Search found 7 matches
- Thu Dec 22, 2016 5:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved probably]Audio Loop Behavior Inconsistency
- Replies: 2
- Views: 683
Re: Audio Loop Behavior Inconsistency
It's mentiond on https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=41201&start=30#p436924 Also the best place to put real issues is https://github.com/renpy/renpy/issues Oh, wonderful. I should have thought to check there, but I thought it was a more long-standing problem. So long as it's a kno...
- Wed Dec 21, 2016 10:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved probably]Audio Loop Behavior Inconsistency
- Replies: 2
- Views: 683
[solved probably]Audio Loop Behavior Inconsistency
Alright so I put this in the Gripes thread and it most likely did not belong there because it is an actual thing. I'm getting some really weird behavior on some audio looping. I start it like this: play music "<loop 37.68>music/Filename.ogg" where 37.68 is the actual loop I am using for a specific t...
- Mon Dec 19, 2016 7:38 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 532
- Views: 225157
Re: Ren'Py Gripes
I can't delete this post and it probably belongs somewhere else so sorry about that.
- Sat May 21, 2016 5:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Efficient Scene Title Placement/Transition [Solved]
- Replies: 7
- Views: 613
Re: Efficient Scene Title Placement/Transition
Alright, wonderful! I really appreciate the assistance. I had entirely missed that the portion under text message at _notify_transform was able to be defined further, which solves every issue I was having. That's immensely useful, and I hope other people can see these uses as well. I completely miss...
- Sat May 21, 2016 4:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Efficient Scene Title Placement/Transition [Solved]
- Replies: 7
- Views: 613
Re: Efficient Scene Title Placement/Transition
Alright, I've fiddled with it and I think I understand screens a bit better now. They're far more malleable than I'd expected. One thing I'm unsure of is how to directly modify the properties of the text that you're placing on a new screen- if I want my default text properties (such as size and drop...
- Sat May 21, 2016 3:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Efficient Scene Title Placement/Transition [Solved]
- Replies: 7
- Views: 613
Re: Efficient Scene Title Placement/Transition
Oh, I can't believe I missed that. I hadn't seen it mentioned anywhere, but I should have seen it. Thank you very much for letting me know. If you don't mind me asking, how does this function? Is the Notify screen an extra layer on top that's already drawn, or is it just a basic function? Can you ex...
- Fri May 20, 2016 5:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Efficient Scene Title Placement/Transition [Solved]
- Replies: 7
- Views: 613
Efficient Scene Title Placement/Transition [Solved]
Hey, I've got kind of a general problem. I wish it could be more specific, but I'm simply not literate enough with Ren'Py to narrow it down. My end goal, regardless of how I reach it, is to have the following things occur: 1. The player advances text to a certain line, and when they hit that line so...