Search found 17 matches

by Poxni
Wed Feb 13, 2019 4:07 pm
Forum: We are a Free Project looking for Partners
Topic: NaNoReno 2019 General Recruitment Thread
Replies: 61
Views: 14163

Re: NaNoReno 2019 General Recruitment Thread

I'm a trans voice actress willing to offer my voice! Check out my demo reel here: https://soundcloud.com/teffiniwynn/step ... -reel-2019

Contact me at https://twitter.com/TeffiniWynn if interested!
by Poxni
Wed Feb 13, 2019 10:13 am
Forum: Works in Progress
Topic: Incompatible Species [Kickstarter Live] [Sci-Fi] [Voice Acting]
Replies: 1
Views: 582

Incompatible Species [Kickstarter Live] [Sci-Fi] [Voice Acting]

This is the most all-or-nothing moment for this project that I and many others have been working so hard on. Please support us! https://www.kickstarter.com/projects/poxni/incompatible-species-a-hopeful-futuristic-visual-n lGQSh3_sXmM CHECK OUT EPISODES 1 THROUGH 6 FOR FREE: https://poxnixles.itch.io...
by Poxni
Fri Apr 20, 2018 10:42 pm
Forum: We are offering Paid Work
Topic: [CLOSED] Incompatible Species Trailer 2
Replies: 0
Views: 668

[CLOSED] Incompatible Species Trailer 2

Main thread with more info on the project as well as the original trailer. Looking for someone who can do a short, snappy trailer, perhaps with more brevity than the first. I can provide art assets and voice samples to use, but I may decide to have some music composed explicitly for the purposes of...
by Poxni
Mon Apr 09, 2018 5:58 pm
Forum: Works in Progress
Topic: Incompatible Species [Sci-fi] [Demo] [Voice-Acted] (INDIEGOGO CAMPAIGN LAUNCH)
Replies: 7
Views: 2457

Re: Incompatible Species [Sci-fi] [Demo] (EPISODE 3 RELEASE)

Episode 3 released! We're planning on trying crowdfunding again, via IndieGoGo this time. Please spread the word!
by Poxni
Thu Sep 21, 2017 4:33 pm
Forum: Works in Progress
Topic: Incompatible Species [Sci-fi] [Demo] [Voice-Acted] (INDIEGOGO CAMPAIGN LAUNCH)
Replies: 7
Views: 2457

Re: Incompatible Species [Sci-fi] [Demo] (Kickstarter LIVE!)

NaiDriftlin wrote: Thu Sep 21, 2017 3:56 pm Definitely think the thread needs more info. It might be worth grabbing the character cards you showed us in Devtalk and posting them here as well.

Rooting for you guys!
Was worried about frontloading too much stuff that wasn't already in the links, but thanks too!
by Poxni
Sun Aug 13, 2017 11:09 pm
Forum: Works in Progress
Topic: Incompatible Species [Sci-fi] [Demo] [Voice-Acted] (INDIEGOGO CAMPAIGN LAUNCH)
Replies: 7
Views: 2457

Incompatible Species [Sci-fi] [Demo] [Voice-Acted] (INDIEGOGO CAMPAIGN LAUNCH)

UPDATE: EPISODE 3 NOW INCLUDED OLD KICKSTARTER TRAILER: d4RN3jcQdCE Incompatible Species is a kinetic novel undergoing development in Ren'Py, slated to have full and expressive character sprites, background art from lush bio-technological cityscapes to dingy offices, voice acting, and some fun short...
by Poxni
Tue Jul 04, 2017 6:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Alternate, toggle-able outfits
Replies: 6
Views: 1108

Re: Alternate, toggle-able outfits

Nobody's got anything?
by Poxni
Fri Jun 30, 2017 6:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Alternate, toggle-able outfits
Replies: 6
Views: 1108

Alternate, toggle-able outfits

How would one go about this? For example, by flags being set that change the character(s) clothes, or by menu options.
by Poxni
Mon Oct 10, 2016 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Setting character talk sprite anchor lower
Replies: 3
Views: 535

Re: Setting character talk sprite anchor lower

you can re-define the positions you are using in the game for that purpose. init -10: $ left= Position(yalign=-0.3,xalign=0.0) $ right= Position(yalign=-0.3,xalign=1.0) $ center= Position(yalign=-0.3,xalign=0.5,xanchor=0.5) you'll have to find the correct yalign by trying, this ones I've have are u...
by Poxni
Sat Oct 08, 2016 10:12 am
Forum: Ren'Py Questions and Announcements
Topic: Setting character talk sprite anchor lower
Replies: 3
Views: 535

Setting character talk sprite anchor lower

I'd like to be able to do this without defining it every time the character appears in code. Is there a way I can assign the trait to the character definition itself? I'd like to make it so, most of the time, a small portion of the bottom of the sprite is below the window (so it doesn't look like th...
by Poxni
Fri Jul 01, 2016 7:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Unlockable "Episodes"
Replies: 6
Views: 1560

Re: Unlockable "Episodes"

has vbox textbutton _("Episode 1") action Start("E1") if persistent.E1==True: textbutton _("Episode 2") action Start("E2") #and so on, which each if statement matching this level of indentation That did it! Thanks, everyone!
by Poxni
Fri Jul 01, 2016 4:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Unlockable "Episodes"
Replies: 6
Views: 1560

Re: Unlockable "Episodes"

Put the if persistent...in the frame, below "has vbox" with the same indent than the "has vbox". The textbuttons have four spaces more of indent than their " if persistent..." Hm, could you give an example of how that would look? has vbox textbutton _("Episode 1&q...