Search found 35 matches

by agl
Wed Nov 28, 2018 11:33 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with Android builds
Replies: 3
Views: 78

Re: Problem with Android builds

solved by setting to -Xms4096m
by agl
Wed Nov 28, 2018 9:38 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with Android builds
Replies: 3
Views: 78

Re: Problem with Android builds

Can't locate this file here. Locate it at /rapt/project/
and copy to the destination you point.
looks like default value is
org.gradle.jvmargs=-Xmx1536m
I'm change it to
org.gradle.jvmargs=-Xms3072m
but error is still here.
by agl
Wed Nov 28, 2018 8:04 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with Android builds
Replies: 3
Views: 78

Problem with Android builds

Hello. I can't build an Android distributive after updating to the new version. Ren'Py 7.1.3.1092 Обновляю проект Создаю директорию ресурсов Пакую внутренние данные Использую Gradle для сборки пакета Starting a Gradle Daemon, 3 stopped Daemons could not be reused, use --status for details :app:preBu...
by agl
Sat Jan 13, 2018 12:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Cannot hide screen Say
Replies: 2
Views: 131

Re: Cannot hide screen Say

Thanks.
Related question:
If I use the "centered" the dialog window splash for a moments, then hide and centered text appeared. The same thing happens when you change the "centered" to another sayer - the window flashes, disappeared and appeared again.
by agl
Sat Jan 13, 2018 10:58 am
Forum: Ren'Py Questions and Announcements
Topic: Cannot hide screen Say
Replies: 2
Views: 131

Cannot hide screen Say

Hi. Sometimes screen say don't hide automatically if none of output text at this moment. So it is block the bottom edge of the screen, even if there is no text. For example: character1 "blah-blah-blah" show animation1 with dissolve $ renpy.pause(delay=1, hard=True) show animation2 with dissolve $ re...
by agl
Sat Nov 18, 2017 9:19 am
Forum: Ren'Py Questions and Announcements
Topic: im.Flip and composite images
Replies: 2
Views: 191

Re: im.Flip and composite images

Remix wrote:
Sat Nov 18, 2017 8:56 am
show compy_image:
.... xzoom -1.0
thank you! this is exactly that I'm lookig for!
by agl
Sat Nov 18, 2017 7:50 am
Forum: Ren'Py Questions and Announcements
Topic: im.Flip and composite images
Replies: 2
Views: 191

im.Flip and composite images

Looks like Function "im.Flip" does not work with composite images.
Is there any simple way to reflect the composite image horizontally?
by agl
Tue Jan 24, 2017 2:45 am
Forum: Ren'Py Questions and Announcements
Topic: Several ATL animation synch
Replies: 1
Views: 276

Several ATL animation synch

Hello. There is a several ATL animation. For example: image example_slowmotion: "path to image" xpos 100 block: ease 1 xpos 300 ease 1 xpos 100 repeat image example_fastmotion: "path to image" xpos 100 block: ease 1 xpos 500 ease 1 xpos 100 repeat image example_veryfastmotion: "path to image" xpos 1...
by agl
Fri Jan 20, 2017 3:15 am
Forum: Ren'Py Questions and Announcements
Topic: Error at the launch of game distributive.
Replies: 6
Views: 389

Re: Error at the launch of game distributive.

## The script of the game goes in this file. ## The game starts here. label start: $ hero_name = "???" scene black #call engine #line 16 is here!!! $ dt = "day" $ susp = 0 show screen daytime scene bg room close: zoom 1.0 xalign .72 yalign .80
by agl
Fri Jan 20, 2017 3:12 am
Forum: Ren'Py Questions and Announcements
Topic: Error at the launch of game distributive.
Replies: 6
Views: 389

Re: Error at the launch of game distributive.

The line 16 of script.rpy is empty. Most peoples run the game without any problem.
by agl
Fri Jan 20, 2017 2:19 am
Forum: Ren'Py Questions and Announcements
Topic: Error at the launch of game distributive.
Replies: 6
Views: 389

Re: Error at the launch of game distributive.

Ocelot wrote:What is on line 16 of your script.rpy?
It's blank )
by agl
Thu Jan 19, 2017 9:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Error at the launch of game distributive.
Replies: 6
Views: 389

Error at the launch of game distributive.

The game not use any operation such as 'asd + bsd'. So i am think this is RenPy error? Also, paths as "/home/tom/ab/x64lucid-deps/install/lib/python2.7/string.py" looks very suspitious... I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 16, in scri...
by agl
Mon Dec 05, 2016 2:11 am
Forum: Ren'Py Cookbook
Topic: Imagebutton GUI Framework [GxImagebuttons]
Replies: 93
Views: 46727

Re: Imagebutton GUI Framework [GxImagebuttons]

some error
by agl
Fri Sep 30, 2016 1:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Variable for game language
Replies: 2
Views: 235

Re: Variable for game language

Thank you very much. It is much more easier )
by agl
Fri Sep 30, 2016 12:20 am
Forum: Ren'Py Questions and Announcements
Topic: Variable for game language
Replies: 2
Views: 235

Variable for game language

Hello. I am creating a game with two languages. There is no problem with mundane text translation. But sometimes I need the variable thish determines the language game used. Something like that: if language == "english": $ hero_name = renpy.input("Who am I?", default="John Dow") else: $ hero_name = ...