Search found 61 matches
- Fri Nov 26, 2021 9:58 pm
- Forum: Works in Progress
- Topic: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
- Replies: 13
- Views: 4787
Re: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
Biweekly update comes again! I've been continuing work on the script. Current word count is just under 25k, and still a lot to go! I think hitting the 50k goal is going to be easy (well, in terms of having enough content to fill it. Writing is Hard haha.). I've also finished writing most of the room...
- Sun Nov 07, 2021 3:24 am
- Forum: Works in Progress
- Topic: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
- Replies: 13
- Views: 4787
Re: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
Biweekly update!
This time will be another excerpt; I've mostly been working on the script still, so there's not much to show for other aspects! Like last time's, this excerpt contains light spoilers, so if you don't want to know anything, I'd skip it! You can read the excerpt here!
This time will be another excerpt; I've mostly been working on the script still, so there's not much to show for other aspects! Like last time's, this excerpt contains light spoilers, so if you don't want to know anything, I'd skip it! You can read the excerpt here!
- Sat Oct 23, 2021 12:02 am
- Forum: Works in Progress
- Topic: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
- Replies: 13
- Views: 4787
Re: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
The biweekly update returns! I've mostly been plugging away at the script as usual. I've also put in a bit of time improving the mazes, but they're not quite ready to show yet. Hopefully I'll have a preview ready for you all soon. In lieu of that, I have another excerpt to share! This one one has so...
- Sat Oct 09, 2021 2:25 am
- Forum: Works in Progress
- Topic: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
- Replies: 13
- Views: 4787
Re: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
I really like the concept of this! The thing that really caught my eye was the swapping personality traits part? That seems like a really unique hook, so I'm really interested in seeing how that develops! I'll keep my eye on this! Thanks! I'm really trying to do the personality traits concept justi...
- Fri Sep 24, 2021 6:56 pm
- Forum: Works in Progress
- Topic: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
- Replies: 13
- Views: 4787
Re: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
Hello everyone! It's time for a delayed biweekly update! If you don't follow me on Twitter, I've been sick these past few weeks and opted to take a break from working on the game so I could get some rest, which is why there wasn't an update. I'm doing much better now and am largely back to where I s...
- Fri Sep 03, 2021 9:59 pm
- Forum: Works in Progress
- Topic: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
- Replies: 13
- Views: 4787
Re: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
That's amazing Avior! Looking forward to playing it! Thanks! I'm hard at work so I can hopefully have a demo out before too long. I hope all your projects are also going well! :) It's been another two weeks already! The update this time is mostly focused on mockups for the various say screens. Ther...
- Sat Aug 21, 2021 4:07 am
- Forum: Works in Progress
- Topic: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
- Replies: 13
- Views: 4787
Re: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
Looking forward to this - games tagged with "philosophical" seems like something right up my alley! Thanks for the response! I've always loved when games tackle philosophical concepts and I've always wanted to make a game with that kind of premise too. I hope you enjoy the game when it fi...
- Fri Aug 06, 2021 4:37 pm
- Forum: Works in Progress
- Topic: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
- Replies: 13
- Views: 4787
Re: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
Time for the next biweekly update! All the sprites have been exported and added in to the game! I'm currently working on blinks, lip flaps, and other face animations, as well as dynamic positioning and animated frames! Here's a preview of everyone's sprites (click to view fullsize): https://i.posti...
- Fri Jul 23, 2021 8:16 pm
- Forum: Works in Progress
- Topic: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
- Replies: 13
- Views: 4787
Re: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
Biweekly update time! The first major chunk of the game is complete, sitting at just under 12k words. You can read a short excerpt from the game here ! The sprites are complete, but haven't been exported and added to the game yet. You can look forward to a preview of the sprites next update! Finall...
- Sun Jul 11, 2021 8:54 pm
- Forum: Works in Progress
- Topic: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
- Replies: 13
- Views: 4787
String Us Together [ADV VN | Death Game | Psychology/Philosophy]
https://i.postimg.cc/nhPrBJ7d/logo-799px.png https://i.postimg.cc/7Pjy3ZQJ/preview.png https://i.postimg.cc/fTWRPLf2/header-story.png He opens his eyes to find walls of thick concrete blocks stretching to a cavernous ceiling, the fluorescent floor tiles unable to make any meaningful claim in the da...
- Fri Jul 02, 2021 4:54 pm
- Forum: I am a Writer, Editor, Proofreader or Translator
- Topic: [OPEN] [FREE/PAID/NEGO] Editor and Writer Looking to Build Portfolio!
- Replies: 5
- Views: 6047
Re: [OPEN] [FREE/PAID/NEGO] Editor and Writer Looking to Build Portfolio!
Hey there, We're looking for a free proofreader for our YAOI game here - https://alexitsios.itch.io/the-princes-heart (detailed information about me, my team, and our game) Short Excerpt: Living in a palace can be its own form of torture, especially for Edward, Michael and David, three young men wh...
- Tue Jun 22, 2021 11:48 pm
- Forum: I am a Writer, Editor, Proofreader or Translator
- Topic: [OPEN] [FREE/PAID/NEGO] Editor and Writer Looking to Build Portfolio!
- Replies: 5
- Views: 6047
[OPEN] [FREE/PAID/NEGO] Editor and Writer Looking to Build Portfolio!
https://i.postimg.cc/xd9grqNN/Editing-Services.png I'm currently offering free editing service for Yaoi Jam projects <15k words and other projects <10k words! Free/negotiable service will be considered for longer non-commercial projects. Commercial projects will be charged the listed rates, but may...
- Mon Mar 30, 2020 4:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Tooltips for Nav and Another Menu appear in both tooltip boxes
- Replies: 7
- Views: 737
Re: Tooltips for Nav and Another Menu appear in both tooltip boxes
What I'd recommend is swapping the tool tip and tool tip p conditionals. You want the tool tip check first, then to check which variable is true (so you can determine if the tool tip appears, or if it stays hidden. Gave it a shot, but doesn't seem to have changed anything. I've fiddled with it some...
- Tue Mar 24, 2020 6:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Tooltips for Nav and Another Menu appear in both tooltip boxes
- Replies: 7
- Views: 737
Re: Tooltips for Nav and Another Menu appear in both tooltip boxes
One idea is to use for the phone buttons an 'hovered' action that show another screen, with text inside, actually faking the Tooltip system. screen phone_menu: tag menu imagebutton: auto "gui/phone_return_%s.png" action [SetVariable('qm_use', True), Return()] hovered Show("ex_tooltip...
- Tue Mar 24, 2020 3:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Tooltips for Nav and Another Menu appear in both tooltip boxes
- Replies: 7
- Views: 737
Tooltips for Nav and Another Menu appear in both tooltip boxes
Sorry if my title doesn't make sense, I struggled a little bit to summarize it concisely. :v So my project has an inventory menu, which uses the navigation menu. Both the navigation menu and the inventory menu use tooltips, which are working just fine individually, however displaying both menus at t...