Search found 13 matches

by Destriarch
Sat Jul 09, 2016 6:27 am
Forum: Ren'Py Questions and Announcements
Topic: Drag and Drop Text
Replies: 1
Views: 225

Re: Drag and Drop Text

Ugh, typical. I find the solution seconds after posting this thread. In my defence, I thought I'd already tried this code and it hadn't worked so there must have been some bizarre typo in my previous attempt that debugging hadn't discovered. For those who have also tried this, here's an example: dra...
by Destriarch
Sat Jul 09, 2016 6:10 am
Forum: Ren'Py Questions and Announcements
Topic: Drag and Drop Text
Replies: 1
Views: 225

Drag and Drop Text

Simple one, I hope. I have a drag-and-drop page but the items I want to drag are text labels. This is necessary because the data and concepts they contain cannot be represented graphically in a way that is useful to the user. As far as I can tell from the documentation, a Drag object's child can onl...
by Destriarch
Wed Jun 29, 2016 2:44 pm
Forum: We are a Commercial Project looking for Partners
Topic: Dear Potential Writer...
Replies: 2
Views: 1020

Re: Dear Potential Writer...

That's a very strong gallery, I expect that you're going to be in high demand from some quarters!
by Destriarch
Wed Jun 22, 2016 7:21 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Centered text not really centered
Replies: 5
Views: 518

Re: Centered text not really centered

Xavimat's original solution most likely works because, although the text is centred within the graphical element that is intended to display it, the graphical element itself is not centred within its parent container and is automatically resizing itself to fit its content. Setting xfill to true, as ...
by Destriarch
Tue Jun 21, 2016 9:42 am
Forum: We are a Free Project looking for Partners
Topic: Need Artists+ to help develop this VN.
Replies: 5
Views: 1265

Re: Need Artists+ to help develop this VN.

Feel free to poke me if you need programming support. I'm afraid I don't have the skills to be an artist or the time to help with writing.
by Destriarch
Tue Jun 21, 2016 6:03 am
Forum: Ren'Py Questions and Announcements
Topic: Extracting character name colour
Replies: 5
Views: 1021

Re: Extracting character name colour

Here we go: init python: class MyCharacter (object) : def __init__(self, name, color): self.character = Character(name, color=color) self.color = color def __call__(self, what, interact=True): return self.character(what, interact) def predict(self, what): return self.character.predict(what) So what ...
by Destriarch
Tue Jun 21, 2016 5:45 am
Forum: Ren'Py Questions and Announcements
Topic: Extracting character name colour
Replies: 5
Views: 1021

Re: Extracting character name colour

That's kind-of the same as my workaround; it still amounts to storing the colour value twice. Oh well, I've been over the documentation again and it seems to suggest that what I'm trying to do isn't possible because the colour itself is not stored as a colour but is in some way applied to the charac...
by Destriarch
Mon Jun 20, 2016 12:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Extracting character name colour
Replies: 5
Views: 1021

Extracting character name colour

I'm surprised I can't find any reference to this anywhere, but I guess all I'm doing by it is saving a few bytes of memory. Nevertheless, I'll ask and hopefully someone has a nice quick answer. I've got my characters set up with names and colours as in the bog-standard Ren'Py type VN. However I want...
by Destriarch
Mon Jun 20, 2016 12:06 pm
Forum: Creator Discussion
Topic: [Help/Suggestions] "Visual" Otome Game
Replies: 3
Views: 769

Re: [Help/Suggestions] "Visual" Otome Game

Play to your strengths. I can see a low-text game requiring either lots of art, nice animation or complex game mechanics to maintain the player's interest. If you think you can provide one (or preferably more) of these then that's a good starting place. If art's your big thing, maybe a multiple-choi...
by Destriarch
Mon Jun 20, 2016 11:41 am
Forum: Creator Discussion
Topic: Voiceacting in Commercial VNs-- do you?
Replies: 18
Views: 2409

Re: Voiceacting in Commercial VNs-- do you?

I'm in the camp that says no voice acting is better than BAD voice acting, but there is a third valid option: sound bites. Instead of voicing everything, just record a few non-specific character-defining noises. These should preferably indicative of mood and personality and not be actual 'words', so...
by Destriarch
Mon Jun 20, 2016 11:38 am
Forum: Creator Discussion
Topic: Why Game Publishers Aren't Interested In Your Game Idea
Replies: 7
Views: 1642

Re: Why Game Publishers Aren't Interested In Your Game Idea

I'm a programmer, does that mean I have chicken?
by Destriarch
Mon Jun 20, 2016 7:27 am
Forum: I am a Musician, Sound Editor, or Video Editor
Topic: Discontinued
Replies: 2
Views: 503

Re: FREE Sounds for your creative projects!

Sounds cool, man!
I'm a bit confused at where to find them though, can you post a specific link?
Also, let me know if you're looking for contributors. I'm a thereminist.
by Destriarch
Mon Jun 20, 2016 7:02 am
Forum: We are offering Paid Work
Topic: Oberon Acadamy - Artist and Coder Needed!
Replies: 11
Views: 2497

Re: Oberon Acadamy - Artist and Coder Needed!

How did this go in the end? (I'm a writer / coder, if it's important, but I'm more interested in your experience with the crowdfunding side of things)