Search found 368 matches

by SypherZent
Thu Apr 06, 2023 3:33 pm
Forum: Works in Progress
Topic: Imaginal Voyages [Anthology][Sci-fi][Psychological]
Replies: 1
Views: 1046

Imaginal Voyages [Anthology][Sci-fi][Psychological]

Experience the depths of emotion and the twisted psychology of the flawed human condition. Encounter futuristic technology and the cosmic horrors of space travel. Examine the differences between man and machine. https://media.discordapp.net/attachments/1064378247950901269/1093609548637544531/Ep1_Pr...
by SypherZent
Sun Mar 26, 2023 12:14 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] id "who" and id "what" overriding custom styles
Replies: 3
Views: 2547

[Solved] id "who" and id "what" overriding custom styles

The "say" screen requires that text what and text who both contain the "id" parameter. However, I have found that if I try to change the font, color, etc. within the "text" parameter inside the say screen itself, the "id" parameter overrides all of my settings...
by SypherZent
Thu Mar 16, 2023 3:54 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Steam Cloud Directories for MacOS and Linux?
Replies: 2
Views: 738

Re: [Solved] Steam Cloud Directories for MacOS and Linux?

Thank you, Zetsubou! Based on your information and the information in options.rpy I was able to set everything up.
by SypherZent
Sun Mar 12, 2023 3:23 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Steam Cloud Directories for MacOS and Linux?
Replies: 2
Views: 738

[Solved] Steam Cloud Directories for MacOS and Linux?

Hi, I'm looking for someone who can help me with the directories for Cloud integration on Steam. I have a functional example for Windows: Format is Root -- Subdirectory WinAppDataRoaming -- RenPy/(Game Name) App Install Directory -- (Build Name)/game/saves ^ These settings work for Windows OS in ord...
by SypherZent
Mon Feb 27, 2023 7:10 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Screen Action for Left Click
Replies: 6
Views: 672

Re: [Solved] Screen Action for Left Click

Thanks Alex, I thought about doing it based on positions like you mentioned. It would have been a last resort, but since it would take longer to code that I was looking for a simpler solution. It makes sense that there is no left click action for the reason you mentioned, too. That clarifies things....
by SypherZent
Fri Feb 24, 2023 7:25 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Screen Action for Left Click
Replies: 6
Views: 672

Re: Screen Action for Left Click

Ren'Py natively has "button_select" keybind on both mouseup_1 and pad_a_press. However, using pad_a_press is not causing a left-click at mouse coordinates . Using pad_a_press is activating the first button on the screen. If basic Ren'Py documentation worked, I would not be on these forums ...
by SypherZent
Wed Feb 22, 2023 8:33 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Screen Action for Left Click
Replies: 6
Views: 672

Re: Screen Action for Left Click

This is a Point & Click segment of gameplay. It has hidden buttons throughout the screen. So, I don't need a button. I need to map a Screen Action to the A button on gamepad. key "pad_a_press" action ??? ^ Like this. I just can't find any Screen Actions in the Ren'Py documentation that...
by SypherZent
Wed Feb 22, 2023 5:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Screen Action for Left Click
Replies: 6
Views: 672

[Solved] Screen Action for Left Click

Hi, I have a Point & Click segment in the game I am developing. The Controller functions to move the mouse cursor. I just need to make "pad_a_press" function exactly as a left click, so no matter where the cursor is on the screen, pressing the A button on Gamepad (and possibly other ke...
by SypherZent
Sat Jan 28, 2023 10:58 am
Forum: I am a Programmer, Director, or Other
Topic: The Ren'Py Samurai - Development, Directing, & More
Replies: 5
Views: 2665

Re: The Ren'Py Samurai - Development, Directing, & More

Currently have a slot for 1 client, DM me or contact via email for inquiries!
by SypherZent
Wed Jan 18, 2023 8:45 pm
Forum: We are offering Paid Work
Topic: [CLOSED] GOG achievements implementation
Replies: 4
Views: 1089

Re: [PAID] GOG achievements implementation

I imagine, like Steam, that the achievements would have to be created server-side (on their website or developer portal) before the Wrapper would work properly. I looked through the documentation you posted. That's a different coding language from Python. However, it might be possible for someone wi...
by SypherZent
Tue Jan 17, 2023 2:06 pm
Forum: We are offering Paid Work
Topic: [CLOSED] GOG achievements implementation
Replies: 4
Views: 1089

Re: [PAID] GOG achievements implementation

Hi, It seems that GOG has a Steam SDK Wrapper which is capable of taking Steam API code from your game, and translating it for GOG. If it works as advertised, then you simply need to program and set your achievements the way you would do it for Steam, and then add the Steam SDK Wrapper offered by GO...
by SypherZent
Thu Jan 05, 2023 8:44 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Need Help with New Context (Advanced)
Replies: 5
Views: 476

Re: [SOLVED] Need Help with New Context (Advanced)

Thanks, I'll keep this in mind for debugging in the future!
by SypherZent
Thu Jan 05, 2023 11:03 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Need Help with New Context (Advanced)
Replies: 5
Views: 476

Re: Need Help with New Context (Advanced)

Thanks again, _ticlock_! Calling the new context from a screen action solved the problem.
by SypherZent
Wed Jan 04, 2023 7:39 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Need Help with New Context (Advanced)
Replies: 5
Views: 476

Re: Need Help with New Context (Advanced)

I'm using Return() from inside the screen, which leads back to the "inventory_analysis" label (since the screen was Called from the label). Using return at the end of the "inventory_analysis" label doesn't do anything at all. It just hangs after that. It leaves the BG / sprites t...