Search found 45 matches

by sunwave
Mon Oct 16, 2017 4:47 pm
Forum: I am an Artist
Topic: Hire me ? [Character art] OPEN !
Replies: 8
Views: 2662

Re: Hire me ? [Character art] OPEN !

I just wanted to hop by to say that she's a very talented artist and very nice to work with. I've had her draw two chibis for me so far and I have to say the quality is superb as well.

Everything you want from an artist: Great art and friendly (and clear) communication. =)
by sunwave
Wed May 03, 2017 10:47 pm
Forum: I am an Artist
Topic: Character Artist for Commission
Replies: 5
Views: 1818

Re: Character Artist for Commission

I asked her to do a commission for me, and I'm very happy with the results. :D Definitely a great artist (as you can see from the examples) and a very friendly one to boot. She gave me exactly what I asked for, was very accommodating with changes (though there were only a few) and filled in the blan...
by sunwave
Mon Apr 24, 2017 4:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Keeping everything together, instead of spread apart.
Replies: 5
Views: 866

Re: Keeping everything together, instead of spread apart.

If you want stuff to be initialized before the game actually starts, then can't you define the "pre-run" stuff in init blocks? As far as I know, I think you can put those anywhere (not inside a label) and they will run before the actual rest of the game runs. At least, if you need to defin...
by sunwave
Mon Apr 24, 2017 4:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Live Composite with optional stuff [Solved]
Replies: 5
Views: 5892

Re: Live Composite with optional stuff [Solved]

Awesome. Works like a charm. =)
by sunwave
Sat Apr 22, 2017 1:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Live Composite with optional stuff [Solved]
Replies: 5
Views: 5892

Re: Live Composite with optional stuff

Oh, you mean making one conditionswitch for the blush (or not), and if s_blush has a value, use one of the composites (with blush) and if it has no value use the other composite (without blush)? That would perhaps be possible. I was messing with the conditonswitch INSIDE the composite but I didn't c...
by sunwave
Sat Apr 22, 2017 8:01 am
Forum: Ren'Py Questions and Announcements
Topic: Live Composite with optional stuff [Solved]
Replies: 5
Views: 5892

Live Composite with optional stuff [Solved]

So I was trying to switch from static sprites to a livecomposite setup because my artist went out of their way to not just deliver me some nice characters, but also the PSD files with several interchangeable poses. SO... now I feel compelled to use them (which would obviously give me lots of options...
by sunwave
Sat Apr 15, 2017 4:20 pm
Forum: We are offering Paid Work
Topic: Name my game (Closed)
Replies: 22
Views: 3750

Re: Name my game (for money)

Magics, murders & monstergirls. (Or just "Magic, murder & monstergirls" without plurals) Well, that was the best one I could come up with. It tells the genre is "fantasy", that you can expect romance with monstergirls (I mean, what else would you expect with that in the t...
by sunwave
Thu Mar 30, 2017 6:15 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Can you assign your main character two names?
Replies: 3
Views: 1147

Re: Can you assign your main character two names?

In the choice menu, if you choose the default name option, it will just not change anything. Since you have never given player_name a value, it will not be "Heidi" but just a blank "None". The "Heidi" part in the code you set is only for what is automatically in the tex...
by sunwave
Thu Mar 30, 2017 4:09 pm
Forum: Ren'Py Questions and Announcements
Topic: "if var_X:" vs "if var_X == True:"
Replies: 11
Views: 1371

Re: "if var_X:" vs "if var_X == True:"

I see, I see. In that case, I will try to turn all my variables that only have 0/1 into false/true (since that is what I'm implying for myself anyway) and then just use "if var_X:". Not really necessary, but it's better to start using the "correct" way sooner than later, since ot...
by sunwave
Thu Mar 30, 2017 2:18 pm
Forum: Ren'Py Questions and Announcements
Topic: "if var_X:" vs "if var_X == True:"
Replies: 11
Views: 1371

Re: "if var_X:" vs "if var_X == True:"

Ah, so simply said, writing " if x == True: " would technically be " if (x == True) is true, then proceed " from a coding standpoint? That does seem a bit silly indeed. Never thought the answer would be that simple. Good thing I asked, for now I know. =) It is common style to hav...
by sunwave
Thu Mar 30, 2017 12:36 pm
Forum: Ren'Py Questions and Announcements
Topic: "if var_X:" vs "if var_X == True:"
Replies: 11
Views: 1371

"if var_X:" vs "if var_X == True:"

So I'm not sure where to post this, since it's not really a "help me with renpy" question but rather a "why does this standard exist" question. However, this is the subforum where most of the coding questions are asked, so I'll just post it here. Or I would have to make an accoun...
by sunwave
Thu Mar 30, 2017 11:38 am
Forum: Ren'Py Questions and Announcements
Topic: Return won't end game, causes crash or loop [SOLVED]
Replies: 22
Views: 4777

Re: Return won't end game, causes crash or loop

EDIT: Well, Philat already answered, so this post is mostly non-relevant. But hey, I typed it out already so here you are. XD Plus I always explain every step, even if they seem obvious, just for other users that might also take a look at it. So that's why I included the explanations for the button ...
by sunwave
Wed Mar 22, 2017 10:00 pm
Forum: I am an Artist
Topic: High Quality Anime Character Sprites / CG for Commission
Replies: 4
Views: 3364

Re: High Quality Anime Character Sprites / CG for Commission

Heeey, great art. I love how you make such colorful expressions with just different arm-poses (and facial, of course). The pillow pictures are really great quality too! It's not really the style I'm looking for (and I've already started something with someone else for my current project) but I hope ...
by sunwave
Fri Mar 10, 2017 12:53 pm
Forum: Demos & Beta Testing
Topic: Y;N [Mystery & Psychological Horror, inkl Point&Click]
Replies: 62
Views: 27169

Re: Y;N [Mystery & Psychological Horror, inkl Point&Click]

I played through your game and I had a great time. Story: It was good. At first you're really confused about what is going on (obviously intentional) but it doesn't take long to realize what you're supposed to do. Even then, most of the MC choices make sense and while I won't go into the mystery its...
by sunwave
Sun Oct 09, 2016 8:49 pm
Forum: I am an Artist
Topic: Anime free style artist - especially women sexy [Opening]
Replies: 1
Views: 2008

Re: Anime free style artist - especially women sexy [Openin

Holy moly. Your art is very beautiful. The details on the dark-haired goth character are very intricate. The frills, patterns and the overall design are lovely. One of the very best I've seen on this forum. Your other characters are also very beautiful (the angel one is cute, haha). Anyway, I just w...