Search found 15 matches
- Thu Mar 25, 2021 9:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Return Statement From Screen Doesn't Return to Game
- Replies: 4
- Views: 632
Re: Return Statement From Screen Doesn't Return to Game
Unfortunately, neither solution has worked. Whenever the inputs screen is called, it refuses to let the game progress from the point where it's called onwards, even though it shouldn't.
- Thu Mar 25, 2021 5:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Return Statement From Screen Doesn't Return to Game
- Replies: 4
- Views: 632
Return Statement From Screen Doesn't Return to Game
Okay I KNOW this is my second post of the night but this project is beating the life out of me and I can't find any documentation on this specific problem, which means it probably has a super obvious solution, but I'm still gonna post a question here because I am STUCK. Basically, I have an inventor...
- Thu Mar 25, 2021 4:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Positional Arguments Not Working For Screen
- Replies: 2
- Views: 543
Positional Arguments Not Working For Screen
To make a long story short, I've made an inventory screen that I want to be centered in the window and is split into three parts: character stats on the left, inventory grid in the middle, and item description on the right. Below is the code for the inventory I currently have: hbox: xmaximum 1920 ym...
- Fri Sep 11, 2020 8:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Variables in a Class not Updating
- Replies: 1
- Views: 363
Variables in a Class not Updating
I wanted to program a system where after the player character gets a certain amount of points (in this case, 100), their actual level is supposed to increase. right now, the level and levelpoints values are declared with this code: class Player: def __init__(self, hp, max_hp, max_stam, stam, charm, ...
- Tue Dec 11, 2018 5:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: HELP! Background images not displaying even after a scene statement?
- Replies: 1
- Views: 337
Re: HELP! Background images not displaying even after a scene statement?
UPDATE: I discovered the solution myself. I DID need the xpos ypos. I discovered this by copying a chunk of working code (which had xpos ypos) and testing out different things to see what would happen. The problem was (i think) the name I used. Originally, I had the background name saved as yuki roo...
- Tue Dec 11, 2018 4:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: HELP! Background images not displaying even after a scene statement?
- Replies: 1
- Views: 337
HELP! Background images not displaying even after a scene statement?
So i have this little chunk of code here: label yukiscene: scene yuki room with Dissolve(2.0) "After a long, tedious walk and a less-than-pleasant encounter with a stray dog, we finally end up in Yuki's house." "It's a tidy little place. Most of the house, in fact, looks entirely undi...
- Fri Jul 06, 2018 2:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: 'Image not found' but it's there!!! What the hell??
- Replies: 6
- Views: 911
Re: 'Image not found' but it's there!!! What the hell??
I'm having this exact problem! I have two character sprites, both in the EXACT same folder, BOTH defined correctly, and BOTH within the images folder. Literally nothing is different about the two except their names, but for some reason, when I try to show one, renpy claims that the image doesn't exi...
- Wed Jun 20, 2018 10:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dynamic Menus: Expected Statement Error? [SOLVED]
- Replies: 2
- Views: 647
Re: Dynamic Menus: Expected Statement Error?
Putting the command inside a python block fixed it! Thank you for the help!
- Tue Jun 19, 2018 4:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dynamic Menus: Expected Statement Error? [SOLVED]
- Replies: 2
- Views: 647
Dynamic Menus: Expected Statement Error? [SOLVED]
I'm having some issues with my dynamic menus :( class Player: def __init__(self): self.stats = {'money':0} self.inventory = {'m_uniform':0, 'a_uniform':0, 'danceuniform':0} def change_stat(self,stat,modifier): self.stats[stat] = self.stats[stat] + modifier def change_inventory(self,item,amount): if ...
- Mon Feb 20, 2017 4:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: A points system for certain endings?
- Replies: 1
- Views: 398
A points system for certain endings?
I'm making a somewhat short game for a friend and I need help. I want there to be points-based endings rather than choice based endings. The game is very straightforward, as you go through choice after choice in a series of text messages. Here's a short sample: label continue_story3: centered "...
- Mon Oct 10, 2016 10:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Special names for characters
- Replies: 1
- Views: 398
Special names for characters
Guess who's back 8) I just want to know if there's a way to set up your code in any way so that a certain name triggers certain lines throughout the game. This is what I have now: $ pov = renpy.input("Enter your name for further identification.") $ pov = pov.strip() p "My name is [pov...
- Sat Oct 01, 2016 8:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to program multiple MCs?
- Replies: 1
- Views: 342
How to program multiple MCs?
So I want to program a game that lets you select one of two main heroes: Sinla or Tono. The objective of the game is to pursue the other (like a dating sim, but with only one love interest!) and I saw that there was a line of code to program classes. It looks something like this (if i'm right) init ...
- Sun Jun 12, 2016 6:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy trying to find return label when there is none
- Replies: 2
- Views: 705
Renpy trying to find return label when there is none
So it's me again (hi) and now I have ANOTHER PROBLEM. Renpy is giving me an error code that's saying that in line 94, it can't find the return label. However, line 94 is completely BLANK. It's just a space, and it's smack-dab in the middle of the story. I don't really understand how it can even pick...
- Sun Jun 12, 2016 6:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple endings?
- Replies: 2
- Views: 407
Re: Multiple endings?
Thank you for the quick reply! Using this code really helped, although I didn't use it exactly. Now I'm getting other errors, though, so I'll have to enter another forum. Thank you again!
- Sun Jun 12, 2016 2:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple endings?
- Replies: 2
- Views: 407
Multiple endings?
Okay, sooo...I am a TOTAL noob. Just putting it out there. I'm working on a little VN for my friend, but I want there to be multiple paths based on previous choices, just as the tutorial mentioned, but when I tried poking around with 'if' and 'and' statements, nothing worked. So I used elif statemen...