Search found 179 matches

by johandark
Wed Jan 04, 2017 5:36 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]ATL BLOCK animation is posible with CONDITIONAL?
Replies: 15
Views: 3422

Re: ATL BLOCK animation is posible with CONDITIONAL?

... you should try stuff yourself before asking questions... I can promise you, I do my best... But programming is like trying to read Chinese... I can understand things, but other are just so alien... just add another condition ("pl.dp >= 21 and pl.dp <= 25"). pl.dp >= 22 pl.dp <= 21 pl....
by johandark
Tue Jan 03, 2017 6:28 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]ATL BLOCK animation is posible with CONDITIONAL?
Replies: 15
Views: 3422

Re: ATL BLOCK animation is posible with CONDITIONAL?

It does work: Hell Yeaah! It works! Thank you very much!! Now I understood it so much! Just a little bit more if it´s possible... ^^ I´m using this code.: transform aftermorning04_bg_fittingroom_mast_dass_18_d_pantsloss_position(): xanchor 0.1 yanchor 0.2 rotate 0 alpha 1.0 image aftermorning04_bg_...
by johandark
Mon Jan 02, 2017 6:26 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]ATL BLOCK animation is posible with CONDITIONAL?
Replies: 15
Views: 3422

Re: ATL BLOCK animation is posible with CONDITIONAL?

you can replace the image reference in the contain blocks with a CS which is prolly simplest solution for this use case. Doing it like this? It doesn´t work... contains: "aftermorning04_bg_fittingroom_mast_03_mc_body naked" xanchor -0.985 yanchor -0.54 alpha 1.0 xpos 0.0 ypos 0.0 rotate 1...
by johandark
Mon Jan 02, 2017 2:45 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]ATL BLOCK animation is posible with CONDITIONAL?
Replies: 15
Views: 3422

Re: ATL BLOCK animation is posible with CONDITIONAL?

Of what exactly? Let´s imagine you have a whole animation, and after that you have other animations. like an streptease. Where hands, legs, arms, are moving in every step in different ways. If I just want to change their color style, so depending on their points or conditionals... just that thing c...
by johandark
Mon Jan 02, 2017 2:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]ATL BLOCK animation is posible with CONDITIONAL?
Replies: 15
Views: 3422

Re: ATL BLOCK animation is posible with CONDITIONAL?

xela wrote:But for your use case, you can simply shove a condition switch or a func or maybe even a plain arg/kwarg instead of the string binding in contain blocks you wish to change/disable.
Could you give me an example? :S

Thanks!
by johandark
Mon Jan 02, 2017 8:16 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]ATL BLOCK animation is posible with CONDITIONAL?
Replies: 15
Views: 3422

[SOLVED]ATL BLOCK animation is posible with CONDITIONAL?

Right Now I´ve got this: image aftermorning04_bg_fittingroom_mast 004: #Mc With T-Shirt contains: "aftermorning04_bg_fittingroom_mast_00_background" xanchor -0.985 yanchor -0.54 alpha 1.0 xpos 0.0 ypos 0.0 rotate 10 ease 3.0 xpos -0.048 ypos 0.015 rotate -10 ease 1.0 xpos 0.0 ypos 0.0 rota...
by johandark
Mon Dec 12, 2016 8:49 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]if [config.version] >= 0.2.2 (Is this possible?)
Replies: 5
Views: 801

Re: if [config.version] >= 0.2.2 (Is this possible?)

EDIT: Also, the [] make a list. So you need this: if config.version >= "0.2.6" Works perfectly! But be wary of versions like 0.10.6 or 0.2.10 . String comparison would not work correctly here. You´re right! That´s why I made a Change with version: "00.02.06" Now It works perfect...
by johandark
Mon Dec 12, 2016 7:36 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]if [config.version] >= 0.2.2 (Is this possible?)
Replies: 5
Views: 801

[SOLVED]if [config.version] >= 0.2.2 (Is this possible?)

I´m doing a game where I want to dose versions updates... So an older version ends before a new one... I´ve thought doing that by booleans with true and false... but that would obligate me do every single version its own boolean. I think there must be a better way... Then I did this: ## The version ...
by johandark
Tue Dec 06, 2016 7:18 am
Forum: Ren'Py Questions and Announcements
Topic: Show an image, like "hide" does. Is that possible?
Replies: 1
Views: 339

Show an image, like "hide" does. Is that possible?

Let´s imagine I declared these images: image body 01 = "body_01.png" image body 02 = "body_02.png" image body 03 = "body_03.png" image body 04 = "body_04.png" image body 05 = "body_05.png" image body 06 = "body_06.png" image body 07 = "...
by johandark
Thu Dec 01, 2016 1:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Conditional in Containt Statement is possible?
Replies: 1
Views: 435

Conditional in Containt Statement is possible?

How it could be possible make a "conditional" inside of Containt Statement? I mean, I would like to have an animation, for example a leg moving up and down with a camera making a panning with a zoom. I usually use containts for making a panning with different elements... but if some part i...
by johandark
Sun Nov 13, 2016 7:59 am
Forum: Ren'Py Questions and Announcements
Topic: Toogle a conditional in preferences
Replies: 3
Views: 781

Re: Toogle a conditional in preferences

https://www.renpy.org/doc/html/screen_actions.html?highlight=toggle#ToggleVariable vbox: style_prefix "check" label _("Filtros") textbutton _("{size=20}Neus without glasses{/size}") action ToggleVariable(neus_glasses, True, False) After adding your code I recived this ...
by johandark
Sat Nov 12, 2016 4:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Toogle a conditional in preferences
Replies: 3
Views: 781

Toogle a conditional in preferences

I would like to add a filter in the preferences. One character has glasses, I made glasses in every sprite separate, so I made this conditional: if neus_glasses == True: show afternoon01_Bathroom_rape_neus_glasses with dissolve so now if "$ neus_glasses = True" Neus will have glasses, if i...
by johandark
Wed Nov 09, 2016 6:01 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]How to call a label with number of points?
Replies: 6
Views: 1184

Re: How to call a label with number of points?

If you just want to call a label with different parameters, there is no need for call expression trickery: label insinuation(points = 0): if points == 0: 'you have no points' elif points == 1: 'you have one point' else: 'you have many points' # ... call insinuation(insinuation_points) Thank you ver...
by johandark
Sun Nov 06, 2016 9:25 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]How to call a label with number of points?
Replies: 6
Views: 1184

Re: How to call a label with number of points?

That worked perfectly! Just only for a little bit more of information... I´ve tried to us the label to accept that "insinuation_points" but it didn´t worked... label expression 'insinuation_%s' % str(insinuation_points): label insinuation_(count=0): It appears this message error: I'm sorry...
by johandark
Sun Nov 06, 2016 6:48 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]How to call a label with number of points?
Replies: 6
Views: 1184

Re: How to call a label with number of points?

Thanks Ocelot, I didn´t know about "call expression". I´ve used this code: define n = Character ("Narrator") define e = Character ("Didac", show_two_window=False, color="#a59f34") label start: $ insinuation_points = 0 e "First, we try this thing" cal...