I'm a trans voice actress willing to offer my voice! Check out my demo reel here: https://soundcloud.com/teffiniwynn/step ... -reel-2019
Contact me at https://twitter.com/TeffiniWynn if interested!
Search found 17 matches
- Wed Feb 13, 2019 4:07 pm
- Forum: We are a Free Project looking for Partners
- Topic: NaNoReno 2019 General Recruitment Thread
- Replies: 61
- Views: 14299
- Wed Feb 13, 2019 10:13 am
- Forum: Works in Progress
- Topic: Incompatible Species [Kickstarter Live] [Sci-Fi] [Voice Acting]
- Replies: 1
- Views: 585
Incompatible Species [Kickstarter Live] [Sci-Fi] [Voice Acting]
This is the most all-or-nothing moment for this project that I and many others have been working so hard on. Please support us! https://www.kickstarter.com/projects/poxni/incompatible-species-a-hopeful-futuristic-visual-n lGQSh3_sXmM CHECK OUT EPISODES 1 THROUGH 6 FOR FREE: https://poxnixles.itch.io...
- Mon May 14, 2018 9:57 pm
- Forum: Works in Progress
- Topic: Incompatible Species [Sci-fi] [Demo] [Voice-Acted] (INDIEGOGO CAMPAIGN LAUNCH)
- Replies: 7
- Views: 2468
- Fri Apr 20, 2018 10:42 pm
- Forum: We are offering Paid Work
- Topic: [CLOSED] Incompatible Species Trailer 2
- Replies: 0
- Views: 672
[CLOSED] Incompatible Species Trailer 2
Main thread with more info on the project as well as the original trailer. Looking for someone who can do a short, snappy trailer, perhaps with more brevity than the first. I can provide art assets and voice samples to use, but I may decide to have some music composed explicitly for the purposes of...
- Mon Apr 09, 2018 5:58 pm
- Forum: Works in Progress
- Topic: Incompatible Species [Sci-fi] [Demo] [Voice-Acted] (INDIEGOGO CAMPAIGN LAUNCH)
- Replies: 7
- Views: 2468
Re: Incompatible Species [Sci-fi] [Demo] (EPISODE 3 RELEASE)
Episode 3 released! We're planning on trying crowdfunding again, via IndieGoGo this time. Please spread the word!
- Sat Feb 03, 2018 1:10 pm
- Forum: Works in Progress
- Topic: Incompatible Species [Sci-fi] [Demo] [Voice-Acted] (INDIEGOGO CAMPAIGN LAUNCH)
- Replies: 7
- Views: 2468
Re: Incompatible Species [Sci-fi] [Demo] (EPISODE 2 RELEASE)
Bumping this thread to say new content's out!
- Thu Sep 21, 2017 4:33 pm
- Forum: Works in Progress
- Topic: Incompatible Species [Sci-fi] [Demo] [Voice-Acted] (INDIEGOGO CAMPAIGN LAUNCH)
- Replies: 7
- Views: 2468
Re: Incompatible Species [Sci-fi] [Demo] (Kickstarter LIVE!)
Was worried about frontloading too much stuff that wasn't already in the links, but thanks too!NaiDriftlin wrote: ↑Thu Sep 21, 2017 3:56 pm Definitely think the thread needs more info. It might be worth grabbing the character cards you showed us in Devtalk and posting them here as well.
Rooting for you guys!
- Wed Sep 20, 2017 4:54 pm
- Forum: Works in Progress
- Topic: Incompatible Species [Sci-fi] [Demo] [Voice-Acted] (INDIEGOGO CAMPAIGN LAUNCH)
- Replies: 7
- Views: 2468
- Sun Aug 13, 2017 11:09 pm
- Forum: Works in Progress
- Topic: Incompatible Species [Sci-fi] [Demo] [Voice-Acted] (INDIEGOGO CAMPAIGN LAUNCH)
- Replies: 7
- Views: 2468
Incompatible Species [Sci-fi] [Demo] [Voice-Acted] (INDIEGOGO CAMPAIGN LAUNCH)
UPDATE: EPISODE 3 NOW INCLUDED OLD KICKSTARTER TRAILER: d4RN3jcQdCE Incompatible Species is a kinetic novel undergoing development in Ren'Py, slated to have full and expressive character sprites, background art from lush bio-technological cityscapes to dingy offices, voice acting, and some fun short...
- Tue Jul 04, 2017 6:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Alternate, toggle-able outfits
- Replies: 6
- Views: 1109
Re: Alternate, toggle-able outfits
Nobody's got anything?
- Fri Jun 30, 2017 6:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Alternate, toggle-able outfits
- Replies: 6
- Views: 1109
Alternate, toggle-able outfits
How would one go about this? For example, by flags being set that change the character(s) clothes, or by menu options.
- Mon Oct 10, 2016 2:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Setting character talk sprite anchor lower
- Replies: 3
- Views: 535
Re: Setting character talk sprite anchor lower
you can re-define the positions you are using in the game for that purpose. init -10: $ left= Position(yalign=-0.3,xalign=0.0) $ right= Position(yalign=-0.3,xalign=1.0) $ center= Position(yalign=-0.3,xalign=0.5,xanchor=0.5) you'll have to find the correct yalign by trying, this ones I've have are u...
- Sat Oct 08, 2016 10:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Setting character talk sprite anchor lower
- Replies: 3
- Views: 535
Setting character talk sprite anchor lower
I'd like to be able to do this without defining it every time the character appears in code. Is there a way I can assign the trait to the character definition itself? I'd like to make it so, most of the time, a small portion of the bottom of the sprite is below the window (so it doesn't look like th...
- Fri Jul 01, 2016 7:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Unlockable "Episodes"
- Replies: 6
- Views: 1560
Re: Unlockable "Episodes"
has vbox textbutton _("Episode 1") action Start("E1") if persistent.E1==True: textbutton _("Episode 2") action Start("E2") #and so on, which each if statement matching this level of indentation That did it! Thanks, everyone!
- Fri Jul 01, 2016 4:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Unlockable "Episodes"
- Replies: 6
- Views: 1560
Re: Unlockable "Episodes"
Put the if persistent...in the frame, below "has vbox" with the same indent than the "has vbox". The textbuttons have four spaces more of indent than their " if persistent..." Hm, could you give an example of how that would look? has vbox textbutton _("Episode 1&q...