Search found 27 matches
- Tue May 23, 2023 9:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Unknown keyword arguments: side_image, two_window
- Replies: 7
- Views: 334
Re: Unknown keyword arguments: side_image, two_window
Can you state what you mean by "legacy Renpy"? Which version were you using before and which one are you using now? Could you also post the lines before and after that specific dialogue line? Sorry I should have explained it better, I have the latest Ren'Py version, I'm just working on a ...
- Tue May 23, 2023 9:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Unknown keyword arguments: side_image, two_window
- Replies: 7
- Views: 334
Re: Unknown keyword arguments: side_image, two_window
I assume it has something to do with side images so I removed my code relating to side images and the error still pops up. Any help? In addition: Likely it is due to the incompatibility of some functionality between the old and the new versions. Does this problem occur with any dialogue? What is th...
- Tue May 23, 2023 9:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Unknown keyword arguments: side_image, two_window
- Replies: 7
- Views: 334
Re: Unknown keyword arguments: side_image, two_window
You'll need to merge your old game's handing of the two_window and side_image parameters to the say screen into the new game. Alternatively, you can audit the new game for use of show_two_window and show_side_image, and remove them. Where would I find "show_two_window" and "show_side...
- Sat May 20, 2023 2:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Unknown keyword arguments: side_image, two_window
- Replies: 7
- Views: 334
Unknown keyword arguments: side_image, two_window
Been posting alot and I apologise if it may be seen as spam to some. I finally decided to move onto the latest Ren'Py system. I've been using legacy renpy since forever. (I just found it easier to use) I copied my entire game over to the new renpy game making certain to leave out the options and scr...
- Fri May 19, 2023 9:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to set choice menu width
- Replies: 1
- Views: 257
How to set choice menu width
Having a little issue here that I feel is probably staring me right in the face. How do you set the choice menu to be all the same size? https://i.imgur.com/FPVEJyf.jpg If you notice in image above, the menu boxes are all different sizes adjusting to the length of text. Is it possible to just set th...
- Mon May 01, 2023 9:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there an easy way define ALL images in a folder?
- Replies: 4
- Views: 653
Re: Is there an easy way define ALL images in a folder?
From Ocelot's link: The image directory is named "images", and is placed under the game directory. When a file with the .jpg or .png extension is placed underneath this directory, the extension is stripped, the rest of the filename is forced to lowercase , and the resulting filename is us...
- Mon May 01, 2023 8:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there an easy way define ALL images in a folder?
- Replies: 4
- Views: 653
Re: Is there an easy way define ALL images in a folder?
Your images are alredy defined for you: https://www.renpy.org/doc/html/displaying_images.html#images-directory Sorry I don't know what you mean? I've put the images in the folder, I know that I can define the images by actually writing out image House32 = "Houses/House32.jpg" I'm asking i...
- Mon May 01, 2023 8:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there an easy way define ALL images in a folder?
- Replies: 4
- Views: 653
Is there an easy way define ALL images in a folder?
My project has a ridiculous number of images, no idea why I never asked this question before but there must be some way to define all images quickly? For example within my games image folder, I have a folder called Houses. images/Houses. Within the Houses folder there are about 80 house images that ...
- Tue Nov 24, 2020 10:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: People need to start adding images or demos in Ren'Py Cookbooks
- Replies: 4
- Views: 596
Re: People need to start adding images or demos in Ren'Py Cookbooks
Of course but as a general thing, I do feel that it's easier to learn when you know how something was intended to run. I found the Ren'Py cookbook directly and went through the links. About a large majority of them are just plain code. I'll give you an example. I found a project yesterday which fro...
- Mon Nov 23, 2020 8:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: People need to start adding images or demos in Ren'Py Cookbooks
- Replies: 4
- Views: 596
People need to start adding images or demos in Ren'Py Cookbooks
This isn't meant to be negative, just a thing I've observed. I learn by example and there are dozens of amazing resources on this site. The problem is however, sometimes you will click a thread that has nothing but lines of code or sometimes a zip file with the game's files but not the game. For the...
- Thu Nov 12, 2020 10:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make an active background?
- Replies: 2
- Views: 429
How to make an active background?
I have always wondered how this is done.
For example, a scene where you can see a fireplace in the background with moving fire and an imagemap over it.
How is this done? Thanks!
For example, a scene where you can see a fireplace in the background with moving fire and an imagemap over it.
How is this done? Thanks!
- Sun Aug 09, 2020 7:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Call screen at any time in game
- Replies: 1
- Views: 308
Call screen at any time in game
Hey guys since i've been using renpy for years i've always had a problem that I couldn't get over. At my current ability i'm able to call screens and close them. My issue is how to call a screen at any point in the game i.e dialogues, menu choices etc and then close back to the EXACT point that I op...
- Sun Apr 19, 2020 5:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I get some help with this please? TYPE ERROR
- Replies: 11
- Views: 690
Re: Can I get some help with this please? TYPE ERROR
You forgot the brackets on the Return action in navigation screen. textbutton _("Return") action Return I had this same error a couple days ago, took me a while to figure out what was wrong. You are a live saver man! That solved my problem :D Thanks so much And thanks a ton to the others ...
- Sun Apr 19, 2020 4:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I get some help with this please? TYPE ERROR
- Replies: 11
- Views: 690
Re: Can I get some help with this please? TYPE ERROR
The problem occurs when you hover over the menu options at the bottom right.rayminator wrote: ↑Sun Apr 19, 2020 3:48 pm it best to share that also
but try to change clicked to actionCode: Select all
hotspot (564, 706, 726, 291) clicked Start()
- Sun Apr 19, 2020 3:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I get some help with this please? TYPE ERROR
- Replies: 11
- Views: 690
Re: Can I get some help with this please? TYPE ERROR
are you using somebody else code by chance? which file did you edit last before this error showed up? can you share your screens.rpy? Here is my Screens.rpy code: # This file is in the public domain. Feel free to modify it as a basis # for your own screens. # Note that many of these screens may be ...