Search found 8 matches

by DarkCookie
Wed Feb 03, 2021 10:17 am
Forum: We are offering Paid Work
Topic: [CLOSED][PAID][18+] TA needed for posing art into scene. Long term!
Replies: 2
Views: 725

Re: [OPEN][PAID][18+] TA needed for posing art into scene. Long term!

You can DM me directly when I'm online which is most of the day.

User ID: DarkCookie
by DarkCookie
Tue Feb 02, 2021 1:57 pm
Forum: We are offering Paid Work
Topic: [CLOSED][PAID][18+] TA needed for posing art into scene. Long term!
Replies: 2
Views: 725

[CLOSED][PAID][18+] TA needed for posing art into scene. Long term!

Project: Summertime Saga ( https://www.patreon.com/summertimesaga ) Job Description: Technical Artist/Poser. Setting dialogue scenes with the proper assets, layered images, transitions, and matching art to dialogue. Having an eye for staging and character expressions. Type of contract: Part-time, l...
by DarkCookie
Sat Sep 03, 2016 9:48 am
Forum: Ren'Py Questions and Announcements
Topic: UI text not appearing during label
Replies: 2
Views: 460

Re: UI text not appearing during label

What is number set to? It should always show whenever the ui screen is showing. I would suggest: screen ui: imagemap: ground "buttons/ui_ground.png" text "{b}[number!r]{/b}" xpos 100 ypos 100 Since that would let you see number (for debugging purposes) even if it's the empty str...
by DarkCookie
Fri Sep 02, 2016 9:31 pm
Forum: Ren'Py Questions and Announcements
Topic: UI text not appearing during label
Replies: 2
Views: 460

UI text not appearing during label

Ok so I made a simple UI as a screen that I show during my label dialogues and call on top of my game screens. When I call my UI before the empty room I see the UI fine and the text "[number]" appears on top of it. When I show the UI during label dialogue the UI appears fine but the text &...
by DarkCookie
Sun Aug 28, 2016 7:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Making paused scenes/label unskippable
Replies: 3
Views: 2114

Re: Making paused scenes/label unskippable

This is probably number one on Ren'Py Questions hit Parade. Do a forum search with the keyword "unskippable", and you will have some hours of good reading. Look here: https://www.renpy.org/doc/html/other.html#renpy.pause And be warned that it isn't a good practice to make things unskippab...
by DarkCookie
Sun Aug 28, 2016 6:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Making paused scenes/label unskippable
Replies: 3
Views: 2114

Making paused scenes/label unskippable

Just wondering if there's a way to prevent the player from skipping paused labels/scenes/splash screens? Let's say for the duration of these 3 pauses on a splashscreen I wanted to prevent a mouse click skip: label splashscreen: scene black with Pause(1) show splash with dissolve with Pause(2) scene ...
by DarkCookie
Mon Aug 15, 2016 5:54 pm
Forum: Ren'Py Questions and Announcements
Topic: How to hide imagebuttons if click outside of button area?
Replies: 2
Views: 1403

Re: How to hide imagebuttons if click outside of button area

Alex wrote:You thought right - in screen door_options make a whole screen-size imagebutton that will hide this screen, and place the other button over it.

Tried it and it works surprisingly well.. I was expecting something buggy but it's smooth.

Thanks
by DarkCookie
Mon Aug 15, 2016 2:22 pm
Forum: Ren'Py Questions and Announcements
Topic: How to hide imagebuttons if click outside of button area?
Replies: 2
Views: 1403

How to hide imagebuttons if click outside of button area?

Ok so let's say I have a room with multiple objects in it such as a door (see code below). If I click on a door and an imagebutton comes up with "Would you like to go outside?" on it, I want to be able to click off screen/around the button and hide/cancel the option. Is there a simple way ...