Search found 330 matches
- Sun Aug 14, 2022 12:36 am
- Forum: I am a Musician, Sound Editor, or Video Editor
- Topic: KotoriMWorks's Professional Video Editing Services (Updated on 3/21/22) [OPEN]
- Replies: 40
- Views: 12432
Re: KotoriMWorks's Professional Video Editing Services (Updated on 3/21/22) [OPEN]
Excellent work! Was a pleasure working with Kotori. She offers great services. Recommended. ^^
- Sat Aug 21, 2021 9:32 am
- Forum: We are offering Paid Work
- Topic: [CLOSED][Paid] Seeking writer for fantasy epic Visual Novel / RPG
- Replies: 0
- Views: 920
[CLOSED][Paid] Seeking writer for fantasy epic Visual Novel / RPG
EtherRealm Games is seeking a new writer for fantasy epic Visual Novel / RPG. The prologue/demo for the story has already been written, so you will have to become acquainted with the existing characters, their psychological profiles, and the plot. This story is part 1 of a trilogy of games and the g...
- Tue Aug 03, 2021 1:05 pm
- Forum: Development of Ren'Py
- Topic: Controller Bug Regarding Viewport Wheeling
- Replies: 1
- Views: 2610
Controller Bug Regarding Viewport Wheeling
config.pad_bindings['repeat_pad_righty_neg'].append('viewport_wheelup') config.pad_bindings['repeat_pad_righty_pos'].append('viewport_wheeldown') config.pad_bindings['repeat_pad_righty_neg'].append('viewport_up') config.pad_bindings['repeat_pad_righty_pos'].append('viewport_down') config.pad_bindin...
- Sat Jul 17, 2021 2:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED) How to change locked image text color in Gallery?
- Replies: 1
- Views: 607
Re: How to change locked image text color in Gallery?
I found the color. It's shared with the in-game dialogue text: gui.text_color, which was near-black so it could hardly be seen in the gallery.
Why does the gallery use the same text color as the dialogue in game? Who knows.
Anyway, solved my own problem (again). Hope it helps someone else.
Why does the gallery use the same text color as the dialogue in game? Who knows.
Anyway, solved my own problem (again). Hope it helps someone else.
- Sat Jul 17, 2021 1:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED) How to change locked image text color in Gallery?
- Replies: 1
- Views: 607
(SOLVED) How to change locked image text color in Gallery?
This code is from renpy/common/00gallery.rpy: screen _gallery: if locked: add "#000" text _("Image [index] of [count] locked.") align (0.5, 0.5) else: for d in displayables: add d How do I change the color of this text that says "Image [index] of [count] locked"?? Currently, the text is showing up b...
- Wed Jul 14, 2021 5:24 pm
- Forum: Development of Ren'Py
- Topic: Bug? Ren'py Movie doesn't work with mask movies
- Replies: 1
- Views: 2855
Re: Bug? Ren'py Movie doesn't work with mask movies
Found the issue. Had to remove the fps and size parameters. Works when not using those.
Hope the info helps.
Hope the info helps.
- Wed Jul 14, 2021 5:20 pm
- Forum: Development of Ren'Py
- Topic: Bug? Ren'py Movie doesn't work with mask movies
- Replies: 1
- Views: 2855
Bug? Ren'py Movie doesn't work with mask movies
I created two movies, one of them is an alpha mask movie, just like it explains in this post: https://lemmasoft.renai.us/forums/viewtopic.php?t=36951 And here is how I defined the movie: image test_movie = Movie(fps=24, size=(1920,1080), loop=True, play="movies/particles.webm", mask="movies/particle...
- Wed Jul 14, 2021 5:17 pm
- Forum: Development of Ren'Py
- Topic: [Bug] Remapping certain keys doesn't have the correct functionality
- Replies: 2
- Views: 4100
Re: [Bug] Remapping certain keys doesn't have the correct functionality
Hi, sorry for late reply. Thank you! I'll give this a try next week once I'm working again. ^^
Edit: This works perfectly, thank you again for the suggestion, strayerror!
Edit: This works perfectly, thank you again for the suggestion, strayerror!
- Tue Jun 15, 2021 10:02 am
- Forum: Development of Ren'Py
- Topic: [Bug] Remapping certain keys doesn't have the correct functionality
- Replies: 2
- Views: 4100
[Bug] Remapping certain keys doesn't have the correct functionality
The documentation for Ren'Py keymap says: # These keys control skipping. skip = [ 'K_LCTRL', 'K_RCTRL' ], stop_skipping = [ ], toggle_skip = [ 'K_TAB' ], Problem / Bug : If I add the following: init python: config.pad_bindings["pad_righttrigger_pos"] = ['skip'] When I press RT on controller, the Ski...
- Sat May 01, 2021 5:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Does Ren'py have a GUI to design Frames/Windows easier?
- Replies: 18
- Views: 2766
Re: Does Ren'py have a GUI to design Frames/Windows easier?
The problem is Renpy works with Code so you have to write Code. It is exactly as adrix said. Ren'Py works with Code. What you described (a GUI to design Frames/Windows) is what is termed as "visual programming". Python is not a visual programming language. And Ren'Py is not a visual programming sof...
- Sat May 01, 2021 2:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED) Is Selective Redrawing (For Screens) Possible?
- Replies: 0
- Views: 1577
(SOLVED) Is Selective Redrawing (For Screens) Possible?
Update: Found some information on https://www.renpy.org/doc/html/screen_optimization.html that will help me with some extra optimizations that won't require changing how Ren'Py renders screens. Basically, by using Creator-Defined Displayables (https://www.renpy.org/doc/html/udd.html) it should be s...
- Fri Dec 04, 2020 1:04 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 532
- Views: 224956
Re: Ren'Py Gripes
Sorry, but if your game is actually requiring a controller, it probably goes beyond the standard of a VNL, and so you're messing with the wrong engine. Yes, my game does go beyond the standard of a VNL. It does not require a controller, but providing Full Controller Support meets a higher quality s...
- Sun Nov 22, 2020 2:11 pm
- Forum: Ren'Py Cookbook
- Topic: Kinetic Text Tags (Moving, waving, bouncing, shaking, replacement, style changes and more!)
- Replies: 15
- Views: 7543
Re: Kinetic Text Tags (Moving, waving, bouncing, shaking, replacement, style changes and more!)
That's reassuring to hear, thanks for clarifying!
- Fri Nov 20, 2020 1:03 pm
- Forum: Ren'Py Cookbook
- Topic: Kinetic Text Tags (Moving, waving, bouncing, shaking, replacement, style changes and more!)
- Replies: 15
- Views: 7543
Re: Kinetic Text Tags (Moving, waving, bouncing, shaking, replacement, style changes and more!)
Slay the Spire and Monster Train and the recent roguelike CCG deckbuilders do things like this to the text of the dynamic events. So, it's pretty awesome to see this implemented in Ren'Py, but I wish it was done through an .rpy file and not by modifying the engine's files. It's possible to create ne...
- Fri Nov 20, 2020 12:54 pm
- Forum: Ren'Py Cookbook
- Topic: [Developer Tool] Dynamic Value Adjuster
- Replies: 2
- Views: 1359
Re: [Developer Tool] Dynamic Value Adjuster
Hmm. Well, this isn't a tool for ATL transformations. When you are creating screens, sometimes you want to align certain elements that are not properly aligned. Maybe you don't know the correct pixel position, and doing trial and error can take much longer when saving and reloading the script, and l...