Search found 12 matches
- Sat Jun 03, 2017 11:01 am
- Forum: Ren'Py Cookbook
- Topic: Dating Sim Engine (DSE) 4.1! Day Planner and Event Manager
- Replies: 193
- Views: 97684
Re: Dating Sim Engine (DSE) 3.12! Day Planner and Event Mana
Hmmm, I see what you're saying. You don't have to use the day planner, but could have some other kind of event loop where you call events_run_period every time the player enters a screen or something (instead of whenever they select from the day_planner). That part is in main.rpy. Does that make se...
- Sat Jun 03, 2017 10:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Need help deciphering issue with imported CSV data, classes,
- Replies: 4
- Views: 6740
Re: Need help deciphering issue with imported CSV data, clas
Hi, thanks for responding. Yeah sorry to clarify: I am using TSV, not CSV. I've used the term 'CSV' to refer to both types, didn't even know .tsv was a file extension until I started on this game. If I do a for loop in the describe item, as such: for i in itemList: " in itemList" I get thi...
- Thu Jun 01, 2017 6:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need help deciphering issue with imported CSV data, classes,
- Replies: 4
- Views: 6740
Need help deciphering issue with imported CSV data, classes,
Hi there. It's been a while since I worked with Renpy or Python, and while I was never particularly adept at it I did manage to figure out a few things. I've decided to start making the game I was working on from scratch (I lost the original) and I've run into an issue I don't remember having. I wan...
- Fri May 26, 2017 6:50 pm
- Forum: Ren'Py Cookbook
- Topic: Dating Sim Engine (DSE) 4.1! Day Planner and Event Manager
- Replies: 193
- Views: 97684
Re: Dating Sim Engine (DSE) 3.12! Day Planner and Event Mana
Thanks for this engine, qirien, it's great. I've modded some games that used it and I really like how it calls events based on criteria. That aspect is what I want to ask you about. See, I don't want the day planner at all. I was wondering if the day planner can be removed entirely while still prese...
- Mon Aug 15, 2016 6:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: interpolating in strings
- Replies: 5
- Views: 1663
Re: interpolating in strings
Thanks guys. Not quite the simple solution I expected, but I learned some things and you gave me an idea of something unrelated. So, merci beaucoups.
- Sun Aug 14, 2016 9:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: interpolating in strings
- Replies: 5
- Views: 1663
interpolating in strings
Howdy. Is there a simple way to make something like this work: $ pronounA = "he" $ pronounB = "his" $ saying = renpy.random.choice(["[pronounA] takes [pronounB] business elsewhere","unable to find the deal [pronounA] sought, [pronounA] leaves the store","...
- Thu Aug 04, 2016 7:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to turn nest of arrays into something more manageable
- Replies: 6
- Views: 1127
Re: Trying to turn nest of arrays into something more manage
Wow, at this point I know enough that I should have thought of that. Doy! I ended up removing the asterisk from the (*a) so that each character's data (apparently) gets passed as an array rather than a sequence of arguments. This way I can add or remove collumns from the xls without having to worry ...
- Wed Aug 03, 2016 7:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to turn nest of arrays into something more manageable
- Replies: 6
- Views: 1127
Re: Trying to turn nest of arrays into something more manage
Thanks both of you. I'll opt for the nyaatrap method since it gets both of your votes, but I would like to thank you regardless Pando, you've given me information I may still use. However I have a problem, and I suspect it's just me overlooking something simple. When I use this: def importPeople(fil...
- Wed Aug 03, 2016 12:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to turn nest of arrays into something more manageable
- Replies: 6
- Views: 1127
Trying to turn nest of arrays into something more manageable
Hi there. I'm trying to make a game where there's a town with a bunch of residents, and your interactions with them are determined by traits each is assigned, rather than any pre-scripted dialogue specifically for each individual character. I realized going in that I might need to learn a bit of pyt...
- Tue Jul 19, 2016 8:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can a label return data like functions in other languages?
- Replies: 6
- Views: 654
Re: Can a label return data like functions in other language
Thanks for all the input, people! Including those who PM'd me. Y'all are a nice bunch.
- Sun Jul 17, 2016 2:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can a label return data like functions in other languages?
- Replies: 6
- Views: 654
Re: Can a label return data like functions in other language
It does not appear to be the case. I googled how to do that, made the following function: def functionName(): "The function has been called." return 1 And got the following error: I'm sorry, but errors were detected in your script. Please correct the errors listed below, and try again. Fil...
- Wed Jul 13, 2016 6:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can a label return data like functions in other languages?
- Replies: 6
- Views: 654
Can a label return data like functions in other languages?
Hi there. Aside from making a few little mods for existing games, I'm pretty new to RenPy. I'm also not super experienced with programming - getting programming languages to do what I want is always a bit of a struggle, but it's generally a fun one. Just giving you this info so you know where I'm at...