Search found 7 matches

by Acceptable
Tue Jan 24, 2017 12:13 am
Forum: Ren'Py Questions and Announcements
Topic: Reading randomized dialogue from file [SOLVED]
Replies: 22
Views: 5962

Re: Reading randomized dialogue from file [SOLVED]

Thank you, that was indeed the case. You saved me so much extra work! I feel like a bit of an idiot.
by Acceptable
Mon Jan 23, 2017 8:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Reading randomized dialogue from file [SOLVED]
Replies: 22
Views: 5962

Re: Reading randomized dialogue from file [SOLVED]

Apologies for bumping this thread yet again, but I'm having the same problem as ameliori. I've entered the code pretty much exactly as written, but I'm getting the same KeyError: u'justOneLineToSay' error. init python: def getYourData(): yourData = "quotes.txt" yourData = renpy.file(yourDa...
by Acceptable
Wed Aug 31, 2016 11:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Binding keys to specific choices...
Replies: 2
Views: 352

Re: Binding keys to specific choices...

My question is what is the screen action, if any, that would bind a specific key to a specific option on the choice screen? I read the thread you linked, looked over the documentation on keys and the list of screen actions, but nothing is popping out as the solution. Correct me if I'm wrong, but by ...
by Acceptable
Wed Aug 31, 2016 4:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Binding keys to specific choices...
Replies: 2
Views: 352

Binding keys to specific choices...

I'm making an exploration game, and using the default Choice screen to handle player movement through each level. Clicking where to go with the mouse is fine enough, but since the choice menu is used in this way literally thousands of times, I was wondering if there was any way to bind the arrow key...
by Acceptable
Wed Jul 06, 2016 12:49 am
Forum: Ren'Py Questions and Announcements
Topic: Arbitrarily placing choices
Replies: 2
Views: 427

Re: Arbitrarily placing choices

I spent the past few days experimenting with the two solutions from your earlier thread, and I've found the second was easier to implement and seems to be doing exactly what I wanted.
by Acceptable
Sun Jul 03, 2016 7:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Arbitrarily placing choices
Replies: 2
Views: 427

Arbitrarily placing choices

Is there any way to arbitrarily set the location of choices relative to each other? I have a simple four button navigation set up, and am trying to make it so all the choices remain in their same location even when they're not all available. Like so: http://i.imgur.com/o83Fgan.png http://i.imgur.com...
by Acceptable
Mon Jun 27, 2016 6:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Determining player direction with 90 degree increments
Replies: 1
Views: 261

Determining player direction with 90 degree increments

I'm making a dungeon crawl type game, and attempting to use increments of 90 degrees to determine the player's direction. The player starts out facing direction 0, and depending on which direction they choose to move, either 0, 90, -90, or 180 are added for forward, right, left, and backward, respec...