This worked like a charm!
Thank you so much for all your help.
I haven't seen anything acting strange as a result of separating the say screen from it's usual layer, but I will stay vigilant.
Menus are working perfectly now.
Search found 13 matches
- Thu May 25, 2017 1:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Menu Background and Textbox [SOLVED]
- Replies: 26
- Views: 6102
- Thu May 25, 2017 8:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Menu Background and Textbox [SOLVED]
- Replies: 26
- Views: 6102
Re: Choice Menu Background and Textbox
So all this code worked perfectly for getting the choice menus to look just right. Thank you!! However, there is a new problem that has cropped up after adding the code. Anytime the scene changes using the "scene" command, I get an exception has occured. I'm sorry, but an uncaught exceptio...
- Wed May 24, 2017 6:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Menu Background and Textbox [SOLVED]
- Replies: 26
- Views: 6102
Re: Choice Menu Background and Textbox
So this seems to do the trick, but I've come across a few more problems with this. 1. No matter what I do, it doesn't seem to recognize the file that I'm using for my overlay. It just comes up with the generic anime girl silhouette. I've tried using custom filenames and I've tried using the same one...
- Tue May 23, 2017 11:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Choice Menu Background and Textbox [SOLVED]
- Replies: 26
- Views: 6102
Choice Menu Background and Textbox [SOLVED]
Hello! I've been searching for hours and hours now, and I haven't been able to figure out exactly how to customize the choices menu like I want it. My designer has made a mockup of what he wants the "choices" menu to look like: http://i.imgur.com/OmsofqV.jpg I've gotten the choice buttons ...
- Wed Jul 13, 2016 7:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Title Screens
- Replies: 3
- Views: 390
Re: Multiple Title Screens
A little update on this. I managed to get it to work correctly! One thing I'm curious about. Is it possible, upon loading a file, to check a variable in that save file, and then load persistent data based on that variable? For instance, I want the title screen to change based on which file was loade...
- Wed Jul 13, 2016 7:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Title Screens
- Replies: 3
- Views: 390
Re: Multiple Title Screens
I've never tried this before, but my first thought is that you numbered the init blocks with the same number...? You used init-2 for both menus. Try using init-2 for Tristan's menu and init-3 for Cooper's menu! :) Ok, so I tried this, and now it switched to Cooper's menu, but it only shows his now,...
- Wed Jul 13, 2016 6:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Title Screens
- Replies: 3
- Views: 390
Multiple Title Screens
Hello everyone! I'm having some difficulty with changing the title screen for my VN. Here is the goal: The player will see the "main_menu_default" screen the first time they start the program, since persistent.title wouldn't have a value. Once the player clears the prologue, their decision...
- Fri Apr 22, 2016 12:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: F. Skip Confirm Screen
- Replies: 8
- Views: 1536
Re: F. Skip Confirm Screen
So using "else", this actually worked!
Thanks for the help!
The only concern I have is if perhaps there is another confirm screen out there that this might somehow affect. But honestly I think this covers them all.
Thanks for the help!
The only concern I have is if perhaps there is another confirm screen out there that this might somehow affect. But honestly I think this covers them all.
- Fri Apr 22, 2016 12:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: F. Skip Confirm Screen
- Replies: 8
- Views: 1536
Re: F. Skip Confirm Screen
Thank you, yes, I've read through that guide several times. It includes methods to edit the screens like overwriting your save or exiting the game. They are customized using the commands: layout.OVERWRITE_SAVE: layout.LOADING: layout.QUIT: etc. I am trying to find what I would use to edit the confir...
- Thu Apr 21, 2016 9:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: F. Skip Confirm Screen
- Replies: 8
- Views: 1536
F. Skip Confirm Screen
Hello! I am trying to figure out how to customize the "confirm" screen t hat comes up when the F.Skip is clicked. The one that by default says "Are you sure you want to skip to unseen dialogue or the next choice?" I can't seem to find what this screen is called to adjust it in th...
- Wed Apr 20, 2016 11:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Flickering on Hover Image
- Replies: 3
- Views: 1098
Re: Flickering on Hover Image
Ah, that did it!
Thank you so much for the help!!
Thank you so much for the help!!
- Wed Apr 20, 2016 8:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Flickering on Hover Image
- Replies: 3
- Views: 1098
Re: Flickering on Hover Image
To elaborate a bit on this, I have attached some images below, including an example of the assets I am using. In hover1, my mouse is in the hotspot for the Yes button, and it functions normally when clicked. In hover2, my mouse is about one pixel to the left, and the hover is not highlighting, and w...
- Wed Apr 20, 2016 8:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Flickering on Hover Image
- Replies: 3
- Views: 1098
Flickering on Hover Image
Hello! I've been trying to make custom menus for each of the different Yes/No prompt screens. I've read several tutorials but most always require the same background image. Since I want to use a custom background image for each different screen, the following code is working for me: modal True if me...