Search found 23 matches

by dragonknighttara
Wed Dec 27, 2017 4:28 pm
Forum: Ren'Py Questions and Announcements
Topic: [ RESOLVED ] Apply Say Screen Properties to Quick Menu?
Replies: 10
Views: 1582

Re: Apply Say Screen Properties to Quick Menu?

BAM. Did exactly what I needed, thank you again!!
by dragonknighttara
Wed Dec 27, 2017 4:16 pm
Forum: Ren'Py Questions and Announcements
Topic: [ RESOLVED ] Apply Say Screen Properties to Quick Menu?
Replies: 10
Views: 1582

Re: Apply Say Screen Properties to Quick Menu?

!! That is a very simple option that might actually solve our problem! I will play with that, thank you so much!
by dragonknighttara
Wed Dec 27, 2017 3:16 pm
Forum: Ren'Py Questions and Announcements
Topic: [ RESOLVED ] Apply Say Screen Properties to Quick Menu?
Replies: 10
Views: 1582

Re: Apply Say Screen Properties to Quick Menu?

Oh bless, that clarifies why that wasn't working, thank you!!

I'd still be curious if anyone knows how to tie the effects/style(?) to the Say screen so we don't have to add this code to all the choice screens manually, but in the mean time that definitely solves the most pressing issue!
by dragonknighttara
Wed Dec 27, 2017 12:22 pm
Forum: Ren'Py Questions and Announcements
Topic: [ RESOLVED ] Apply Say Screen Properties to Quick Menu?
Replies: 10
Views: 1582

Re: Apply Say Screen Properties to Quick Menu?

Thank you for clarifying! Unfortunately, it doesn't seem to be working in the game code for me. It doesn't seem to have any effect? If it helps, here is a gif of what the issue looks like currently in game. You can kind of see how all dissolves effect the Say Screen but not the Quick Menu, as well a...
by dragonknighttara
Wed Dec 27, 2017 11:56 am
Forum: Ren'Py Questions and Announcements
Topic: [ RESOLVED ] Apply Say Screen Properties to Quick Menu?
Replies: 10
Views: 1582

Re: Apply Say Screen Properties to Quick Menu?

Thank you for your response! Could you clarify a bit what that code would look like? I'm used to calling the quick menu as a screen, but not a variable?
by dragonknighttara
Wed Dec 27, 2017 11:36 am
Forum: Ren'Py Questions and Announcements
Topic: [ RESOLVED ] Apply Say Screen Properties to Quick Menu?
Replies: 10
Views: 1582

Re: Apply Say Screen Properties to Quick Menu?

Bumping this in case it was missed during the holidays.
by dragonknighttara
Sat Dec 23, 2017 4:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [ RESOLVED ] Apply Say Screen Properties to Quick Menu?
Replies: 10
Views: 1582

[ RESOLVED ] Apply Say Screen Properties to Quick Menu?

I've been pouring through code and documentation, but haven't see if this is available. I'm working on a game where the Quick Menu is set up as image buttons that lay on top of the Say Screen. The functionality works great and it looks good while the Say screen is visible, but the quick menu remains...
by dragonknighttara
Fri Jul 28, 2017 4:04 pm
Forum: I am a Voice Actor
Topic: CLOSED
Replies: 1
Views: 1065

CLOSED

Archived.
by dragonknighttara
Tue Apr 25, 2017 6:26 pm
Forum: I am a Voice Actor
Topic: CLOSED
Replies: 1
Views: 1065

CLOSED

Archiving this post. Thanks!
by dragonknighttara
Sun Apr 23, 2017 11:37 pm
Forum: We are offering Paid Work
Topic: [CLOSED]
Replies: 12
Views: 1770

Re: [Paid] Looking for Female Vocals/Musician/Composer

If you're not in a huge rush, I would be able to assist with this. (I'm finishing up a large project over the next two weeks, but my availability opens up after that.) The only thing is I don't do lyrics. If you can provide me with what you want set to music though, I could definitely write music fo...
by dragonknighttara
Sun Feb 05, 2017 8:08 pm
Forum: We are a Free Project looking for Partners
Topic: Ethereal Creatures: Sound Effects
Replies: 14
Views: 2948

Re: Ethereal Creatures: Sound Effects

Feel free to PM me about sound effects - I can send you more info.
by dragonknighttara
Sun Jan 15, 2017 4:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Images will not show more than once unless I hide them
Replies: 6
Views: 642

Re: Images will not show more than once unless I hide them

Oh my gosh, thank you! I was pretty sure that was happening, I just had *no* idea what would cause it. Just to make sure I'm clear on how the tags work for auto replacing the images, should they be identical to the character declaration, ie define se = Character("Seiji")? Or do they need t...
by dragonknighttara
Sun Jan 15, 2017 1:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Images will not show more than once unless I hide them
Replies: 6
Views: 642

Re: Images will not show more than once unless I hide them

Let me know if this works - I mostly just pulled what I have for that scene into another project, so you should be able to see what's going on. Right now Seiji is the only character I have multiple sprites for, Rin is currently defaulting to the idle for the whole scene. Specifically, you can see th...
by dragonknighttara
Sun Jan 15, 2017 1:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Images will not show more than once unless I hide them
Replies: 6
Views: 642

Images will not show more than once unless I hide them

Hello! I finished programming my game's demo with just text and idle character sprites in an older version of Ren'py, but just updated and am starting to incorporate additional sprites into dialogue now that my artist has been able to work on them. As long as I haven't called an image before, they s...