Search found 368 matches
- Thu Apr 06, 2023 3:33 pm
- Forum: Works in Progress
- Topic: Imaginal Voyages [Anthology][Sci-fi][Psychological]
- Replies: 1
- Views: 1046
Imaginal Voyages [Anthology][Sci-fi][Psychological]
Experience the depths of emotion and the twisted psychology of the flawed human condition. Encounter futuristic technology and the cosmic horrors of space travel. Examine the differences between man and machine. https://media.discordapp.net/attachments/1064378247950901269/1093609548637544531/Ep1_Pr...
- Wed Apr 05, 2023 1:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] id "who" and id "what" overriding custom styles
- Replies: 3
- Views: 2547
Re: id "who" and id "what" overriding custom styles
Thank you, Ocelot, that helps.
- Sun Mar 26, 2023 12:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] id "who" and id "what" overriding custom styles
- Replies: 3
- Views: 2547
[Solved] id "who" and id "what" overriding custom styles
The "say" screen requires that text what and text who both contain the "id" parameter. However, I have found that if I try to change the font, color, etc. within the "text" parameter inside the say screen itself, the "id" parameter overrides all of my settings...
- Thu Mar 16, 2023 3:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Steam Cloud Directories for MacOS and Linux?
- Replies: 2
- Views: 738
Re: [Solved] Steam Cloud Directories for MacOS and Linux?
Thank you, Zetsubou! Based on your information and the information in options.rpy I was able to set everything up.
- Sun Mar 12, 2023 3:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Steam Cloud Directories for MacOS and Linux?
- Replies: 2
- Views: 738
[Solved] Steam Cloud Directories for MacOS and Linux?
Hi, I'm looking for someone who can help me with the directories for Cloud integration on Steam. I have a functional example for Windows: Format is Root -- Subdirectory WinAppDataRoaming -- RenPy/(Game Name) App Install Directory -- (Build Name)/game/saves ^ These settings work for Windows OS in ord...
- Mon Feb 27, 2023 7:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Screen Action for Left Click
- Replies: 6
- Views: 672
Re: [Solved] Screen Action for Left Click
Thanks Alex, I thought about doing it based on positions like you mentioned. It would have been a last resort, but since it would take longer to code that I was looking for a simpler solution. It makes sense that there is no left click action for the reason you mentioned, too. That clarifies things....
- Fri Feb 24, 2023 7:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Screen Action for Left Click
- Replies: 6
- Views: 672
Re: Screen Action for Left Click
Ren'Py natively has "button_select" keybind on both mouseup_1 and pad_a_press. However, using pad_a_press is not causing a left-click at mouse coordinates . Using pad_a_press is activating the first button on the screen. If basic Ren'Py documentation worked, I would not be on these forums ...
- Wed Feb 22, 2023 8:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Screen Action for Left Click
- Replies: 6
- Views: 672
Re: Screen Action for Left Click
This is a Point & Click segment of gameplay. It has hidden buttons throughout the screen. So, I don't need a button. I need to map a Screen Action to the A button on gamepad. key "pad_a_press" action ??? ^ Like this. I just can't find any Screen Actions in the Ren'Py documentation that...
- Wed Feb 22, 2023 5:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Screen Action for Left Click
- Replies: 6
- Views: 672
[Solved] Screen Action for Left Click
Hi, I have a Point & Click segment in the game I am developing. The Controller functions to move the mouse cursor. I just need to make "pad_a_press" function exactly as a left click, so no matter where the cursor is on the screen, pressing the A button on Gamepad (and possibly other ke...
- Sat Jan 28, 2023 10:58 am
- Forum: I am a Programmer, Director, or Other
- Topic: The Ren'Py Samurai - Development, Directing, & More
- Replies: 5
- Views: 2665
Re: The Ren'Py Samurai - Development, Directing, & More
Currently have a slot for 1 client, DM me or contact via email for inquiries!
- Wed Jan 18, 2023 8:45 pm
- Forum: We are offering Paid Work
- Topic: [CLOSED] GOG achievements implementation
- Replies: 4
- Views: 1089
Re: [PAID] GOG achievements implementation
I imagine, like Steam, that the achievements would have to be created server-side (on their website or developer portal) before the Wrapper would work properly. I looked through the documentation you posted. That's a different coding language from Python. However, it might be possible for someone wi...
- Tue Jan 17, 2023 2:06 pm
- Forum: We are offering Paid Work
- Topic: [CLOSED] GOG achievements implementation
- Replies: 4
- Views: 1089
Re: [PAID] GOG achievements implementation
Hi, It seems that GOG has a Steam SDK Wrapper which is capable of taking Steam API code from your game, and translating it for GOG. If it works as advertised, then you simply need to program and set your achievements the way you would do it for Steam, and then add the Steam SDK Wrapper offered by GO...
- Thu Jan 05, 2023 8:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Need Help with New Context (Advanced)
- Replies: 5
- Views: 476
Re: [SOLVED] Need Help with New Context (Advanced)
Thanks, I'll keep this in mind for debugging in the future!
- Thu Jan 05, 2023 11:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Need Help with New Context (Advanced)
- Replies: 5
- Views: 476
Re: Need Help with New Context (Advanced)
Thanks again, _ticlock_! Calling the new context from a screen action solved the problem.
- Wed Jan 04, 2023 7:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Need Help with New Context (Advanced)
- Replies: 5
- Views: 476
Re: Need Help with New Context (Advanced)
I'm using Return() from inside the screen, which leads back to the "inventory_analysis" label (since the screen was Called from the label). Using return at the end of the "inventory_analysis" label doesn't do anything at all. It just hangs after that. It leaves the BG / sprites t...