Search found 184 matches
- Sun Jan 08, 2017 3:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Dynamic Updating Maps/Algorithims
- Replies: 2
- Views: 395
Re: Dynamic Updating
Usually it is done by representing locations as graph vertices which are connected by edges with weight equals to time cost. When you want to travel from X to Y, you run a shortest path algorithm on that graph. A way to get rid of pathfinding algorithm (as it is pretty complex piece of code, althou...
- Sun Jan 08, 2017 1:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Dynamic Updating Maps/Algorithims
- Replies: 2
- Views: 395
[SOLVED]Dynamic Updating Maps/Algorithims
Travel back in 2008. When The games of ScriptWelder were coming out. Most preferably his Don't Escape series. Even more preferably, his Don't Escape 2 . Where you had a travel map, and depending on where you were the locations would cost less time than it would if you were farther away. I seem to ha...
- Sat Jan 07, 2017 2:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]2 Conditionals in same ConditionSwitch
- Replies: 15
- Views: 1514
Re: 2 Conditionals in same ConditionSwitch
Oh if that's the case. It's because you're using Ren instead of Py in a Py command. You'd use renpy.jump()johandark wrote: Because the Conditional jump is
Code: Select all
$ jump = True
Since that's the way Ren weaves with Py
- Sat Jan 07, 2017 1:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]2 Conditionals in same ConditionSwitch
- Replies: 15
- Views: 1514
Re: 2 Conditionals in same ConditionSwitch
Couldn't you use an if/else statement? Because you must satisfy 1 of two conditions.
(Just realized it was for photos, but I don't change anything.)
Yes you can! refer to: ocelot.
(Just realized it was for photos, but I don't change anything.)
Yes you can! refer to: ocelot.
- Sat Jan 07, 2017 1:16 pm
- Forum: I am an Artist
- Topic: [OPEN 24/7] johhans' sprites, CGs and more
- Replies: 20
- Views: 6566
Re: Sprites, CGs, character design - johhans
I'm just going to leave this compliment here.
Your art is probably one of my favorite styles! The regal feel, and the rugged shading, with only light simplification. Absolutely gorgeous work!
Keep up this great work! You're bound to make a pretty penny for that pretty art!
Your art is probably one of my favorite styles! The regal feel, and the rugged shading, with only light simplification. Absolutely gorgeous work!
Keep up this great work! You're bound to make a pretty penny for that pretty art!
- Fri Jan 06, 2017 11:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Process of making a visual novel?
- Replies: 5
- Views: 1144
Re: Process of making a visual novel?
No need to ask forgiveness. Long posts are appraised as high as possible here at Lemma Soft! To answer your question. As I am also doing all the things you are. I think it's best to stick with what you know. If you don't know coding, try and learn. If you're in a rut and don't want to learn. We have...
- Thu Jan 05, 2017 12:28 pm
- Forum: Personal Art Threads
- Topic: K's Sketchbook [Feedbacks/Suggestions/Requests welcome~]
- Replies: 14
- Views: 2327
Re: K's Art Thread (Sort of.)
I like how 2/3 of your gals are gravity defying. :lol: In all seriousness, the style reminds me of Kingdom Hearts. (Which I have a love-hate relationship with) It has lots of flow, looks real natural, an a little over simplified. Which can work really well with quite a few VN's, and 2D fighters (Bla...
- Fri Dec 23, 2016 5:39 am
- Forum: Asset Creation: Writing
- Topic: Critique Wanted
- Replies: 7
- Views: 1218
Re: Critique Wanted
I cannot say more than what has been said here today, and yesterday. I would have plastered the same thing Lesleigh did within my response. So I have no new information, but I do have a quote from the great Ernest Hemingway. The first draft of anything is shit. ~ Ernest Hemingway also, for future re...
- Wed Dec 14, 2016 11:21 pm
- Forum: Completed Games
- Topic: Attack Helicopter Date Simulator
- Replies: 7
- Views: 2990
Re: Attack Helicopter Date Simulator
I have been searching for so long! What a beautiful experience for an A-27 like me!
This deserves a medal. Maybe a popular game YouTuber will play it. May the 550mm shells forever be loaded in your guns!
This deserves a medal. Maybe a popular game YouTuber will play it. May the 550mm shells forever be loaded in your guns!
- Mon Nov 28, 2016 10:59 pm
- Forum: Personal Art Threads
- Topic: Mell's Sketch Thread [Requests: CLOSED]
- Replies: 81
- Views: 14453
Re: Mell's Sketch Thread [Requests: OPEN]
Good game, would ask for chibi if I had the chance. Alas, I must wait for commissions. I think your blooms work well with your chibis. They seem to fit, eh, acutely (good pun... Second thought. Pretty bad)
That would definitely be my first order!
That would definitely be my first order!
- Fri Nov 18, 2016 10:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need help with Image Buttons! Am I doing something wrong?
- Replies: 3
- Views: 790
Re: Need help with Image Buttons! Am I doing something wrong
You'll want to use Imagemaps instead!
Imagebuttons are attached to the image, not to an object in an image. Like you want.
Imagebuttons are attached to the image, not to an object in an image. Like you want.
- Wed Nov 16, 2016 6:10 pm
- Forum: General Discussion
- Topic: Why are you making your current visual novel?
- Replies: 86
- Views: 14357
Re: Why are you making your current visual novel?
Lots of sleepless nights. The burning desire for a person in my life. The condition of human compassion. The list goes on, but I'll say that much.
- Tue Nov 15, 2016 10:30 am
- Forum: Creator Discussion
- Topic: Font change mid game
- Replies: 1
- Views: 723
Re: Font change mid game
Check this out! Press ctrl+F and type Font, or font
It's a little time consuming, but well worth the work. If used effectively!
It's a little time consuming, but well worth the work. If used effectively!
- Mon Nov 14, 2016 10:23 pm
- Forum: Asset Creation: Art
- Topic: Complex Anatomy
- Replies: 20
- Views: 4399
Re: Complex Anatomy
Finally after all this practice. Granted it was 29% anatomy, and 71% suggestion. SHEEEP.png I still have a bunch to do. Which is why the construction lines are still present. This was my first digital drawing after I drew a bunch on paper. Which I'll be posting in the near future, when my scanner ha...
- Mon Nov 14, 2016 4:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Im stuck with one line in battle engine
- Replies: 10
- Views: 1175
Re: [SOLVED] Im stuck with one line in battle engine
You're doing just fine!
You can use bob as a var within the list now. So he is saved within the list as the object, Player.
You can use bob as a var within the list now. So he is saved within the list as the object, Player.