Search found 636 matches

by Counter Arts
Fri Jan 22, 2016 2:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Jumping/returning to labels from screens
Replies: 5
Views: 2294

Re: Jumping/returning to labels from screens

Ah... you should make another screen called map and use the screen "add" statement

Code: Select all


screen journal_open:
  ## Blah blah
  imagemap:
    
    hotspot (34,13,433,433) action ShowTransitent("mapScreen")

screen mapScreen:
  add map
  textbutton "Done":
    pos (10, 10)
    action Return()


by Counter Arts
Thu Nov 05, 2015 5:22 am
Forum: Ren'Py Questions and Announcements
Topic: Do Ren'py support sprites / spritesheets? [SOLVED]
Replies: 10
Views: 1090

Re: Do Ren'py support sprites / spritesheets?

I think spritesheets are generally used in traditional games since textures have to be a certain size multiple, and then you just choose texture co-ordinates for quads. The predictive algorithms are in renpy that "look-ahead" to potentially used images are used to load images that are upcoming. If y...
by Counter Arts
Sat Oct 24, 2015 3:43 pm
Forum: Ren'Py Questions and Announcements
Topic: A transform callback would be cool
Replies: 3
Views: 509

Re: A transform callback would be cool

What about this for your two display objects at the same time? transform transformB: pos (0,0) time 2.0 linear 1.0 xpos 200 time 3.0 linear 1.0 xpos 0 # assuming slide does something by relative positioning to previous position transform transformC: pos (0,0) time 3.0 linear 1.0 xpos 400 time 2.0 li...
by Counter Arts
Tue Oct 06, 2015 6:45 am
Forum: Creator Discussion
Topic: Personality Types and the VN Creator
Replies: 35
Views: 3468

Re: Personality Types and the VN Creator

Five-Factor model there has been research done at least... This one was seeing correlations between amount of grey matter in a particular brain lobe and a personality trait.

http://onlinelibrary.wiley.com/doi/10.1 ... 5/abstract

What games do you play Kkoro and Ran?
by Counter Arts
Mon Oct 05, 2015 1:38 pm
Forum: Creator Discussion
Topic: Personality Types and the VN Creator
Replies: 35
Views: 3468

Re: Personality Types and the VN Creator

Wow... remarkably similar. Now that you mention it, they are really similar indeed. Gaming profiles seem to have a low correlation with personalities. Maybe because games allow you to have a different persona. Can I ask what kind of games you usually play? Final Fantasy XIV, Other Final Fantasy Gam...
by Counter Arts
Mon Oct 05, 2015 10:45 am
Forum: Creator Discussion
Topic: Personality Types and the VN Creator
Replies: 35
Views: 3468

Re: Personality Types and the VN Creator

Wow... remarkably similar.
by Counter Arts
Thu Oct 01, 2015 8:56 pm
Forum: Creator Discussion
Topic: Personality Types and the VN Creator
Replies: 35
Views: 3468

Re: Personality Types and the VN Creator

Yeah... I'm an INFP. Used to dive deep into the stuff too. Then I heard about the Five-Factor model and there seems to be some science behind that. (Like correlation of ratio of brain lobes or something) Here is a test. Interestingly related since they study gamer profiles which might be interesting...
by Counter Arts
Mon Sep 28, 2015 1:58 pm
Forum: General Discussion
Topic: Anti-Spam Questions
Replies: 43
Views: 4256

Re: Anti-Spam Questions

I think what we could consider is that the "paid" person to evaluate the captchas might not even see any other part of the website at all. As in there would be an automated web-processor computer that would just show a person the captchas and not any other part of the website. So try something more ...
by Counter Arts
Sat Sep 26, 2015 9:38 am
Forum: Ren'Py Questions and Announcements
Topic: eval() function changes
Replies: 6
Views: 647

Re: eval() function changes

Have you thought of throwing around function pointers instead?
by Counter Arts
Tue Sep 22, 2015 6:12 pm
Forum: General Discussion
Topic: Anti-Spam Questions
Replies: 43
Views: 4256

Re: Anti-Spam Questions

It's still time spent trying to figure it out. If you hire a human to translate a captcha, then it works because it only takes like 10 seconds each. If you have to google search something, then it starts taking 2-3 minutes.
by Counter Arts
Tue Sep 22, 2015 11:48 am
Forum: General Discussion
Topic: Anti-Spam Questions
Replies: 43
Views: 4256

Re: Anti-Spam Questions

What's the key to skip text?
How do you rollback?

Declare a Character in NVL named "Banana" to the variable "cake"

Make someone called "???" say "You triggered my trap card!" without defining a character called "???"
by Counter Arts
Wed Sep 02, 2015 5:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with Drag and Drop Inventory System
Replies: 10
Views: 1183

Re: Help with Drag and Drop Inventory System

So yeah... turns out the previous said solution can cause a memory and savefile leak. Here is another way. define e = Character('Eileen', color="#c8ffc8") init python: import inspect def testDrop(target, sourceDrop): print "Target: {0}\n Source: {1}".format(target.drag_name, sourceDrop[0].drag_name)...
by Counter Arts
Tue Sep 01, 2015 5:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with Drag and Drop Inventory System
Replies: 10
Views: 1183

Re: Help with Drag and Drop Inventory System

Would that work if there were more than two elements to tie-break?
by Counter Arts
Tue Sep 01, 2015 4:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with Drag and Drop Inventory System
Replies: 10
Views: 1183

Re: Help with Drag and Drop Inventory System

@orz

You are not going to like the fix. It's based off an old trick to break ties for sorting algorithms that required no ties.

You ready?

Code: Select all

xoffset (renpy.random.random() * 0.0001)
by Counter Arts
Mon Aug 31, 2015 11:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with Drag and Drop Inventory System
Replies: 10
Views: 1183

Re: Help with Drag and Drop Inventory System

@orz

About that... I was just abusing closures which kinda does the same thing. In the outer function you define the inner function. Then you return the inner function which is a callable.

Unless I am mistaken... maybe I should use the renpy.curry or the python functools.