Search found 179 matches
- Wed Jan 04, 2017 5:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]ATL BLOCK animation is posible with CONDITIONAL?
- Replies: 15
- Views: 3422
Re: ATL BLOCK animation is posible with CONDITIONAL?
... you should try stuff yourself before asking questions... I can promise you, I do my best... But programming is like trying to read Chinese... I can understand things, but other are just so alien... just add another condition ("pl.dp >= 21 and pl.dp <= 25"). pl.dp >= 22 pl.dp <= 21 pl....
- Tue Jan 03, 2017 6:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]ATL BLOCK animation is posible with CONDITIONAL?
- Replies: 15
- Views: 3422
Re: ATL BLOCK animation is posible with CONDITIONAL?
It does work: Hell Yeaah! It works! Thank you very much!! Now I understood it so much! Just a little bit more if it´s possible... ^^ I´m using this code.: transform aftermorning04_bg_fittingroom_mast_dass_18_d_pantsloss_position(): xanchor 0.1 yanchor 0.2 rotate 0 alpha 1.0 image aftermorning04_bg_...
- Mon Jan 02, 2017 6:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]ATL BLOCK animation is posible with CONDITIONAL?
- Replies: 15
- Views: 3422
Re: ATL BLOCK animation is posible with CONDITIONAL?
you can replace the image reference in the contain blocks with a CS which is prolly simplest solution for this use case. Doing it like this? It doesn´t work... contains: "aftermorning04_bg_fittingroom_mast_03_mc_body naked" xanchor -0.985 yanchor -0.54 alpha 1.0 xpos 0.0 ypos 0.0 rotate 1...
- Mon Jan 02, 2017 2:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]ATL BLOCK animation is posible with CONDITIONAL?
- Replies: 15
- Views: 3422
Re: ATL BLOCK animation is posible with CONDITIONAL?
Of what exactly? Let´s imagine you have a whole animation, and after that you have other animations. like an streptease. Where hands, legs, arms, are moving in every step in different ways. If I just want to change their color style, so depending on their points or conditionals... just that thing c...
- Mon Jan 02, 2017 2:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]ATL BLOCK animation is posible with CONDITIONAL?
- Replies: 15
- Views: 3422
Re: ATL BLOCK animation is posible with CONDITIONAL?
Could you give me an example? :Sxela wrote:But for your use case, you can simply shove a condition switch or a func or maybe even a plain arg/kwarg instead of the string binding in contain blocks you wish to change/disable.
Thanks!
- Mon Jan 02, 2017 8:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]ATL BLOCK animation is posible with CONDITIONAL?
- Replies: 15
- Views: 3422
[SOLVED]ATL BLOCK animation is posible with CONDITIONAL?
Right Now I´ve got this: image aftermorning04_bg_fittingroom_mast 004: #Mc With T-Shirt contains: "aftermorning04_bg_fittingroom_mast_00_background" xanchor -0.985 yanchor -0.54 alpha 1.0 xpos 0.0 ypos 0.0 rotate 10 ease 3.0 xpos -0.048 ypos 0.015 rotate -10 ease 1.0 xpos 0.0 ypos 0.0 rota...
- Mon Dec 12, 2016 8:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]if [config.version] >= 0.2.2 (Is this possible?)
- Replies: 5
- Views: 801
Re: if [config.version] >= 0.2.2 (Is this possible?)
EDIT: Also, the [] make a list. So you need this: if config.version >= "0.2.6" Works perfectly! But be wary of versions like 0.10.6 or 0.2.10 . String comparison would not work correctly here. You´re right! That´s why I made a Change with version: "00.02.06" Now It works perfect...
- Mon Dec 12, 2016 7:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]if [config.version] >= 0.2.2 (Is this possible?)
- Replies: 5
- Views: 801
[SOLVED]if [config.version] >= 0.2.2 (Is this possible?)
I´m doing a game where I want to dose versions updates... So an older version ends before a new one... I´ve thought doing that by booleans with true and false... but that would obligate me do every single version its own boolean. I think there must be a better way... Then I did this: ## The version ...
- Tue Dec 06, 2016 7:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Show an image, like "hide" does. Is that possible?
- Replies: 1
- Views: 339
Show an image, like "hide" does. Is that possible?
Let´s imagine I declared these images: image body 01 = "body_01.png" image body 02 = "body_02.png" image body 03 = "body_03.png" image body 04 = "body_04.png" image body 05 = "body_05.png" image body 06 = "body_06.png" image body 07 = "...
- Thu Dec 01, 2016 1:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Conditional in Containt Statement is possible?
- Replies: 1
- Views: 435
Conditional in Containt Statement is possible?
How it could be possible make a "conditional" inside of Containt Statement? I mean, I would like to have an animation, for example a leg moving up and down with a camera making a panning with a zoom. I usually use containts for making a panning with different elements... but if some part i...
- Sun Nov 13, 2016 7:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Toogle a conditional in preferences
- Replies: 3
- Views: 781
Re: Toogle a conditional in preferences
https://www.renpy.org/doc/html/screen_actions.html?highlight=toggle#ToggleVariable vbox: style_prefix "check" label _("Filtros") textbutton _("{size=20}Neus without glasses{/size}") action ToggleVariable(neus_glasses, True, False) After adding your code I recived this ...
- Sat Nov 12, 2016 4:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Toogle a conditional in preferences
- Replies: 3
- Views: 781
Toogle a conditional in preferences
I would like to add a filter in the preferences. One character has glasses, I made glasses in every sprite separate, so I made this conditional: if neus_glasses == True: show afternoon01_Bathroom_rape_neus_glasses with dissolve so now if "$ neus_glasses = True" Neus will have glasses, if i...
- Wed Nov 09, 2016 6:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How to call a label with number of points?
- Replies: 6
- Views: 1184
Re: How to call a label with number of points?
If you just want to call a label with different parameters, there is no need for call expression trickery: label insinuation(points = 0): if points == 0: 'you have no points' elif points == 1: 'you have one point' else: 'you have many points' # ... call insinuation(insinuation_points) Thank you ver...
- Sun Nov 06, 2016 9:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How to call a label with number of points?
- Replies: 6
- Views: 1184
Re: How to call a label with number of points?
That worked perfectly! Just only for a little bit more of information... I´ve tried to us the label to accept that "insinuation_points" but it didn´t worked... label expression 'insinuation_%s' % str(insinuation_points): label insinuation_(count=0): It appears this message error: I'm sorry...
- Sun Nov 06, 2016 6:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How to call a label with number of points?
- Replies: 6
- Views: 1184
Re: How to call a label with number of points?
Thanks Ocelot, I didn´t know about "call expression". I´ve used this code: define n = Character ("Narrator") define e = Character ("Didac", show_two_window=False, color="#a59f34") label start: $ insinuation_points = 0 e "First, we try this thing" cal...