Search found 640 matches

by Counter Arts
Sun Oct 15, 2023 7:27 pm
Forum: Creator Discussion
Topic: High Level Game Design- Separating Characterisation from Plot
Replies: 5
Views: 3554

Re: High Level Game Design- Separating Characterisation from Plot

Good to give you at least a heads up of what's ahead. Though I should at least bring up old but interesting edge cases. Really old fiction that was interactive. And a sub-gerne of stories with zero-interactivity that almost played like a game. Ancient plays actually was more interactive. If the crow...
by Counter Arts
Sun Oct 15, 2023 11:01 am
Forum: Creator Discussion
Topic: High Level Game Design- Separating Characterisation from Plot
Replies: 5
Views: 3554

Re: High Level Game Design- Separating Characterisation from Plot

One paradigm that players/readers enjoy? The more they master/understand the story, the more that they can bend it to their own will. Complete mastery of the story means anything theoretically possible within the story, they can make happen at will. The whole excluding + randomized choices is someth...
by Counter Arts
Sun Oct 15, 2023 10:01 am
Forum: Ren'Py Questions and Announcements
Topic: Suggestions wanted on how to generate a semi randomised menu
Replies: 2
Views: 594

Re: Suggestions wanted on how to generate a semi randomised menu

Something like this might be more up your alley. # format is an array of tuples/array # [ ("Displayed Choice string", "targetLabel"), ("Displayed Choice string 2", "targetLabel2") ] $ currentMenu = generateChoices() $ result = renpy.display_menu([ ("East&...
by Counter Arts
Thu Sep 22, 2022 10:38 pm
Forum: Ren'Py Cookbook
Topic: Import Json Data Easier
Replies: 0
Views: 1432

Import Json Data Easier

Have a ton of data you want to import? Do you hate defining a billion gets/sets for each custom data class definition? Hate writing python just to build the definitions? This code is for you! But how do you use it? Simple! This is the code to load the json file. init 100 python: import json baseData...
by Counter Arts
Fri Jan 22, 2016 2:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Jumping/returning to labels from screens
Replies: 5
Views: 6927

Re: Jumping/returning to labels from screens

Ah... you should make another screen called map and use the screen "add" statement screen journal_open: ## Blah blah imagemap: hotspot (34,13,433,433) action ShowTransitent("mapScreen") screen mapScreen: add map textbutton "Done": pos (10, 10) action Return()
by Counter Arts
Thu Nov 05, 2015 5:22 am
Forum: Ren'Py Questions and Announcements
Topic: Do Ren'py support sprites / spritesheets? [SOLVED]
Replies: 10
Views: 2841

Re: Do Ren'py support sprites / spritesheets?

I think spritesheets are generally used in traditional games since textures have to be a certain size multiple, and then you just choose texture co-ordinates for quads. The predictive algorithms are in renpy that "look-ahead" to potentially used images are used to load images that are upco...
by Counter Arts
Sat Oct 24, 2015 3:43 pm
Forum: Ren'Py Questions and Announcements
Topic: A transform callback would be cool
Replies: 3
Views: 1032

Re: A transform callback would be cool

What about this for your two display objects at the same time? transform transformB: pos (0,0) time 2.0 linear 1.0 xpos 200 time 3.0 linear 1.0 xpos 0 # assuming slide does something by relative positioning to previous position transform transformC: pos (0,0) time 3.0 linear 1.0 xpos 400 time 2.0 li...
by Counter Arts
Tue Oct 06, 2015 6:45 am
Forum: Creator Discussion
Topic: Personality Types and the VN Creator
Replies: 35
Views: 5340

Re: Personality Types and the VN Creator

Five-Factor model there has been research done at least... This one was seeing correlations between amount of grey matter in a particular brain lobe and a personality trait.

http://onlinelibrary.wiley.com/doi/10.1 ... 5/abstract

What games do you play Kkoro and Ran?
by Counter Arts
Mon Oct 05, 2015 1:38 pm
Forum: Creator Discussion
Topic: Personality Types and the VN Creator
Replies: 35
Views: 5340

Re: Personality Types and the VN Creator

Wow... remarkably similar. Now that you mention it, they are really similar indeed. Gaming profiles seem to have a low correlation with personalities. Maybe because games allow you to have a different persona. Can I ask what kind of games you usually play? Final Fantasy XIV, Other Final Fantasy Gam...
by Counter Arts
Mon Oct 05, 2015 10:45 am
Forum: Creator Discussion
Topic: Personality Types and the VN Creator
Replies: 35
Views: 5340

Re: Personality Types and the VN Creator

Wow... remarkably similar.
by Counter Arts
Thu Oct 01, 2015 8:56 pm
Forum: Creator Discussion
Topic: Personality Types and the VN Creator
Replies: 35
Views: 5340

Re: Personality Types and the VN Creator

Yeah... I'm an INFP. Used to dive deep into the stuff too. Then I heard about the Five-Factor model and there seems to be some science behind that. (Like correlation of ratio of brain lobes or something) Here is a test. Interestingly related since they study gamer profiles which might be interesting...
by Counter Arts
Mon Sep 28, 2015 1:58 pm
Forum: General Discussion
Topic: Anti-Spam Questions
Replies: 43
Views: 7180

Re: Anti-Spam Questions

I think what we could consider is that the "paid" person to evaluate the captchas might not even see any other part of the website at all. As in there would be an automated web-processor computer that would just show a person the captchas and not any other part of the website. So try somet...
by Counter Arts
Sat Sep 26, 2015 9:38 am
Forum: Ren'Py Questions and Announcements
Topic: eval() function changes
Replies: 6
Views: 1798

Re: eval() function changes

Have you thought of throwing around function pointers instead?
by Counter Arts
Tue Sep 22, 2015 6:12 pm
Forum: General Discussion
Topic: Anti-Spam Questions
Replies: 43
Views: 7180

Re: Anti-Spam Questions

It's still time spent trying to figure it out. If you hire a human to translate a captcha, then it works because it only takes like 10 seconds each. If you have to google search something, then it starts taking 2-3 minutes.
by Counter Arts
Tue Sep 22, 2015 11:48 am
Forum: General Discussion
Topic: Anti-Spam Questions
Replies: 43
Views: 7180

Re: Anti-Spam Questions

What's the key to skip text?
How do you rollback?

Declare a Character in NVL named "Banana" to the variable "cake"

Make someone called "???" say "You triggered my trap card!" without defining a character called "???"