Search found 17 matches

by Natalie
Wed Aug 23, 2017 9:19 pm
Forum: Ren'Py Questions and Announcements
Topic: SOLVED: How to add custom load screen when loading game?
Replies: 4
Views: 655

Re: How to add custom load screen when loading game?

Maybe something like this (Code not tested)? screen file_slots(title): # other codes button: if renpy.get_screen("load"): action Show("loadingGame", x = slot) else: action FileSave(slot) screen loadingGame(x): # Whatever you want to show in the loading screen timer 0.01 action FileLoad(x)
by Natalie
Sun Jul 30, 2017 9:56 am
Forum: Ren'Py Questions and Announcements
Topic: Quality of downscaling? (scaling algorithm?)
Replies: 6
Views: 731

Re: Quality of downscaling? (scaling algorithm?)

Try using Transform instead of im.Scale. So, instead of

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im.Scale(your_image, width, height)
do this instead:

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Transform(your_image, size = (width, height))
by Natalie
Thu Jul 27, 2017 9:17 am
Forum: Completed Games
Topic: The Letter [Horror/Drama] - OUT NOW ON STEAM!
Replies: 9
Views: 2569

Re: The Letter [Horror/Drama] - OUT NOW ON STEAM!

Congrats on the release! I'm not usually into horror visual novels, but this game looks amazing so I might give it a try :)
by Natalie
Thu Jul 27, 2017 9:09 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] SetVariable in imagebutton
Replies: 2
Views: 222

Re: SetVariable in imagebutton

Use SetField instead.

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SetField(myClass, "variable", True)
by Natalie
Tue Jul 18, 2017 10:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Game loops infinitely & never ends [SOLVED]
Replies: 4
Views: 351

Re: Game loops infinitely & never ends

You should probably move this call credits from _call_credits return to before the "home" label. So, the code should be like this: menu think: ... call credits from _call_credits return label home: ... What's happening here is that after all the choices have been chosen, the "think" label (menu thin...
by Natalie
Mon Jul 17, 2017 1:31 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Adding events to a dungeon crawler.
Replies: 10
Views: 874

Re: Adding events to a dungeon crawler.

Are you putting this code outside of the "while" loop in the "dungeon" label? if here.stage.map[here.y][here.x]=="a": jump exit Because it needs to be in there for it to work. You should put it under this line in the Framework: # Check events. If it happens, call a label or jump out to a label. If y...
by Natalie
Sun Jul 16, 2017 9:11 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Adding events to a dungeon crawler.
Replies: 10
Views: 874

Re: Adding events to a dungeon crawler.

Change this

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here.stage[here.y][here.x]=="a"
to this

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here.stage.map[here.y][here.x]=="a"
by Natalie
Sun Jul 16, 2017 8:38 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Restarting renpy after a battle (using the RPG engin
Replies: 2
Views: 268

Re: Restarting renpy after a battle (using the RPG engine)

Try changing "is" to "==" and see if it works, they are very different.

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if _return == "lose"

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elif _return == "win"

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elif _return == "escape"
"==" vs "is" in Python
by Natalie
Tue Jul 11, 2017 8:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Quick question about sound and music
Replies: 4
Views: 347

Re: Quick question about sound and music

Is this what you want to do?

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if renpy.music.get_playing(channel="music") == "music_name":    # Replace "music_name" with whatever you want to check
    # Do whatever here if "music_name" is playing on "music" channel
by Natalie
Mon Jul 10, 2017 5:44 pm
Forum: Creator Discussion
Topic: Do you let your artists publish your commissioned art?
Replies: 12
Views: 1035

Re: Do you let your artists publish your commissioned art?

If you are worried, tell the artist to put a watermark on the work, or maybe only upload a lower resolution version. Otherwise, there's really no reason not to let them post the artwork, it's precious additional publicity! For example, here's the title screen CG for my game posted on the artist's De...
by Natalie
Sun Oct 02, 2016 2:09 pm
Forum: Works in Progress
Topic: Serment-Contract with a Devil [RPG/Dungeon Crawler/GxG/Demo]
Replies: 13
Views: 3387

Re: Serment-Contract with a Devil [RPG/Dungeon Crawler/GxG/D

This seems very cute! I can't wait to try out the demo. I wish you luck! Thanks a lot! Hey there! I just got done playing the demo! (I love the beginning. cx) It was pretty fun! I enjoyed myself playing through it, and I loved the characters, especially Lucifer. I never did get to see Dolly - how d...
by Natalie
Wed Jul 27, 2016 3:54 pm
Forum: Works in Progress
Topic: Serment-Contract with a Devil [RPG/Dungeon Crawler/GxG/Demo]
Replies: 13
Views: 3387

Re: Serment-Contract with a Devil [RPG/Dungeon Crawler/GxG/D

Just a quick update, Serment has just been Greenlit on Steam :o :mrgreen: ! A huge thanks to everyone for your support.
by Natalie
Sun Jul 24, 2016 3:39 am
Forum: Works in Progress
Topic: Serment-Contract with a Devil [RPG/Dungeon Crawler/GxG/Demo]
Replies: 13
Views: 3387

Re: Serment-Contract with a Devil [RPG/Dungeon Crawler/GxG/D

Dungeon update coming soon 8)

https://youtu.be/PxUy2SWPxtI

I have no idea how to embed the video :oops:
by Natalie
Fri Jul 22, 2016 12:20 am
Forum: Works in Progress
Topic: Serment-Contract with a Devil [RPG/Dungeon Crawler/GxG/Demo]
Replies: 13
Views: 3387

Re: Serment-Contract with a Devil [RPG/Dungeon Crawler/GxG/D

Yup, her name was indeed taken from the famous sheep Dolly :wink:

Some UI previews for the next update (credits to potouto):

Image
Config screen

Image
Load screen (side image will change according to chosen class)
by Natalie
Tue Jul 19, 2016 2:59 pm
Forum: Works in Progress
Topic: Serment-Contract with a Devil [RPG/Dungeon Crawler/GxG/Demo]
Replies: 13
Views: 3387

Re: Serment-Contract with a Devil [RPG/Dungeon Crawler/GxG/D

We will definitely have a feline girl, although she won't be a normal cat :wink: Also, a rabbit girl sounds adorable! If I can find some time to play the demo I'll give you guys my feedback on that as well. c: That would be awesome 8) And Dolly is now colored, but she's not going to be in the demo u...