Search found 4 matches
- Sat May 28, 2016 10:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Specific text input...?
- Replies: 8
- Views: 10758
Re: Specific text input...?
My game has code like this to activate character outfits and VIP endings. Here is what I wrote down. #This is where you put the codes. $ password1 = "TheMuzzaFuzinVIP" $ password2 = "we are anonymous" $ password3 = "Talk dirty to me" #This is where it askes you for a co...
- Fri May 27, 2016 11:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Line of code that checks for script:
- Replies: 4
- Views: 536
Re: Line of code that checks for script:
Thank you!
- Fri May 27, 2016 10:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Line of code that checks for script:
- Replies: 4
- Views: 536
Re: Line of code that checks for script:
Ok, I am completely new to this, so could you please explain this to me?saguaro wrote:Try config.missing_label_callback
https://www.renpy.org/doc/html/config.h ... l_callback
(I don't want an error to happen.)
- Fri May 27, 2016 10:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Line of code that checks for script:
- Replies: 4
- Views: 536
Line of code that checks for script:
Hello! I do say that signing up was a pain, but hopefully it was worth it. Our dev. team is writing an RPG style game. We want to use multiple scripts for convenience, but we are running into a problem with it. None of us can think of a way to have Ren 'Py check if a script is present. I thought we ...