Search found 11 matches

by edgebug
Thu Jul 11, 2019 5:28 am
Forum: Works in Progress
Topic: Monstra City Bakery!! (A Monster Dating Game) [ALL x ALL] [LGBT+ Inclusive]
Replies: 4
Views: 727

Re: Monstra City Bakery!! (A Monster Dating Game) [ALL x ALL] [LGBT+ Inclusive]

Thank you so much! The character designs and colors are absolutely something I've thought a lot about; I want the tone of the game to be friendly and genuinely fun and funny as opposed to a more satirical tone, you know? Can I ask what about the character designs speak to you specifically? I've got ...
by edgebug
Mon Jul 01, 2019 9:04 pm
Forum: Works in Progress
Topic: Monstra City Bakery!! (A Monster Dating Game) [ALL x ALL] [LGBT+ Inclusive]
Replies: 4
Views: 727

Monstra City Bakery!! (A Monster Dating Game) [ALL x ALL] [LGBT+ Inclusive]

In a world where monsters roam the streets, hungry creatures are sent to one place to feed. They bust through the door, maws intent on devouring their latest snack. Only one person has the power to stop the ravenous horde of tentacled, fanged, winged, many-legged brutes. That one person… is you. Yo...
by edgebug
Tue Oct 16, 2018 11:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Sprite opacity issues
Replies: 2
Views: 211

Re: Sprite opacity issues

...It's working now and I have no idea why. All I did was change the transform to this:

Code: Select all

transform nellfade:
 
   alpha 0.0
   linear 1.0 alpha 0.5 
and now it works fine. Oh well--at least it works. :) Thanks!
by edgebug
Tue Oct 16, 2018 8:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Sprite opacity issues
Replies: 2
Views: 211

Sprite opacity issues

Hi there! I have a character who is only semi-corporeal, so I need to be able to control the opacity of their sprites on the fly. I've tried using ATL to apply different opacities, but it doesn't seem to work at all. Here's what I've got--I tried to make a transform that will have them show up at ha...
by edgebug
Fri Sep 28, 2018 6:09 am
Forum: Ren'Py Questions and Announcements
Topic: Applying a transition to "Confirm" screen... [SOLVED]
Replies: 3
Views: 244

Applying a transition to "Confirm" screen... [SOLVED]

For the life of me, I can't figure this out. It seems like it should be simple. So, right now, in screens.rpy, I have screen confirm(message, yes_action, no_action): modal True $ renpy.transition(dissolve) in an effort to make the confirm screen show up with a nice dissolve instead of just suddenly ...
by edgebug
Wed Aug 08, 2018 3:36 am
Forum: General Discussion
Topic: Is it okay to use code from the Cookbook in a commercial game?
Replies: 3
Views: 550

Is it okay to use code from the Cookbook in a commercial game?

The title says it all. Is everything in the cookbook free to use in a commercial project? :mrgreen: Thank you!
by edgebug
Tue Oct 24, 2017 5:19 am
Forum: Ren'Py Questions and Announcements
Topic: Preventing Self-Voicing from Activating
Replies: 11
Views: 977

Re: Preventing Self-Voicing from Activating

Why do you want to make your game inaccessible to blind folks, though...? O_o I mean, I get that to a sighted person, the self-voicing might change the atmosphere, but consider: it's easy to just hit V again to turn it off if they accidentally turn it on, and also, without the voicing, a person with...
by edgebug
Thu Oct 19, 2017 3:27 am
Forum: Ren'Py Questions and Announcements
Topic: How to make a character jump?
Replies: 7
Views: 604

Re: How to make a character jump?

The jump works beautifully!!! I'd like to combine the jump with a dissolve expression change, but it doesn't... work. show andy sad bothhands with dissolve at right, small_jump It gives me an error code that says "end of line expected." I mean, I know I can do both functions--the jump and the dissol...
by edgebug
Sat Oct 14, 2017 4:44 am
Forum: Ren'Py Questions and Announcements
Topic: Making a character sprite bounce when they start speaking
Replies: 1
Views: 496

Re: Making a character sprite bounce when they start speaking

Sorry to necro this thread, but I'd really like to know the answer to this too...
by edgebug
Thu Jun 30, 2016 11:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Drag and drop "minigame" help?
Replies: 1
Views: 366

Drag and drop "minigame" help?

Hey there! I'm new to Ren'py and coding in general, and I'm really enjoying it so far. I do have a question for my project, though, and I'd like to know if it's possible and/or how to do it. :D I'd like to kind of make a "puzzle in reverse" mini-mini-minigame that the player has to 'win' before they...