Search found 217 matches

by rames44
Wed May 20, 2020 12:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Day/Night/Weather-System with im.ColorMatrix-Shaders?
Replies: 7
Views: 273

Re: Day/Night/Weather-System with im.ColorMatrix-Shaders?

@gas you are absolutely correct that this approach CAN be avoided by preprocessing the image to create multiple images. No question about it. And that approach almost certainly is more run-time efficient, since images just have to be loaded, not loaded and the processed. Of course, whether the chang...
by rames44
Tue May 19, 2020 12:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Day/Night/Weather-System with im.ColorMatrix-Shaders?
Replies: 7
Views: 273

Re: Day/Night/Weather-System with im.ColorMatrix-Shaders?

I used this technique to create “night” versions of images for a project I worked on. Worked fine, as you show in your example. As to performance, we didn’t notice any issues, but this was mostly done for background images, so it wasn’t like we had dozens of them on a single screen. Obviously, there...
by rames44
Sun May 17, 2020 12:50 pm
Forum: Ren'Py Questions and Announcements
Topic: How to fix this [Errno 0] Error?
Replies: 1
Views: 106

Re: How to fix this [Errno 0] Error?

Based on the reference to a parse error, it sounds like you’ve added something to your rpy files that has managed to freak Ren’py out in such a way that it’s having a hard Time reporting it. I’d suggest that you try backing out some of your recent changes until it works again - that might indicate w...
by rames44
Fri May 08, 2020 12:41 pm
Forum: Ren'Py Questions and Announcements
Topic: I'm doing Ren'py game translation I get error in screens.rpy file please help
Replies: 6
Views: 249

Re: I'm doing Ren'py game translation I get error in screens.rpy file please help

The issue is that sometimes the “decompile tools” lag behind the Ren’py language. You’re using a version of unren that predates a change in Ren’py and the decompiler is making a mistake with the newer Ren’py files. Unrpyc had the same problem until it was updated. On github, it appears that unren wa...
by rames44
Tue May 05, 2020 12:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Unbound method in class
Replies: 5
Views: 208

Re: Unbound method in class

There are multiple things wrong with your code. The “using it” part should more like $ current_pos = MAP(1,2) “I’m at [current_pos.pos()]” Although I’m not sure, off the top of my head, whether method calls work inside Ren’py interpolations. But the class definition isn’t functional either. I’d sugg...
by rames44
Fri Apr 24, 2020 1:02 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Displaying text in the middle of a movie stops transition
Replies: 3
Views: 142

Re: Displaying text in the middle of a movie stops transition

Obviously, when you display a line of text this way, it waits for a user interaction. However, under the hood, this uses the “say” screen. There’s no reason you couldn’t “show” the “say” screen manually, with the text you want shown, and then hide it again after a pause. It’s not the screen itself t...
by rames44
Thu Apr 23, 2020 12:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Choice won't go away after selecting it like it is supposed to
Replies: 3
Views: 147

Re: Choice won't go away after selecting it like it is supposed to

A minor issue with your code. You have

Code: Select all

default menu_set = []
which initializes menu_set to a list, not a set. May still work, because of the fact that many set operations are also supported on lists, but technically it should be

Code: Select all

default menu_set = set()
by rames44
Wed Apr 22, 2020 12:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Looping a movie until user stops it.
Replies: 2
Views: 128

Re: Looping a movie until user stops it.

Instead of using cutscene, define an image as a Movie object, and show it the way you would any other image. Movie objects loop by default.

https://www.renpy.org/doc/html/movie.ht ... ie-sprites
by rames44
Tue Apr 21, 2020 12:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Problems with Android APK packaging
Replies: 2
Views: 177

Re: Problems with Android APK packaging

Your problem is that the build process is running out of memory. There have been a number of posts here about this.
Example: viewtopic.php?t=52191
by rames44
Mon Apr 20, 2020 12:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Defining a function that returns an animated image
Replies: 4
Views: 208

Re: Defining a function that returns an animated image

At present, there isn’t a programmatic interface for ATL. I’ve done something like this in the past using a Creator Defined Displayable, however. The CDD can build the image names dynamically, convert them to Displayable, and then render the correct one at the correct time using the time base passed...
by rames44
Wed Apr 15, 2020 12:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Android Build Error
Replies: 2
Views: 173

Re: Android Build Error

Did you prepare the android icons as described at
https://www.renpy.org/doc/html/android. ... ash-images
?
by rames44
Thu Apr 09, 2020 12:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Android bottom menu
Replies: 2
Views: 146

Re: Android bottom menu

Ah, thank you. Didn’t dawn on me that they were part of the quick menu functionality.
by rames44
Tue Apr 07, 2020 9:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Android bottom menu
Replies: 2
Views: 146

Android bottom menu

When you do an Android build, you get a menu along the bottom that lets the user get to things like the game menu, skip, etc. (Since the user can't use the ESC key to bring up things like that.) Is there a way of changing the style of those items - most particularly, to make the size of the buttons ...
by rames44
Sat Mar 14, 2020 12:30 pm
Forum: Ren'Py Questions and Announcements
Topic: android build fail
Replies: 5
Views: 185

Re: android build fail

Gradle is a program (or, perhaps, a system) that can be used to build other software. It’s used a lot in the Java community. (Android is Java-based, and the default way to build Android programs is to use Gradle and a set of related tools that were installed when you set up the Android SDK). So, to ...
by rames44
Fri Mar 13, 2020 12:45 pm
Forum: Ren'Py Questions and Announcements
Topic: android build fail
Replies: 5
Views: 185

Re: android build fail

Increase the amount of memory you are giving the build process in gradle.settings