Search found 12 matches
- Wed Apr 26, 2017 9:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Make "physical screen size" same as "virtual size"
- Replies: 0
- Views: 359
Make "physical screen size" same as "virtual size"
The screen size of the VN I am creating is 1280x720. However, whenever I test it out, the screen size appears larger than it should be. I realize that the "Graphics Acceleration" has an influence on how big it will really appear on the screen. (Been seeing something about "physical sc...
- Tue Apr 18, 2017 2:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text History won't show no-character text.
- Replies: 1
- Views: 460
Text History won't show no-character text.
EDIT: Replaced the question. I'm using this (kinda old, but still works) cookbook for Text History on Ren'Py: https://www.renpy.org/wiki/renpy/doc/cookbook/Text_History The only problem is that text that does not use a name (in the format of [character] "text") doesn't appear in the text h...
- Fri Apr 07, 2017 2:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do you give focus to one character portrait?
- Replies: 12
- Views: 2729
Re: How do you give focus to one character portrait?
That made it work! Thank you!trooper6 wrote:Try:
Code: Select all
default current_speaker = None init python: def active_reim(event, interact=True, **kwargs): global current_speaker if not interact: return if event == "begin": current_speaker = 'reim'
- Fri Apr 07, 2017 2:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do you give focus to one character portrait?
- Replies: 12
- Views: 2729
Re: How do you give focus to one character portrait?
I tried to use callbacks and ConditionSwitch to make the darkening portraits. I managed to darken the portraits, but the callback doesn't seem to be working for me. I initialized the "current_speaker" variable on another init python block, btw. What happens is that the portrait always defa...
- Thu Apr 06, 2017 7:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do you give focus to one character portrait?
- Replies: 12
- Views: 2729
Re: How do you give focus to one character portrait?
@SuperbowserX The image isn't mine. It's from "Fault Milestone Two".
Thank you for the replies! I'll try to work it out with the help I've gotten from here!
Thank you for the replies! I'll try to work it out with the help I've gotten from here!
- Wed Apr 05, 2017 10:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do you give focus to one character portrait?
- Replies: 12
- Views: 2729
How do you give focus to one character portrait?
Basically, this: How do you give focus to the correct character portrait (for example, the character portrait of the one talking currently) when there are other portraits displayed alongside them? Assume there's only text and no voices to identify who is speaking. This is less of a technical questio...
- Sun Mar 26, 2017 9:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing Tooltip
- Replies: 2
- Views: 2025
Customizing Tooltip
I want to make a tooltip appear whenever the player hovers their mouse on an "object" button that they can interact with. I managed to make this work, but the tooltip appears with a background color/s that I want to be able to modify/remove. How do I do this? Also, is there a way to custom...
- Sat Mar 04, 2017 6:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make imagebuttons appear above textboxes?
- Replies: 3
- Views: 385
Re: How to make imagebuttons appear above textboxes?
Here's how I made my quickmenu screen. screen quick_menuC: imagebutton auto "gui/quickmenu/quickmenu_save_%s.png" action ShowMenu('save') xpos 1040 ypos 670 focus_mask True hover_sound "sfx/click.wav" imagebutton auto "gui/quickmenu/quickmenu_load_%s.png"action ShowMenu...
- Sat Mar 04, 2017 2:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make imagebuttons appear above textboxes?
- Replies: 3
- Views: 385
How to make imagebuttons appear above textboxes?
Basically, my question is the topic's name. When I start my game, the imagebuttons appear above the textbox for a split moment before it becomes under it. I can still click the imagebuttons without any issue, however.
- Fri Mar 03, 2017 9:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: AttributeError 'NoneType' object has no attribute 'constant'
- Replies: 3
- Views: 2100
Re: AttributeError 'NoneType' object has no attribute 'const
What can I do to make it work again? I've already used this on a previous project and there was no problems then. Will I have to revert to an older Ren'Py version? When I first used this, I vaguely remember downloading Ren'Py at around May-June. Also, for some reason, my old project that used this f...
- Fri Mar 03, 2017 11:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: AttributeError 'NoneType' object has no attribute 'constant'
- Replies: 3
- Views: 2100
AttributeError 'NoneType' object has no attribute 'constant'
I'm using a Renpy Imagebutton GUI https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=22565 and this error suddenly appeared whenever I try to access save or load. I'm using the latest version of Ren'Py. I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/...
- Thu Jul 21, 2016 10:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Selecting "Windowed" option increases window size a bit
- Replies: 0
- Views: 243
Selecting "Windowed" option increases window size a bit
I've used the framework linked here: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=22565 That aside, my screen width and height are: 1224x749 (I do realize it's weird, but some circumstances led to use this.) When I press "windowed" option on the settings, my screen size incre...