Search found 7 matches

by trismegistus
Fri Jul 08, 2016 2:06 am
Forum: Ren'Py Questions and Announcements
Topic: Character-specific variables
Replies: 1
Views: 419

Character-specific variables

Let's say I have a lot of different characters, and I want to keep track of certain things about all of them (for example, whether you've met them yet, their opinion of you, that sort of thing). I could just create a separate variable per attribute per character, but that would get messy fast, and b...
by trismegistus
Thu Jul 07, 2016 11:03 pm
Forum: Ren'Py Cookbook
Topic: Dating Sim Engine (DSE) 4.1! Day Planner and Event Manager
Replies: 193
Views: 99528

Re: Dating Sim Engine (DSE) 3.1! Day Planner and Event Manag

qirien wrote:

Code: Select all

textbutton name action [SetField(store, this_period.var, curr_val), Return()]
(palm to forehead) Of course. I'd been trying to do stuff like write a separate function and then call that. Just using a list makes a lot more sense. Thanks!
by trismegistus
Thu Jul 07, 2016 2:35 am
Forum: Ren'Py Cookbook
Topic: Dating Sim Engine (DSE) 4.1! Day Planner and Event Manager
Replies: 193
Views: 99528

Re: Dating Sim Engine (DSE) 3.1! Day Planner and Event Manag

As for not requiring the "Done Planning" button... The SetField action is what stores what choices are selected. The screen is run multiple times whenever the engine refreshes, so it stores what is currently selected so that it can keep showing the previous choices made. Then, when a choi...
by trismegistus
Wed Jul 06, 2016 3:09 am
Forum: Ren'Py Cookbook
Topic: Dating Sim Engine (DSE) 4.1! Day Planner and Event Manager
Replies: 193
Views: 99528

Re: Dating Sim Engine (DSE) 3.1! Day Planner and Event Manag

This does almost exactly what I want, with one exception: I don't want to plan out the events for the whole day ahead of time; I want the player to choose one, see the results, then choose the next one. I think I could just call display_planner with only one period at a time, but that makes the &quo...
by trismegistus
Tue Jul 05, 2016 11:56 am
Forum: Ren'Py Cookbook
Topic: Persona-style animated calendar
Replies: 25
Views: 45954

Re: Persona-style animated calendar

I'm not sure whether this is me misunderstanding something or a mistake in the documentation, but when I follow the provided instructions, the date doesn't get set correctly. It always starts from the default date that's hard-coded into calendar.py, regardless of what date I tell it to use. It looks...
by trismegistus
Mon Jul 04, 2016 5:33 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Ingame menu/choices transitions?
Replies: 8
Views: 4452

Re: [Solved]Ingame menu/choices transitions?

Thanks, that's just what I need. The only thing that confuses me is the line that's just "t*0.5" with no statement or anything. Does Ren'py just treat a number on its own line as "wait for this many seconds"?
by trismegistus
Mon Jul 04, 2016 4:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Ingame menu/choices transitions?
Replies: 8
Views: 4452

Re: [Solved]Ingame menu/choices transitions?

Thanks for this. Relatedly, I was wondering if it's possible to make each menu option transition in one at a time. I tried moving the "at fromRight" statement into the for loop: for caption, action, chosen in items: if action: button: at fromRight action action style "menu_choice_butt...