Search found 32 matches

by agl
Sat Jan 13, 2018 12:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Cannot hide screen Say
Replies: 2
Views: 96

Re: Cannot hide screen Say

Thanks.
Related question:
If I use the "centered" the dialog window splash for a moments, then hide and centered text appeared. The same thing happens when you change the "centered" to another sayer - the window flashes, disappeared and appeared again.
by agl
Sat Jan 13, 2018 10:58 am
Forum: Ren'Py Questions and Announcements
Topic: Cannot hide screen Say
Replies: 2
Views: 96

Cannot hide screen Say

Hi. Sometimes screen say don't hide automatically if none of output text at this moment. So it is block the bottom edge of the screen, even if there is no text. For example: character1 "blah-blah-blah" show animation1 with dissolve $ renpy.pause(delay=1, hard=True) show animation2 with dissolve $ re...
by agl
Sat Nov 18, 2017 9:19 am
Forum: Ren'Py Questions and Announcements
Topic: im.Flip and composite images
Replies: 2
Views: 141

Re: im.Flip and composite images

Remix wrote:
Sat Nov 18, 2017 8:56 am
show compy_image:
.... xzoom -1.0
thank you! this is exactly that I'm lookig for!
by agl
Sat Nov 18, 2017 7:50 am
Forum: Ren'Py Questions and Announcements
Topic: im.Flip and composite images
Replies: 2
Views: 141

im.Flip and composite images

Looks like Function "im.Flip" does not work with composite images.
Is there any simple way to reflect the composite image horizontally?
by agl
Tue Jan 24, 2017 2:45 am
Forum: Ren'Py Questions and Announcements
Topic: Several ATL animation synch
Replies: 1
Views: 227

Several ATL animation synch

Hello. There is a several ATL animation. For example: image example_slowmotion: "path to image" xpos 100 block: ease 1 xpos 300 ease 1 xpos 100 repeat image example_fastmotion: "path to image" xpos 100 block: ease 1 xpos 500 ease 1 xpos 100 repeat image example_veryfastmotion: "path to image" xpos 1...
by agl
Fri Jan 20, 2017 3:15 am
Forum: Ren'Py Questions and Announcements
Topic: Error at the launch of game distributive.
Replies: 6
Views: 346

Re: Error at the launch of game distributive.

## The script of the game goes in this file. ## The game starts here. label start: $ hero_name = "???" scene black #call engine #line 16 is here!!! $ dt = "day" $ susp = 0 show screen daytime scene bg room close: zoom 1.0 xalign .72 yalign .80
by agl
Fri Jan 20, 2017 3:12 am
Forum: Ren'Py Questions and Announcements
Topic: Error at the launch of game distributive.
Replies: 6
Views: 346

Re: Error at the launch of game distributive.

The line 16 of script.rpy is empty. Most peoples run the game without any problem.
by agl
Fri Jan 20, 2017 2:19 am
Forum: Ren'Py Questions and Announcements
Topic: Error at the launch of game distributive.
Replies: 6
Views: 346

Re: Error at the launch of game distributive.

Ocelot wrote:What is on line 16 of your script.rpy?
It's blank )
by agl
Thu Jan 19, 2017 9:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Error at the launch of game distributive.
Replies: 6
Views: 346

Error at the launch of game distributive.

The game not use any operation such as 'asd + bsd'. So i am think this is RenPy error? Also, paths as "/home/tom/ab/x64lucid-deps/install/lib/python2.7/string.py" looks very suspitious... I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 16, in scri...
by agl
Mon Dec 05, 2016 2:11 am
Forum: Ren'Py Cookbook
Topic: Imagebutton GUI Framework [GxImagebuttons]
Replies: 93
Views: 43455

Re: Imagebutton GUI Framework [GxImagebuttons]

some error
by agl
Fri Sep 30, 2016 1:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Variable for game language
Replies: 2
Views: 215

Re: Variable for game language

Thank you very much. It is much more easier )
by agl
Fri Sep 30, 2016 12:20 am
Forum: Ren'Py Questions and Announcements
Topic: Variable for game language
Replies: 2
Views: 215

Variable for game language

Hello. I am creating a game with two languages. There is no problem with mundane text translation. But sometimes I need the variable thish determines the language game used. Something like that: if language == "english": $ hero_name = renpy.input("Who am I?", default="John Dow") else: $ hero_name = ...
by agl
Mon Sep 19, 2016 1:40 am
Forum: Ren'Py Questions and Announcements
Topic: ATL zoom and move problem (suppose a bug)
Replies: 1
Views: 164

Re: ATL zoom and move problem

If i define position at first time i show the image, all works good. I suppose a bug. show cat normal at center #all showing as expected, 720p at Y scale cat "blablabla" show cat at left #all showing as expected, 720p at Y scale cat "blablabla" show cat at right #all showing as expected, 720p at Y s...
by agl
Mon Sep 19, 2016 12:44 am
Forum: Ren'Py Questions and Announcements
Topic: ATL zoom and move problem (suppose a bug)
Replies: 1
Views: 164

ATL zoom and move problem (suppose a bug)

Hello. There is a image of the character. The game window is 1280х720. image cat_n1 = LiveComposite( (883, 1440), (0, 0), "body-down.png", (0, 0), "e-norm.png", (0, 0), "l-norm.png", (0, 0), "b-norm.png", (0, 0), "ea-norm.png") image cat_n2 = LiveComposite( (883, 1440), (0, 0), "body-up.png", (0, 0)...
by agl
Thu Sep 15, 2016 3:27 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved)Defined as image side image in the define character
Replies: 5
Views: 326

Re: Defined as "image" side image in the define character

Solved.

Code: Select all

init:
    image hero = im.Composite( (200, 200),
    (0, 0), "images/sprites/character/body.png",
    (0, 0), "images/sprites/character/e-norm.png",
    (0, 0), "images/sprites/character/b-norm.png",
    (0, 0), "images/sprites/character/l-norm.png",
    yalign = 1.0 )