6
- Views: 1953
- Tue Jul 11, 2017 6:14 pm
- Forum: I am an Artist
- Topic: The Fairly Affordable Artist [Open](Chara Art)
- Replies: 6
- Views: 1953
- Wed Feb 01, 2017 9:19 pm
- Forum: We are a Free Project looking for Partners
- Topic: [NaNoReno] A game about Dogs!~ (Programmer, Composer)
- Replies: 6
- Views: 1303
Re: [NaNoReno] A game about Dogs!~ (Programmer, Composer)
Still looking for a team
- Mon Jan 30, 2017 4:24 am
- Forum: We are a Free Project looking for Partners
- Topic: [NaNoReno] A game about Dogs!~ (Programmer, Composer)
- Replies: 6
- Views: 1303
Re: [NaNoReno] A game about Dogs!~ (Programmer, Composer)
Nope but now I do, I have the plot written in dot points but here's a sketch idea for the main characterChrisiscool86 wrote:Do you have any samples of anything done in the game thus far? Art or anything?
- Sun Jan 29, 2017 11:08 am
- Forum: We are a Free Project looking for Partners
- Topic: [NaNoReno] A game about Dogs!~ (Programmer, Composer)
- Replies: 6
- Views: 1303
[NaNoReno] A game about Dogs!~ (Programmer, Composer)
Heya I'll be creating a game based around a dog shelter for NanoReno, following the life of the employee that works there. There will be dogs, many dogs. Be warned. I will need Programmer +I'd like a point and click aspect to the game to interact with the dogs +Great communication skills to make up ...
- Sat Jan 07, 2017 2:48 am
- Forum: Ideas
- Topic: Traps And Reverse Traps [BXG][BXB]
- Replies: 13
- Views: 2674
Re: Traps And Reverse Traps [BXG][BXB]
I have two question and an observation: 1 - Is this game adult? I have mostly seen traps in works of that nature. 2 - Is this game commercial? My observation is that you should probably make it explicit somewhere in the game that the characters are crossdressers, and not transgendered, especially i...
- Sat Dec 31, 2016 10:46 am
- Forum: Ideas
- Topic: Traps And Reverse Traps [BXG][BXB]
- Replies: 13
- Views: 2674
Re: Traps And Reverse Traps [BXG][BXB]
Drawing the menu screen, well sketching it
EDIT: Arren also got a sprite update (??) There are still things I'd like to fix but it's definitely better
EDIT: Arren also got a sprite update (??) There are still things I'd like to fix but it's definitely better
- Mon Dec 26, 2016 7:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Haven't been able to get mousearea to work
- Replies: 8
- Views: 861
Re: Haven't been able to get mousearea to work
Change zorder to 0 or below. Also, what exactly is this "BB.png" image? Since the add color does not show up, I'm concerning that something else are render on top of it, or the position simply off the screen. BB Image is just a place holder image made in paint in like 30 seconds to be use...
- Mon Dec 26, 2016 7:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Haven't been able to get mousearea to work
- Replies: 8
- Views: 861
Re: Haven't been able to get mousearea to work
Nothing happens at all as in? 1. Nothing show up on mousearea, no red transparency colour block, and nothing happen when mouse is hover above those area. or 2. Red transparency block show up on screen where the mousearea supposed to be, but nothing happen when mouse is hover above those area. Did y...
- Mon Dec 26, 2016 3:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Haven't been able to get mousearea to work
- Replies: 8
- Views: 861
Re: Haven't been able to get mousearea to work
If you use the following code, does it show confirm dialogue to quit? If it does, something is wrong with "imga" screen you're supposed to show. screen imgatest(): zorder 2 add "images/BB.png" xalign 0.05 yalign 1.0 mousearea: area (0, 70, 464, 64) hovered Quit(confirm=True) unh...
- Mon Dec 26, 2016 12:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Haven't been able to get mousearea to work
- Replies: 8
- Views: 861
Re: Haven't been able to get mousearea to work
Divona wrote:area - (xpos, ypos, width, height)
Currently, you set the area height to 0. Perhaps, you mean this?:Code: Select all
area (0, 70, 464, 64)
I've change the dimensions to be correct however it still fails to work
- Sun Dec 25, 2016 11:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Haven't been able to get mousearea to work
- Replies: 8
- Views: 861
Haven't been able to get mousearea to work
All the number locations line up but it still won't show the right screen with hovered screen imgatest(): image "images/BB.png" xalign 0.05 yalign 1.0 zorder 2 mousearea: area (64, 464, 70, 0) hovered Show("imga") unhovered Hide("imga")
- Sun Dec 25, 2016 1:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is a Popup Quick Menu Viable in Ren.py
- Replies: 3
- Views: 656
Re: Is a Popup Quick Menu Viable in Ren.py
EXAMPLES: Code waz here, redacted to save space - The transform only works Ok with separated screens. - I've added a lot of hidding actions - You could add "modal True" to the screen myquickmenu, so the player needs to use or hide it before going on with the game. Thank you soo much, I'll...
- Sun Dec 25, 2016 7:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is a Popup Quick Menu Viable in Ren.py
- Replies: 3
- Views: 656
Is a Popup Quick Menu Viable in Ren.py
What I'm asking about is a small Menu that you can hover over to access the Gallery, setting, save load, and other function in it which will lead to the main set of menus.
I can draw a diagram if people are still confused.
I can draw a diagram if people are still confused.
- Sun Dec 25, 2016 4:43 am
- Forum: Asset Creation: Art
- Topic: Drawing a Menu Screen? How do you do it?
- Replies: 5
- Views: 1440
Re: Drawing a Menu Screen? How do you do it?
I read this in a book once about drawing character based manga covers, and I think it could very well apply to anything: I like to play with the themes of my book, placing my characters in an environment similar to what they experience in the story---but more elaborate, more dangerous, and more gla...