Search found 235 matches

by SypherZent
Wed May 08, 2019 2:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Manually Closing a Context/Interaction
Replies: 1
Views: 121

Re: Manually Closing a Context/Interaction

Thus far, the workaround I added has been working flawlessly. However, I'd still like to know if there are any other internal variables (Ren'Py source code) associated with game context, so I can appropriate reset them. This is to prevent long-term issues that may be unforeseen. If there are any oth...
by SypherZent
Tue Apr 30, 2019 5:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Showing a portrait at a fixed screen coordinate?
Replies: 4
Views: 109

Re: Showing a portrait at a fixed screen coordinate?

Try: show the_img at Position(xpos = 0.5) with moveinleft To move it while already displayed, call again with different xpos: show the_img at Position(xpos = 0.2) with moveoutleft And replace the_img with your actual image variable. image the_img = "<image directory here>" To make them go off-screen...
by SypherZent
Tue Apr 30, 2019 4:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Manually Closing a Context/Interaction
Replies: 1
Views: 121

Manually Closing a Context/Interaction

So, I couldn't find any info on this. I'm using custom Python for combat in my game, and I hide the SpriteManager after every battle. However, when I call renpy.context_nesting_level, it increases by one after every stage. Looking into Ren'Py's source code, I found this: context = renpy.game.context...
by SypherZent
Mon Apr 29, 2019 12:33 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Building Android App - Not Enough Java VM
Replies: 7
Views: 98

Re: Building Android App - Not Enough Java VM

Solved Okay, figured it out. Though the game is quite optimized, Ren'Py launcher runs everything in the "Project/game/**" folders. However, the build takes everything in the "Project/**" folders. I have this bad habit of including all of my GIMP files, and original assets, in the Project folder. So...
by SypherZent
Mon Apr 29, 2019 1:43 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Building Android App - Not Enough Java VM
Replies: 7
Views: 98

Re: Building Android App - Not Enough Java VM

Oh, if Ren'Py uses the 64-bit then that's a huge plus. Hopefully it's just an installation mix-up on my end, since I have both 32-bit and 64-bit on the machine. Seems I installed both of them last year. I'll post again tomorrow in case I find a solution, or at least with more details if I am still s...
by SypherZent
Mon Apr 29, 2019 12:18 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Building Android App - Not Enough Java VM
Replies: 7
Views: 98

Re: Building Android App - Not Enough Java VM

The artwork isn't very large at all. I have spritesheets with 158x193 sized sprites, and everything is designed for 1280x720 resolution. I just updated Ren'Py to the latest version today, tested the game with the update. Less than 20MB of art (~15MB). Oddly, after failing to build the game, Ren'Py n...
by SypherZent
Mon Apr 29, 2019 12:00 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Building Android App - Not Enough Java VM
Replies: 7
Views: 98

Re: Building Android App - Not Enough Java VM

This isn't storage memory, it is RAM. The game's filesize is less than 100 MB. This is just the RAM usage during the process of building the Android application. Others have stated (I think I saw it on stackoverflow, would have to find the reference) that theirs have taken over 2GB to print a 30 MB ...
by SypherZent
Sun Apr 28, 2019 11:51 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Building Android App - Not Enough Java VM
Replies: 7
Views: 98

(Solved) Building Android App - Not Enough Java VM

I was trying to build an Android application, and I got an initial error stating: "Could not reserve enough space for 3145728KB object heap" After some research, I realized that this is too much memory for 32-bit (apparently, theoretical limit is 4GB, but the OS uses part of that). I'd like to use 6...
by SypherZent
Sat Apr 20, 2019 8:39 am
Forum: We are offering Paid Work
Topic: PAID DEVELOPMENT OFFER - Live2d on RenPy
Replies: 2
Views: 325

Re: PAID DEVELOPMENT OFFER - Live2d on RenPy

Does the license agreement for Live2D allow such integration? You know, you can easily workaround your limitation by exporting spritesheets and using Ren'Py to preload and frame-crop the spritesheets. The most time consuming aspect of this method would be determined by how easy it is to export a spr...
by SypherZent
Thu Apr 18, 2019 3:00 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Preloading Cropped Images
Replies: 0
Views: 56

(Solved) Preloading Cropped Images

Is it possible to preload cropped images? I use large spritesheets and crop frames with Python. However, the sprite always lags on the very first playback, since it hasn't preloaded the cropped frames. I tried using renpy.predict on every frame, but that did not work. Once the animation has run the ...
by SypherZent
Wed Feb 27, 2019 12:12 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Easy way to add multiple splashscreens before Game Menu on startup?
Replies: 5
Views: 284

Re: (Solved) Easy way to add multiple splashscreens before Game Menu on startup?

Nice to know! Aiming to release on PC first, and how to add splashscreen for PC was a total mystery to me.
To keep it simple, I'll guess I'll just omit the splashscreen label for mobile release, and include the same info in the loading splashscreen.

Thanks again for the info. ^^
by SypherZent
Tue Feb 26, 2019 10:19 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Easy way to add multiple splashscreens before Game Menu on startup?
Replies: 5
Views: 284

Re: Easy way to add multiple splashscreens before Game Menu on startup?

Hah, I laughed at the Apple store and Google Play distinction!

Thank you very much for the help, Imperf3kt and isobellesophia.
This is exactly what I needed!

And the note regarding Apple store and Google Play is very helpful too, thank you. ^^
by SypherZent
Tue Feb 26, 2019 10:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.2.0 Prereleased
Replies: 15
Views: 1355

Re: Ren'Py 7.1.4 Prereleased

Ahh, alright. Thanks for clarification Imperf3kt. ^^
by SypherZent
Tue Feb 26, 2019 5:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 7.2.0 Prereleased
Replies: 15
Views: 1355

Re: Ren'Py 7.1.4 Prereleased

It's possible to display a non-looping Movie displayable, and to have a movie display a static image before the first frame renders.
Sorry for my confusion, but what does the 'first frame renders' imply?
by SypherZent
Tue Feb 26, 2019 5:37 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Easy way to add multiple splashscreens before Game Menu on startup?
Replies: 5
Views: 284

(Solved) Easy way to add multiple splashscreens before Game Menu on startup?

Is there an easy way to define several splashscreens before the Game Menu appears, when user boots the game? I've seen the settings for Android splashscreen and tested, but I'm looking for something a bit more dynamic (where I can add multiple screens if I desire, and also animated images or movie f...