Search found 2489 matches

by Ocelot
Thu Sep 26, 2024 2:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Malware, infected Ren'Py files detected by Bitdefender.
Replies: 1
Views: 1295

Re: Malware, infected Ren'Py files detected by Bitdefender.

This is a false positive picked by a heuristics. Generally, any development tool can trigger false positives, so it is a good idea to turn off heuristics for anything dev relater, keeping only signature detection on. If I were to fuess, this particular detection happened since RenPy tries to access ...
by Ocelot
Thu Sep 26, 2024 12:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Timing of Audio with Transition [SOLVED]
Replies: 5
Views: 1680

Re: Timing of Audio with Transition

something with transition is a shorthand for with None # Make sure that everything before this line had executed something # do whatever that line supposed to be doing with transition # apply transition to scene elements changed since last interaction. Do not use this shortcut unless you want that ...
by Ocelot
Wed Sep 25, 2024 3:39 am
Forum: Ren'Py Questions and Announcements
Topic: Understanding renpy.jump() and renpy.call()
Replies: 4
Views: 1559

Re: Understanding renpy.jump() and renpy.call()

The trich is to look at documentation: Causes the current statement to end , and control to jump to the given label. This hints that it somehow interrupts current statement. How it does, quick source search shows that it uses the same mechanism for loops in python use to determine they run out of it...
by Ocelot
Thu Sep 19, 2024 3:18 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Game crashes when saving after calling scene
Replies: 2
Views: 826

Re: Game crashes when saving after calling scene

Judging from the error message, you are overwriting _ variable in global store. Which you should not do, as it is an integral function to RenPy functionality.
by Ocelot
Fri Sep 13, 2024 5:09 am
Forum: Ren'Py Questions and Announcements
Topic: Blocky Zoom
Replies: 3
Views: 699

Re: Blocky Zoom

You want neares neighbor filtering.
https://www.renpy.org/doc/html/transfor ... ty-nearest
by Ocelot
Tue Sep 10, 2024 3:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Question : class which I defined is not initialized when I re-start game from main menu. [Solved]
Replies: 9
Views: 1013

Re: Question : class which I defined is not initialized when I re-start game from main menu.

If you take it out from init block and it creates problems, you solve those problems. Usually dependent stuff either requires defaulting itself, or you need to restructure your code a little so it won't depend on mutable data at init time.
by Ocelot
Tue Sep 10, 2024 1:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Question : class which I defined is not initialized when I re-start game from main menu. [Solved]
Replies: 9
Views: 1013

Re: Question : class which I defined is not initialized when I re-start game from main menu.

Solution is to not declare variable in init python block. There is no need. Where you can use python block, you can use define and default instead.

Code: Select all

default level = 1
init python:
    import math
    [ . . . ]
by Ocelot
Tue Sep 10, 2024 12:45 am
Forum: Ren'Py Questions and Announcements
Topic: Question : class which I defined is not initialized when I re-start game from main menu. [Solved]
Replies: 9
Views: 1013

Re: Question : class which I defined is not initialized when I re-start game from main menu.

Because there is no need to. You told the game that you will not change neither player, not monster, so it does not handle those varaibles further (actually, level too, but it gets tracked due to backward compatibility.) define is for stuff that will never change. The define statement sets a single ...
by Ocelot
Fri Sep 06, 2024 1:38 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] True/False variables changing without prompt
Replies: 2
Views: 475

Re: True/False variables changing without prompt

Just to make sure that you have written your condition right: you want option to be visible when you did watch the TV and did check the sketchbook but you didn't check action figure?
by Ocelot
Tue Sep 03, 2024 5:52 am
Forum: Ren'Py Questions and Announcements
Topic: Hiding image on screen
Replies: 2
Views: 644

Re: Hiding image on screen

in the actual code I just use "show", since "scene" doesn't hide some other images. While scene might not hide images on other layers, show does not hide anything . In your case it just covers images with blac rectangle. This has a side effect of not being able to show those ima...
by Ocelot
Thu Aug 22, 2024 4:37 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Global Variables & Order of Execution
Replies: 1
Views: 452

Re: Global Variables & Order of Execution

https://www.renpy.org/doc/html/lifecycle.html

This should answer any questions about execution order.

In short: you can declare global variables wherever you want.
by Ocelot
Thu Aug 08, 2024 8:42 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Show variable changes in choice menu
Replies: 6
Views: 1145

Re: Show variable changes in choice menu

Use '\n' to force a line break:

Code: Select all

"Go for a stroll \n(Anna +1)" :
use text tags to control font size and color.