Search found 637 matches
- Thu Sep 22, 2022 10:38 pm
- Forum: Ren'Py Cookbook
- Topic: Import Json Data Easier
- Replies: 0
- Views: 289
Import Json Data Easier
Have a ton of data you want to import? Do you hate defining a billion gets/sets for each custom data class definition? Hate writing python just to build the definitions? This code is for you! But how do you use it? Simple! This is the code to load the json file. init 100 python: import json baseData...
- Fri Jan 22, 2016 2:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Jumping/returning to labels from screens
- Replies: 5
- Views: 5236
Re: Jumping/returning to labels from screens
Ah... you should make another screen called map and use the screen "add" statement
Code: Select all
screen journal_open:
## Blah blah
imagemap:
hotspot (34,13,433,433) action ShowTransitent("mapScreen")
screen mapScreen:
add map
textbutton "Done":
pos (10, 10)
action Return()
- Thu Nov 05, 2015 5:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Do Ren'py support sprites / spritesheets? [SOLVED]
- Replies: 10
- Views: 2194
Re: Do Ren'py support sprites / spritesheets?
I think spritesheets are generally used in traditional games since textures have to be a certain size multiple, and then you just choose texture co-ordinates for quads. The predictive algorithms are in renpy that "look-ahead" to potentially used images are used to load images that are upcoming. If y...
- Sat Oct 24, 2015 3:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A transform callback would be cool
- Replies: 3
- Views: 826
Re: A transform callback would be cool
What about this for your two display objects at the same time? transform transformB: pos (0,0) time 2.0 linear 1.0 xpos 200 time 3.0 linear 1.0 xpos 0 # assuming slide does something by relative positioning to previous position transform transformC: pos (0,0) time 3.0 linear 1.0 xpos 400 time 2.0 li...
- Tue Oct 06, 2015 6:45 am
- Forum: Creator Discussion
- Topic: Personality Types and the VN Creator
- Replies: 35
- Views: 4527
Re: Personality Types and the VN Creator
Five-Factor model there has been research done at least... This one was seeing correlations between amount of grey matter in a particular brain lobe and a personality trait.
http://onlinelibrary.wiley.com/doi/10.1 ... 5/abstract
What games do you play Kkoro and Ran?
http://onlinelibrary.wiley.com/doi/10.1 ... 5/abstract
What games do you play Kkoro and Ran?
- Mon Oct 05, 2015 1:38 pm
- Forum: Creator Discussion
- Topic: Personality Types and the VN Creator
- Replies: 35
- Views: 4527
Re: Personality Types and the VN Creator
Wow... remarkably similar. Now that you mention it, they are really similar indeed. Gaming profiles seem to have a low correlation with personalities. Maybe because games allow you to have a different persona. Can I ask what kind of games you usually play? Final Fantasy XIV, Other Final Fantasy Gam...
- Mon Oct 05, 2015 10:45 am
- Forum: Creator Discussion
- Topic: Personality Types and the VN Creator
- Replies: 35
- Views: 4527
Re: Personality Types and the VN Creator
Wow... remarkably similar.
- Thu Oct 01, 2015 8:56 pm
- Forum: Creator Discussion
- Topic: Personality Types and the VN Creator
- Replies: 35
- Views: 4527
Re: Personality Types and the VN Creator
Yeah... I'm an INFP. Used to dive deep into the stuff too. Then I heard about the Five-Factor model and there seems to be some science behind that. (Like correlation of ratio of brain lobes or something) Here is a test. Interestingly related since they study gamer profiles which might be interesting...
- Mon Sep 28, 2015 1:58 pm
- Forum: General Discussion
- Topic: Anti-Spam Questions
- Replies: 43
- Views: 5263
Re: Anti-Spam Questions
I think what we could consider is that the "paid" person to evaluate the captchas might not even see any other part of the website at all. As in there would be an automated web-processor computer that would just show a person the captchas and not any other part of the website. So try something more ...
- Sat Sep 26, 2015 9:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: eval() function changes
- Replies: 6
- Views: 1288
Re: eval() function changes
Have you thought of throwing around function pointers instead?
- Tue Sep 22, 2015 6:12 pm
- Forum: General Discussion
- Topic: Anti-Spam Questions
- Replies: 43
- Views: 5263
Re: Anti-Spam Questions
It's still time spent trying to figure it out. If you hire a human to translate a captcha, then it works because it only takes like 10 seconds each. If you have to google search something, then it starts taking 2-3 minutes.
- Tue Sep 22, 2015 11:48 am
- Forum: General Discussion
- Topic: Anti-Spam Questions
- Replies: 43
- Views: 5263
Re: Anti-Spam Questions
What's the key to skip text?
How do you rollback?
Declare a Character in NVL named "Banana" to the variable "cake"
Make someone called "???" say "You triggered my trap card!" without defining a character called "???"
How do you rollback?
Declare a Character in NVL named "Banana" to the variable "cake"
Make someone called "???" say "You triggered my trap card!" without defining a character called "???"
- Wed Sep 02, 2015 5:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with Drag and Drop Inventory System
- Replies: 10
- Views: 2741
Re: Help with Drag and Drop Inventory System
So yeah... turns out the previous said solution can cause a memory and savefile leak. Here is another way. define e = Character('Eileen', color="#c8ffc8") init python: import inspect def testDrop(target, sourceDrop): print "Target: {0}\n Source: {1}".format(target.drag_name, sourceDrop[0].drag_name)...
- Tue Sep 01, 2015 5:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with Drag and Drop Inventory System
- Replies: 10
- Views: 2741
Re: Help with Drag and Drop Inventory System
Would that work if there were more than two elements to tie-break?
- Tue Sep 01, 2015 4:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with Drag and Drop Inventory System
- Replies: 10
- Views: 2741
Re: Help with Drag and Drop Inventory System
@orz
You are not going to like the fix. It's based off an old trick to break ties for sorting algorithms that required no ties.
You ready?
You are not going to like the fix. It's based off an old trick to break ties for sorting algorithms that required no ties.
You ready?
Code: Select all
xoffset (renpy.random.random() * 0.0001)