Search found 46 matches
- Wed Oct 10, 2018 1:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Moving" Camera Effect
- Replies: 3
- Views: 1307
"Moving" Camera Effect
Introduction: Hello people, it's been a while since I asked anything around here and I hope that you can help me, Many of the topics I will address here are easy to manipulate or find, but the question I can't solve is: How do you make them a single code, to fulfill my need? The problem: In short, ...
- Thu Mar 01, 2018 10:07 pm
- Forum: I am an Artist
- Topic: High Quality Background Art for $35 [OPEN]
- Replies: 53
- Views: 23225
Re: Background Art [OPEN $25]
I'm in the middle of a project with Ariangga, and there are no regrets!
Impeccable art and great effort of the artist!
Impeccable art and great effort of the artist!
- Thu Mar 16, 2017 4:32 am
- Forum: I am an Artist
- Topic: 。◕‿ ◕。❤Sei Art ~
- Replies: 31
- Views: 11534
Re: 。◕‿ ◕。❤Artist (closed)❤。◕‿ ◕。Commissions
Beautiful art!
Are you planning to open commissions soon?
Are you planning to open commissions soon?
- Sun Nov 27, 2016 4:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I manually change the "_last_say_who"?
- Replies: 8
- Views: 1475
Re: Can I manually change the "_last_say_who"?
Perfect! That's what I wanted!xela wrote: It should be:Code: Select all
$ _last_say_who = 'mc'
- Sun Nov 27, 2016 3:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I manually change the "_last_say_who"?
- Replies: 8
- Views: 1475
Re: Can I manually change the "_last_say_who"?
Code: Select all
I'm sorry, but errors were detected in your script. Please correct the
errors listed below, and try again.
File "game/script.rpy", line 3561: expected statement.
Like _last_say_who = 'mc'
^
Ren'Py Version: Ren'Py 6.99.11.1749
- Sun Nov 27, 2016 11:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I manually change the "_last_say_who"?
- Replies: 8
- Views: 1475
Re: Can I manually change the "_last_say_who"?
...then don't use _last_say_who to control your character image? _last_say_who is updated by the engine on every say statement. If you want to control the image manually, use a different, non-system variable. Due to my scheme I prefer to use it, there is a way to change it, other than automatically...
- Wed Nov 23, 2016 4:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I manually change the "_last_say_who"?
- Replies: 8
- Views: 1475
Re: Can I manually change the "_last_say_who"?
I don't know how to do it.philat wrote:Well, I would assume there's no reason you can't set it manually, but it would be overwritten as soon as the next say statement. Why do you need to?
My character image os based on it, so I want more ways to manipulate it.
- Tue Nov 22, 2016 3:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I manually change the "_last_say_who"?
- Replies: 8
- Views: 1475
Can I manually change the "_last_say_who"?
The only way I can define the "_last_say_who" is when I call a text box or I can do it manually as a variable?
- Sat Oct 22, 2016 12:50 am
- Forum: Creator Discussion
- Topic: "New GUI Interface" Worth it?
- Replies: 3
- Views: 1230
"New GUI Interface" Worth it?
I'm in the middle of a project, but I started before this last update I made which gave me the possibility to start a new project with " New GUI Interface " or " Legacy Theme Interface " There is any difference between them, talking about quality/performance? OR its just for conv...
- Thu Oct 20, 2016 1:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [HELP] ConditionSwitch, _last_say_who and more
- Replies: 0
- Views: 451
[HELP] ConditionSwitch, _last_say_who and more
I'm using the ConditionSwitch to change some characters appearance during talk, with _last_say_who . I'm not very good at this, so I don't know if this is simple or not, but thats my problem: My code: image main_c = ConditionSwitch( "_last_say_who == 'main_c'", "images/characters/main...
- Wed Sep 07, 2016 12:40 am
- Forum: Development of Ren'Py
- Topic: About resize
- Replies: 2
- Views: 915
Re: About resize
It should be a slight-bit slower. Images will load slower, but that takes place in the background, so it usually shouldn't be visible to players. There are some issues with fill and texture rate, but I doubt your game is limited by those. A big issue is that when you go from 2480 to 992, you're sca...
- Wed Sep 07, 2016 12:03 am
- Forum: Development of Ren'Py
- Topic: About resize
- Replies: 2
- Views: 915
About resize
Does resize images when using "show" can turn the game slower? After I start to use greater images and resize them to keep better resolution, I have the impression that the game skip some steps like "dissolve" or sometime the text goes as I'm using the "fast" function. ...
- Thu Aug 11, 2016 6:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trouble with image manipulation
- Replies: 4
- Views: 521
Re: Trouble with image manipulation
Perfect! And thank you for the link! Sometimes I lose myself in the renpy's documentation...Donmai wrote:Not tested, but you can try
- Thu Aug 11, 2016 5:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trouble with image manipulation
- Replies: 4
- Views: 521
Re: Trouble with image manipulation
Sorry I don't get it, this will crop the point I want to zoom in? How do I can zoom in to this?kivik wrote:Code: Select all
size (config.screen_width,config.screen_height) crop (x,y,width,height)
- Thu Aug 11, 2016 5:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trouble with image manipulation
- Replies: 4
- Views: 521
Trouble with image manipulation
I got the codes and functions, but I can't do it... I want to make my background go getting bigger and sliding down left. But growing enought to not leave the screen. I belive it would be the zoom tool and the position maniulation, I found all those commads in the Renpy Tutorial, but as a beginner I...