Thank you for your detailed answer, I appreciate all the Information you put into it. I think, first of all, I will play some games.RotGtIE wrote:...
Search found 7 matches
- Sun Aug 07, 2016 2:42 pm
- Forum: Asset Creation: Writing
- Topic: Changes to Writing due to NVL
- Replies: 4
- Views: 1826
Re: Changes to Writing due to NVL
- Sun Aug 07, 2016 11:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Rollback/Custom Class/Function call
- Replies: 4
- Views: 825
Re: Rollback/Custom Class/Function call - undiserable outcom
Thanks a lot! It runs perfectly now.
- Sun Aug 07, 2016 11:01 am
- Forum: Asset Creation: Writing
- Topic: Changes to Writing due to NVL
- Replies: 4
- Views: 1826
Changes to Writing due to NVL
So, before I found Ren'Py I stumbled over the TV Tropes "So you want to make a VN" page, which gives a nice and condensed overview. One advice they gave is, if you can't do good art, rather use nvl than adv. And oh boy, I certainly can't do good art. And as it is my first VN, I don't want ...
- Sun Aug 07, 2016 9:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Always on top
- Replies: 1
- Views: 683
Re: Always on top
I am by far no expert to ren'py, but the behaviour you describe is usually a thing of the operating system. And also something players probably want to use, you know? Alt-Tabbing can be quite handy!
So I don't think there is a solution for you
So I don't think there is a solution for you
- Sun Aug 07, 2016 9:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Rollback/Custom Class/Function call
- Replies: 4
- Views: 825
Re: Rollback/Custom Class/Function call - undiserable outcom
So I tried what you suggested, which means each of the Meter classes directly inherits from object now. It didn't fix the problem. I also tried to increment the attribute directly, like suggested in the linked thread. It looks like this now: $ story.relationship_circle.avoid.negative._trivial += 1 T...
- Sat Aug 06, 2016 4:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: One options bar for sound and voice
- Replies: 2
- Views: 481
Re: One options bar for sound and voice
Regardless of the correct answer to the initial answer, I would strongly disagree to the notion of meshing the voice and sound levels together. The player having options to customize the game to his preferences is a good thing to have. I can just assume, that your game uses voice acting in the sound...
- Sat Aug 06, 2016 4:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Rollback/Custom Class/Function call
- Replies: 4
- Views: 825
[solved] Rollback/Custom Class/Function call
Hi everyone! While I am new to Ren'Py specifically and Python generally I am used to object orientated programming, so naturally I applied my knowledge to a little project. Everything compiles fine, but the rollback feature, which I really want to use, creates some undesireable outcomes. At a base l...