Search found 84 matches

by Potato0095
Tue Aug 17, 2021 2:40 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Adjust Dialogue Position
Replies: 9
Views: 1358

Re: Adjust Dialogue Position

It's the characters' what_ypos value, they are overriding the gui.dialogue_ypos. Remove that from the characters and only use them if you want an specific character to have its dialogue shown in a different position.
by Potato0095
Sun Aug 15, 2021 7:43 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Adjust Dialogue Position
Replies: 9
Views: 1358

Re: Adjust Dialogue Position

so in the screens this is what it is says so like change style say_dialogue is default toi style say_dialogue is 100? No, I meant this: style say_dialogue: properties gui.text_properties("dialogue") xpos gui.dialogue_xpos xsize gui.dialogue_width ypos gui.dialogue_ypos Since the ypos is g...
by Potato0095
Sun Aug 15, 2021 3:16 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Adjust Dialogue Position
Replies: 9
Views: 1358

Re: Adjust Dialogue Position

It's probable that another thing is overwriting it.
Search for "style say_dialogue:" inside screens.rpy and check its ypos value. The default value is "gui.dialogue_ypos", but it's very likely that it's not set to the default value.
by Potato0095
Sun Aug 15, 2021 12:11 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Different characters for config.side_image_tag
Replies: 7
Views: 864

Re: Different characters for config.side_image_tag

I didn't know about after_load. I also didn't know that SideImage() takes an argument; tinkering with it would've been so much easier. What I ended up doing was removing the persistent workaround and editing 00sideimage.rpy. I deleted config.side_image_tag and put a global side_image_tag as a replac...
by Potato0095
Sun Aug 15, 2021 10:23 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Different characters for config.side_image_tag
Replies: 7
Views: 864

Re: Different characters for config.side_image_tag

Since this workaround works with a persistent, and due to the nature of persistent variables, it should only apply the last variable, not any variable. That's not a problem when loading your last save, but it is a problem if you're loading older files. Since the load is way after init, there's not r...
by Potato0095
Sun Aug 15, 2021 7:29 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Different characters for config.side_image_tag
Replies: 7
Views: 864

Re: Different characters for config.side_image_tag

Saving and loading won't store tag properly too IIRC. Did you try to use ConditionSwitch or DynamicImage for that? Instead of changing whichever image is shown midgame, you just change what that image is displaying. About the save and load not storing... The tag resets to the default defined at ini...
by Potato0095
Sun Aug 15, 2021 3:14 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Adjust Dialogue Position
Replies: 9
Views: 1358

Re: Adjust Dialogue Position

Changing gui.dialogue_ypos in my project moves the dialogue just fine, the higher the number, the lower it appears on screen.

Maybe try setting a higher value or even a float?
by Potato0095
Sun Aug 15, 2021 2:39 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Different characters for config.side_image_tag
Replies: 7
Views: 864

Re: Different characters for config.side_image_tag

So... update on my thing, turns out I was able to change config.side_image_tag from inside my script and it worked? I was worried about changing it because it is set during init python, but I didn't see any side effects for changing it after init. Ended up getting the result I expected so far, diffe...
by Potato0095
Sat Aug 14, 2021 9:10 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Different characters for config.side_image_tag
Replies: 7
Views: 864

[Solved] Different characters for config.side_image_tag

My game is heavily dependent on different character's sideimages being considered as of the protagonist's. This means I want char1 to have their sideimage always shown at one point, and char2's sideimage to always show at another point. My question is, can I somehow have different tags for config.si...
by Potato0095
Thu Aug 12, 2021 3:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Keep textbox during ImageDissolve transition
Replies: 11
Views: 1049

Re: Keep textbox during ImageDissolve transition

Oh, alright then, glad it worked out in the end!
by Potato0095
Thu Aug 12, 2021 2:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Keep textbox during ImageDissolve transition
Replies: 11
Views: 1049

Re: Keep textbox during ImageDissolve transition

As I thought, it was a unique thing of your project. Removing this line

Code: Select all

config.empty_window = nvl_show_core
from the script made the transition work.

If you don't mind me asking, why are you defining empty_window to nvl_show_core?
by Potato0095
Thu Aug 12, 2021 1:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.4.8 Released
Replies: 6
Views: 5494

Re: Ren'Py 7.4.8 Released

Don't know if this is related to any updates or if it's already known, but after quitting the game, the window sometimes is left hanging unresponsive for a few seconds before closing. No crashes though.
by Potato0095
Thu Aug 12, 2021 1:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Keep textbox during ImageDissolve transition
Replies: 11
Views: 1049

Re: Keep textbox during ImageDissolve transition

Update your Ren'Py to the latest release. See if it helps. I didn't see anything around the changelogs but who knows.
Also, can you send me the project, or a new project replicating this bug, so I can see for myself?
by Potato0095
Thu Aug 12, 2021 12:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Keep textbox during ImageDissolve transition
Replies: 11
Views: 1049

Re: Keep textbox during ImageDissolve transition

Try opening Options.rpy and setting config.window to show. It's set to auto by default.

Code: Select all

define config.window = "show"
I don't really understand why your textbox is being hidden, it should not by now (I just tested the default blinds transition and it worked perfectly).
by Potato0095
Thu Aug 12, 2021 6:35 am
Forum: Ren'Py Questions and Announcements
Topic: Keep textbox during ImageDissolve transition
Replies: 11
Views: 1049

Re: Keep textbox during ImageDissolve transition

It's very likely that's because of how your transition (blind) works. Iirc, each transition is different, and some can even hide the textbox, such as fade. Test with dissolve to see if it works (either use dissolve or Dissolve(1) ). Also check: https://www.renpy.org/doc/html/displaying_images.html#h...