Search found 191 matches

by rames44
Fri Feb 21, 2020 1:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [HELP] something like .rpa archivie
Replies: 5
Views: 123

Re: [HELP] something like .rpa archivie

Without some significant programming skill, you’re not going to be able to do it, because it would require modifying Ren’py itself. Even then, it won’t stop a determined cracker. The problem is that the game has to read the files, which means the decryption code has to be in the game, which means it...
by rames44
Thu Feb 20, 2020 1:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Is renpy good to use with Daz3d?
Replies: 6
Views: 154

Re: Is renpy good to use with Daz3d?

Good review, GNVE.
by rames44
Wed Feb 19, 2020 1:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Is renpy good to use with Daz3d?
Replies: 6
Views: 154

Re: Is renpy good to use with Daz3d?

You can easily use Daz Studio to produce images that will work just fine with Ren’py. (I do it a lot.)

For those not familiar with it, Daz Studio (Daz3d.com) is a free 3D rendering package that can produce 2d stills and animations from supported 3D models. It’s kind of the successor to Poser.
by rames44
Tue Feb 18, 2020 1:27 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Using a Screen Inside of a Function gives 'Not Defined' error
Replies: 5
Views: 99

Re: Using a Screen Inside of a Function gives 'Not Defined' error

Since you’re inside a Python function, you need to use the Python function to show your screen

https://www.renpy.org/doc/html/screen_p ... how_screen
by rames44
Sat Feb 15, 2020 12:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Coloring hyperlinks
Replies: 3
Views: 175

Re: Coloring hyperlinks

No worries. Sometimes it’s Just a question of stumbling on the right combination of keywords.

Good luck with it!
by rames44
Sat Feb 15, 2020 12:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Will config.replace_text affect performance?
Replies: 4
Views: 154

Re: Will config.replace_text affect performance?

As Imperf3kt indicates, you CAN put Unicode characters directly into Ren’py scripts if your editor understands UTF8-encoded files. Alternately, if you want to stick with ASCII-encoded files, you can use Unicode escapes - if you put \u2014 inside a string, it will be rendered as an em dash. The backs...
by rames44
Wed Feb 12, 2020 12:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Create an animation with time parameters
Replies: 6
Views: 471

Re: Create an animation with time parameters

You’re missing the point - he wants to be able to vary the times on an invocation-by-invocation basis, not have them hard coded.

There may be magic I don’t know, but the only way I know how to do this is with a custom Displayable.
by rames44
Wed Feb 12, 2020 12:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Coloring hyperlinks
Replies: 3
Views: 175

Re: Coloring hyperlinks

Changing the style for hyperlinks is discussed in this thread: viewtopic.php?t=24776
by rames44
Sun Feb 09, 2020 5:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Double quotation marks or single?
Replies: 5
Views: 366

Re: Double quotation marks or single?

Yes, of course, you DO have to watch out for those “curly quotes” some editors will try to foist off on you... 😄
by rames44
Sun Feb 09, 2020 1:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Double quotation marks or single?
Replies: 5
Views: 366

Re: Double quotation marks or single?

Without knowing what kinds of problems you’ve had that were fixed by changing quote types, it’s hard to advise you. Ren’py is Python-based, and in most cases, Python is agnostic as to which quote types you use. (Unless you’re embedding quotes inside quoted strings.). Seems unlikely it would be the e...
by rames44
Fri Feb 07, 2020 12:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Remember if player have seen previous bg or text
Replies: 2
Views: 294

Re: Remember if player have seen previous bg or text

For images, there is https://www.renpy.org/doc/html/displaying_images.html?highlight=seen_image#renpy.seen_image You can test whether a label has been executed with https://www.renpy.org/doc/html/label.html?highlight=seen_label#renpy.seen_label But I don’t think there’s a comparable way to test for ...
by rames44
Wed Feb 05, 2020 12:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Can't build distribution because of large data sets
Replies: 5
Views: 385

Re: Can't build distribution because of large data sets

Ok, here’s one more thought. It’s ugly, but it might work. Suppose that you put the data sets into non-executable files and loaded the data at runtime. (Delay in the launch process, I know.) Then build the game WITHOUT those files included. Unzip the result, add the files to the game directory, re-z...
by rames44
Wed Feb 05, 2020 12:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Can't build distribution because of large data sets
Replies: 5
Views: 385

Re: Can't build distribution because of large data sets

Bummer. Well, I guess you could PM PyTom and see if there’s a setting somewhere that is constraining how much memory the packager can use, and whether it’s possible to tweak it. Past that, IDK...
by rames44
Tue Feb 04, 2020 1:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Can't build distribution because of large data sets
Replies: 5
Views: 385

Re: Can't build distribution because of large data sets

What about moving the data out of rpy files and over into pure Python files (.py)? That might eliminate the need for Ren’py to try to swallow all that data.