Search found 11 matches
- Tue Jan 15, 2019 11:37 pm
- Forum: Asset Creation: Writing
- Topic: Currency within a Visual Novel - How it's handled.
- Replies: 4
- Views: 1010
Re: Currency within a Visual Novel - How it's handled.
I've seen a steady stream, earned for certain tasks/outcomes (i.e. you do a chore and get paid), then subtracted for certain things (i.e. you go on a date and it costs $50 or whatever) Generally, as with most things that are tracked, it seems to work best when choices made about it are bilateral - ...
- Tue Jan 15, 2019 3:25 am
- Forum: Asset Creation: Writing
- Topic: Currency within a Visual Novel - How it's handled.
- Replies: 4
- Views: 1010
Currency within a Visual Novel - How it's handled.
I've been working on a visual novel for a while now that's seen a lot of success, and I've only dabbled in using currency just a little bit. It's a slice of life novel, and dealing with money can be fairly straight-forward in it. Do a chore, help someone out, get a job, and the MC can earn a little ...
- Thu Nov 10, 2016 7:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Windows Force Closing Ren'Py Games?
- Replies: 5
- Views: 1020
Re: Windows Force Closing Ren'Py Games?
Quick questions: have you asked the users to clear persistent data? Given that the crash occurs at the same place thereafter its been reached, clearing the persistent may fix that. And if it does, it insinuates that there may be a function you've used that's messing with the data a bit. If they can...
- Tue Nov 08, 2016 9:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Windows Force Closing Ren'Py Games?
- Replies: 5
- Views: 1020
Re: Windows Force Closing Ren'Py Games?
I'll check with them, but I'm assuming since Windows is forcing the program to close, it wouldn't be able to compile a traceback text.Divona wrote:Have you asked user for traceback.txt to see where the issue is exactly? That could help point you to the right direction.
- Tue Nov 08, 2016 2:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Windows Force Closing Ren'Py Games?
- Replies: 5
- Views: 1020
Windows Force Closing Ren'Py Games?
I've been working for a while on a visual novel using Ren'Py, and I tend to put out updates every couple of weeks for my project. Recently, some players are starting to encounter an issue with windows prompting the message about the .exe not working and having to be closed. I suggested to a few of t...
- Thu Aug 25, 2016 9:10 am
- Forum: Ren'Py Cookbook
- Topic: Inventory Screen
- Replies: 100
- Views: 102486
Re: Inventory Screen
I've been playing around with the code a bit, but I can't figure it out... Whenever you use an item, I'd like for it to jump back to the inventory screen instead of calling the screen to show the inventory button. How can I go about doing this? I don't quite understand WHY it's going there. I'm usin...
- Wed Aug 10, 2016 8:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: New Variables in an Updated Game - Not Defined?
- Replies: 4
- Views: 637
Re: New Variables in an Updated Game - Not Defined?
Hmm, with that being the case, it doesn't why it still works part of the time.Alex wrote:That's how Ren'Py works - after making changes in your script you shouldn't use previousely made saves, start the game from the beginning.
- Wed Aug 10, 2016 5:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: New Variables in an Updated Game - Not Defined?
- Replies: 4
- Views: 637
Re: New Variables in an Updated Game - Not Defined?
I did try that. I tried before the start of my game, and I tried it before the start of the update. All testing had the same results.de_nederlander wrote:
try defining them with an init label
- Wed Aug 10, 2016 12:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: New Variables in an Updated Game - Not Defined?
- Replies: 4
- Views: 637
New Variables in an Updated Game - Not Defined?
So, my my visual novel, I update it ever couple of weeks, and whenever I add new variables in, I tend to get an error for the new variable not being defined when I continue from a save file and progress to the new content. I started using the Default tag with my new variables, and for the most part,...
- Sat Aug 06, 2016 7:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: LiveComposite Images with an image gallery?
- Replies: 1
- Views: 498
Re: LiveComposite Images with an image gallery?
Just a bump, since I still haven't been able to figure this out x3
- Sat Jul 23, 2016 9:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: LiveComposite Images with an image gallery?
- Replies: 1
- Views: 498
LiveComposite Images with an image gallery?
Been looking all over for an answer for this, but I can't see to find one or get it to work properly. My image gallery is set up using Leon's tutorial from here >> https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=22465 I've been using this one since I started my project months and months a...