Search found 184 matches

by NialGrenville
Sun Jan 08, 2017 3:33 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Dynamic Updating Maps/Algorithims
Replies: 2
Views: 221

Re: Dynamic Updating

Usually it is done by representing locations as graph vertices which are connected by edges with weight equals to time cost. When you want to travel from X to Y, you run a shortest path algorithm on that graph. A way to get rid of pathfinding algorithm (as it is pretty complex piece of code, althou...
by NialGrenville
Sun Jan 08, 2017 1:23 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Dynamic Updating Maps/Algorithims
Replies: 2
Views: 221

[SOLVED]Dynamic Updating Maps/Algorithims

Travel back in 2008. When The games of ScriptWelder were coming out. Most preferably his Don't Escape series. Even more preferably, his Don't Escape 2 . Where you had a travel map, and depending on where you were the locations would cost less time than it would if you were farther away. I seem to ha...
by NialGrenville
Sat Jan 07, 2017 2:21 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]2 Conditionals in same ConditionSwitch
Replies: 15
Views: 822

Re: 2 Conditionals in same ConditionSwitch

johandark wrote: Because the Conditional jump is

Code: Select all

$ jump = True
Oh if that's the case. It's because you're using Ren instead of Py in a Py command. You'd use renpy.jump()

Since that's the way Ren weaves with Py
by NialGrenville
Sat Jan 07, 2017 1:48 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]2 Conditionals in same ConditionSwitch
Replies: 15
Views: 822

Re: 2 Conditionals in same ConditionSwitch

Couldn't you use an if/else statement? Because you must satisfy 1 of two conditions.

(Just realized it was for photos, but I don't change anything.)

Yes you can! refer to: ocelot.
by NialGrenville
Sat Jan 07, 2017 1:16 pm
Forum: I am an Artist
Topic: [OPEN 24/7] johhans' sprites, CGs and more
Replies: 20
Views: 4907

Re: Sprites, CGs, character design - johhans

I'm just going to leave this compliment here.

Your art is probably one of my favorite styles! The regal feel, and the rugged shading, with only light simplification. Absolutely gorgeous work!
Keep up this great work! You're bound to make a pretty penny for that pretty art!
by NialGrenville
Fri Jan 06, 2017 11:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Process of making a visual novel?
Replies: 5
Views: 625

Re: Process of making a visual novel?

No need to ask forgiveness. Long posts are appraised as high as possible here at Lemma Soft! To answer your question. As I am also doing all the things you are. I think it's best to stick with what you know. If you don't know coding, try and learn. If you're in a rut and don't want to learn. We have...
by NialGrenville
Thu Jan 05, 2017 12:28 pm
Forum: Personal Art Threads
Topic: K's Sketchbook [Feedbacks/Suggestions/Requests welcome~]
Replies: 14
Views: 1480

Re: K's Art Thread (Sort of.)

I like how 2/3 of your gals are gravity defying. :lol: In all seriousness, the style reminds me of Kingdom Hearts. (Which I have a love-hate relationship with) It has lots of flow, looks real natural, an a little over simplified. Which can work really well with quite a few VN's, and 2D fighters (Bla...
by NialGrenville
Fri Dec 23, 2016 5:39 am
Forum: Asset Creation: Writing
Topic: Critique Wanted
Replies: 7
Views: 765

Re: Critique Wanted

I cannot say more than what has been said here today, and yesterday. I would have plastered the same thing Lesleigh did within my response. So I have no new information, but I do have a quote from the great Ernest Hemingway. The first draft of anything is shit. ~ Ernest Hemingway also, for future re...
by NialGrenville
Wed Dec 14, 2016 11:21 pm
Forum: Completed Games
Topic: Attack Helicopter Date Simulator
Replies: 7
Views: 2368

Re: Attack Helicopter Date Simulator

I have been searching for so long! What a beautiful experience for an A-27 like me!

This deserves a medal. Maybe a popular game YouTuber will play it. May the 550mm shells forever be loaded in your guns!
by NialGrenville
Mon Nov 28, 2016 10:59 pm
Forum: Personal Art Threads
Topic: Mell's Sketch Thread [Requests: CLOSED]
Replies: 81
Views: 7504

Re: Mell's Sketch Thread [Requests: OPEN]

Good game, would ask for chibi if I had the chance. Alas, I must wait for commissions. I think your blooms work well with your chibis. They seem to fit, eh, acutely :wink: (good pun... Second thought. Pretty bad)

That would definitely be my first order!
by NialGrenville
Fri Nov 18, 2016 10:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help with Image Buttons! Am I doing something wrong?
Replies: 3
Views: 573

Re: Need help with Image Buttons! Am I doing something wrong

You'll want to use Imagemaps instead!

Imagebuttons are attached to the image, not to an object in an image. Like you want.
by NialGrenville
Wed Nov 16, 2016 6:10 pm
Forum: General Discussion
Topic: Why are you making your current visual novel?
Replies: 86
Views: 8686

Re: Why are you making your current visual novel?

Lots of sleepless nights. The burning desire for a person in my life. The condition of human compassion. The list goes on, but I'll say that much.
by NialGrenville
Tue Nov 15, 2016 10:30 am
Forum: Creator Discussion
Topic: Font change mid game
Replies: 1
Views: 410

Re: Font change mid game

Check this out! Press ctrl+F and type Font, or font

It's a little time consuming, but well worth the work. If used effectively!
by NialGrenville
Mon Nov 14, 2016 10:23 pm
Forum: Asset Creation: Art
Topic: Complex Anatomy
Replies: 20
Views: 2696

Re: Complex Anatomy

Finally after all this practice. Granted it was 29% anatomy, and 71% suggestion. SHEEEP.png I still have a bunch to do. Which is why the construction lines are still present. This was my first digital drawing after I drew a bunch on paper. Which I'll be posting in the near future, when my scanner ha...
by NialGrenville
Mon Nov 14, 2016 4:39 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Im stuck with one line in battle engine
Replies: 10
Views: 691

Re: [SOLVED] Im stuck with one line in battle engine

You're doing just fine!

You can use bob as a var within the list now. So he is saved within the list as the object, Player.