Search found 17 matches
- Wed Aug 23, 2017 9:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: SOLVED: How to add custom load screen when loading game?
- Replies: 4
- Views: 2278
Re: How to add custom load screen when loading game?
Maybe something like this (Code not tested)? screen file_slots(title): # other codes button: if renpy.get_screen("load"): action Show("loadingGame", x = slot) else: action FileSave(slot) screen loadingGame(x): # Whatever you want to show in the loading screen timer 0.01 action F...
- Sun Jul 30, 2017 9:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Quality of downscaling? (scaling algorithm?)
- Replies: 6
- Views: 1603
Re: Quality of downscaling? (scaling algorithm?)
Try using Transform instead of im.Scale. So, instead of
do this instead:
Code: Select all
im.Scale(your_image, width, height)
Code: Select all
Transform(your_image, size = (width, height))
- Thu Jul 27, 2017 9:17 am
- Forum: Completed Games
- Topic: The Letter [Horror/Drama] - OUT NOW ON STEAM!
- Replies: 9
- Views: 3717
Re: The Letter [Horror/Drama] - OUT NOW ON STEAM!
Congrats on the release! I'm not usually into horror visual novels, but this game looks amazing so I might give it a try
- Thu Jul 27, 2017 9:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] SetVariable in imagebutton
- Replies: 2
- Views: 622
Re: SetVariable in imagebutton
Use SetField instead.
Code: Select all
SetField(myClass, "variable", True)
- Tue Jul 18, 2017 10:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Game loops infinitely & never ends [SOLVED]
- Replies: 4
- Views: 819
Re: Game loops infinitely & never ends
You should probably move this call credits from _call_credits return to before the "home" label. So, the code should be like this: menu think: ... call credits from _call_credits return label home: ... What's happening here is that after all the choices have been chosen, the "think&qu...
- Mon Jul 17, 2017 1:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Adding events to a dungeon crawler.
- Replies: 10
- Views: 2444
Re: Adding events to a dungeon crawler.
Are you putting this code outside of the "while" loop in the "dungeon" label? if here.stage.map[here.y][here.x]=="a": jump exit Because it needs to be in there for it to work. You should put it under this line in the Framework: # Check events. If it happens, call a labe...
- Sun Jul 16, 2017 9:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Adding events to a dungeon crawler.
- Replies: 10
- Views: 2444
Re: Adding events to a dungeon crawler.
Change this
to this
Code: Select all
here.stage[here.y][here.x]=="a"
Code: Select all
here.stage.map[here.y][here.x]=="a"
- Sun Jul 16, 2017 8:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Restarting renpy after a battle (using the RPG engin
- Replies: 2
- Views: 588
Re: Restarting renpy after a battle (using the RPG engine)
Try changing "is" to "==" and see if it works, they are very different.
"==" vs "is" in Python
Code: Select all
if _return == "lose"
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elif _return == "win"
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elif _return == "escape"
- Tue Jul 11, 2017 8:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Quick question about sound and music
- Replies: 4
- Views: 738
Re: Quick question about sound and music
Is this what you want to do?
Code: Select all
if renpy.music.get_playing(channel="music") == "music_name": # Replace "music_name" with whatever you want to check
# Do whatever here if "music_name" is playing on "music" channel
- Mon Jul 10, 2017 5:44 pm
- Forum: Creator Discussion
- Topic: Do you let your artists publish your commissioned art?
- Replies: 12
- Views: 1554
Re: Do you let your artists publish your commissioned art?
If you are worried, tell the artist to put a watermark on the work, or maybe only upload a lower resolution version. Otherwise, there's really no reason not to let them post the artwork, it's precious additional publicity! For example, here's the title screen CG for my game posted on the artist's De...
- Sun Oct 02, 2016 2:09 pm
- Forum: Works in Progress
- Topic: Serment-Contract with a Devil [RPG/Dungeon Crawler/GxG/Demo]
- Replies: 13
- Views: 4651
Re: Serment-Contract with a Devil [RPG/Dungeon Crawler/GxG/D
This seems very cute! I can't wait to try out the demo. I wish you luck! Thanks a lot! Hey there! I just got done playing the demo! (I love the beginning. cx) It was pretty fun! I enjoyed myself playing through it, and I loved the characters, especially Lucifer. I never did get to see Dolly - how d...
- Wed Jul 27, 2016 3:54 pm
- Forum: Works in Progress
- Topic: Serment-Contract with a Devil [RPG/Dungeon Crawler/GxG/Demo]
- Replies: 13
- Views: 4651
Re: Serment-Contract with a Devil [RPG/Dungeon Crawler/GxG/D
Just a quick update, Serment has just been Greenlit on Steam ! A huge thanks to everyone for your support.
- Sun Jul 24, 2016 3:39 am
- Forum: Works in Progress
- Topic: Serment-Contract with a Devil [RPG/Dungeon Crawler/GxG/Demo]
- Replies: 13
- Views: 4651
- Fri Jul 22, 2016 12:20 am
- Forum: Works in Progress
- Topic: Serment-Contract with a Devil [RPG/Dungeon Crawler/GxG/Demo]
- Replies: 13
- Views: 4651
Re: Serment-Contract with a Devil [RPG/Dungeon Crawler/GxG/D
Yup, her name was indeed taken from the famous sheep Dolly
Some UI previews for the next update (credits to potouto):
Config screen
Load screen (side image will change according to chosen class)
Some UI previews for the next update (credits to potouto):
Config screen
Load screen (side image will change according to chosen class)
- Tue Jul 19, 2016 2:59 pm
- Forum: Works in Progress
- Topic: Serment-Contract with a Devil [RPG/Dungeon Crawler/GxG/Demo]
- Replies: 13
- Views: 4651
Re: Serment-Contract with a Devil [RPG/Dungeon Crawler/GxG/D
We will definitely have a feline girl, although she won't be a normal cat :wink: Also, a rabbit girl sounds adorable! If I can find some time to play the demo I'll give you guys my feedback on that as well. c: That would be awesome 8) And Dolly is now colored, but she's not going to be in the demo u...