Search found 16 matches

by Doogy
Tue Oct 06, 2020 2:01 am
Forum: We are offering Paid Work
Topic: Andrealphus Games is looking for a Live2D Cubism animator
Replies: 1
Views: 365

Andrealphus Games is looking for a Live2D Cubism animator

Hi,
I am looking for a Live2d Cubism animator to work on sprites and scenes in a NSFW dating sim.
The game has around 20 character sprites and 50+ CG.
Here is a link to the project's patreon page (NSFW).
It will be a long term work spread over several months.
by Doogy
Wed Sep 04, 2019 3:52 am
Forum: Ren'Py Questions and Announcements
Topic: Layered image weird behaviour (probably my fault)
Replies: 0
Views: 545

Layered image weird behaviour (probably my fault)

Hi, I got a weird thing happening... I use a Picker function in a layered image to select attributes on the fly and I got some attributes even before the Picker function execute :/ This is my Picker function: class Picker(object): def __init__(self, girl): self.girl = girl def __call__(self, attr): ...
by Doogy
Sun Jul 29, 2018 9:35 am
Forum: Ren'Py Questions and Announcements
Topic: Error while building an apk for Android
Replies: 2
Views: 882

Re: Error while building an apk for Android

I have mor information on my error : -code-gen: [mergemanifest] Found Deleted Target File [mergemanifest] Merging AndroidManifest files into one. [mergemanifest] Manifest merger disabled. Using project manifest only. [echo] Handling aidl files... [aidl] Found 1 AIDL files. [aidl] Compiling 1 AIDL fi...
by Doogy
Mon Jul 16, 2018 3:17 am
Forum: Ren'Py Questions and Announcements
Topic: Error while building an apk for Android
Replies: 2
Views: 882

Error while building an apk for Android

Hi, I am trying to build an apk of my game and here is the error I get, can someone help me ? Could it be because I use an external python module (yaml) ? I'm sorry, but an uncaught exception occurred. While running game code: File "game/android.rpy", line 472, in <module> File "game/...
by Doogy
Fri Apr 27, 2018 7:53 am
Forum: Ren'Py Questions and Announcements
Topic: renpy.call_in_new_context transition
Replies: 2
Views: 679

Re: renpy.call_in_new_context transition

Thx for the answer it was those :

Code: Select all

## Transitions used to show and hide the dialogue window

define config.window_show_transition = None
define config.window_hide_transition = None
by Doogy
Fri Apr 27, 2018 5:32 am
Forum: Ren'Py Questions and Announcements
Topic: renpy.call_in_new_context transition
Replies: 2
Views: 679

renpy.call_in_new_context transition

Hi, My question may be silly but I searched the forum and documentation and didn't found an answer (maybe my search-fu is bad). Each and every time i use a renpy.call_in_new_context() there is a transition, I would like to remove it, does any one know how to do it ? I don't know if I messed up somet...
by Doogy
Mon Dec 11, 2017 9:01 am
Forum: Ren'Py Questions and Announcements
Topic: Notify screen question : how to notify more than once
Replies: 2
Views: 1192

Notify screen question : how to notify more than once

Hi,
I am searching for a way to display more than one notify screen at the same time, like a stack of notify.
Does anyone have an idea how to do that ?
by Doogy
Fri Mar 14, 2014 10:00 am
Forum: Old Threads (– September 2014)
Topic: Art Commissions Open
Replies: 4
Views: 1304

Re: Art Commissions Open

Hello,
I went to your deviant arts and your drawings are very good :)

I have 2 questions about your pricing :
- How much would you take for different clothes on a character ?
- How much would you take for the same background with different lighting or weather ?
by Doogy
Mon Nov 25, 2013 11:03 am
Forum: Ren'Py Questions and Announcements
Topic: Screen and changing images
Replies: 2
Views: 617

Re: Screen and changing images

Thank you, it's exactly what i was lookig for.
by Doogy
Sun Nov 24, 2013 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen and changing images
Replies: 2
Views: 617

Screen and changing images

Hello, I have been searching all day for a way to change the character diplayed depending on a button in the screen language, so i finally decided to post here. $ owned_clothes = ["tuxedo","t-shirt","batman"] image hero batman = "hero_batman.png" image hero t-...
by Doogy
Thu Aug 27, 2009 5:09 pm
Forum: Skill Development
Topic: Character art - Pricing advice wanted! LINEART SAMPLE ADDED
Replies: 12
Views: 1960

Re: Character art - Pricing advice wanted! LINEART SAMPLE ADDED

I could be interested but i would like to know if you could draw back grounds and events too or only character ?
you can PM me if you like ;)

Your art is beautiful btw :)
by Doogy
Wed Aug 26, 2009 6:26 am
Forum: Ren'Py Questions and Announcements
Topic: Small ui problem, renpy doesn't work after ui.close
Replies: 1
Views: 579

Small ui problem, renpy doesn't work after ui.close

I try to create a global ui with a button to open a character sheet, but when i close the sheet renpy doesn't answer anymore... Here is my code : init python: show_button_game_menu = True def show_stat(): stop_show_stat=False while stop_show_stat==False: ui.frame( xpos=5, ypos=40, xanchor='left', ya...
by Doogy
Tue Aug 25, 2009 5:06 am
Forum: Creator Discussion
Topic: japanese suffix and way of talking
Replies: 5
Views: 991

Re: japanese suffix and way of talking

well mainly i won't set it in japan, but i will set it in an undescript country with a strong taste of anime-japan so... I want to create a daitng sim with the most random content possible so i need almost everything to be handled by objects, methods and function. for now i just want the day to day ...
by Doogy
Tue Aug 25, 2009 3:29 am
Forum: Creator Discussion
Topic: japanese suffix and way of talking
Replies: 5
Views: 991

japanese suffix and way of talking

Hello, I am currently working on a renpy game ( it must be the most common start here :D ) The suffix used by npc to address the mc will be added depending on two things : the relation between them and the personality of the npc. The coding won't be a pb here, but i would like your advice on the suf...
by Doogy
Mon Aug 24, 2009 2:20 am
Forum: Ren'Py Questions and Announcements
Topic: Fixed frame size
Replies: 2
Views: 2816

Re: Fixed frame size

Thx a lot :)