Search found 362 matches

by SypherZent
Tue Mar 26, 2024 12:27 pm
Forum: I am an Artist
Topic: | Sasquatchii's Designs | Logos | GUI | Kickstarter Graphics | NSFW |
Replies: 54
Views: 23333

Re: | Sasquatchii's Designs | Logos | GUI | Kickstarter Graphics | NSFW |

Heya! Hope you are well! I sent you a message on Discord for a quote. ^^
by SypherZent
Mon Dec 11, 2023 2:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Emphasize Audio Glitch, Need Elegant Workaround
Replies: 2
Views: 3362

Emphasize Audio Glitch, Need Elegant Workaround

I'm working on a game for someone, but they are using an older version of the engine to avoid having to do a lot of recoding to bring it up to speed (looking at tens of thousands of lines of back end code, so it would take weeks to check everything in the latest version). Anyway, in this older versi...
by SypherZent
Mon Dec 11, 2023 2:42 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Hide Mouse Cursor When Using Gamepad
Replies: 2
Views: 1919

Re: Hide Mouse Cursor When Using Gamepad

Thanks for the input, m_from_space!
I thought of this, but the game is Point & Click and I didn't want to add a perpetual timer.

Honestly, was hoping for a more elegant solution.
In the end, I simply decided to take advantage of define config.mouse_hide_time, and lowered the value for it.
by SypherZent
Thu Dec 07, 2023 3:23 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Hide Mouse Cursor When Using Gamepad
Replies: 2
Views: 1919

[Solved] Hide Mouse Cursor When Using Gamepad

I would like the mouse cursor to disappear when I touch any button on a Gamepad. Also, if I touch the mouse after that, I want the mouse cursor to appear again. I haven't found a simple way to do this that doesn't require an extensive amount of code on my part. Does anyone have a simple way to do th...
by SypherZent
Sat Sep 02, 2023 2:16 am
Forum: We are offering Paid Work
Topic: [PAID][OPEN]Programmer to Program Lipflap/Lip synch script
Replies: 4
Views: 913

Re: [PAID][OPEN]Programmer to Program Lipflap/Lip synch script

If that is the case then you need to have Live2D versions of "speaking" animations. You can't just change the mouth. Live2D implies moving images, so the mouth isn't in the same place all the time like a static sprite. There's no way to just change the mouth on a moving image like that (at...
by SypherZent
Wed Aug 30, 2023 1:56 am
Forum: We are offering Paid Work
Topic: [PAID][OPEN]Programmer to Program Lipflap/Lip synch script
Replies: 4
Views: 913

Re: [PAID][OPEN]Programmer to Program Lipflap/Lip synch script

Are you using Live2D animations for the idle animations, or are you talking about using Live2D to make the lip flap?
Lip flap just uses static images. Mouth closed, mouth partially opened, mouth opened. 3-4 images at most.
It doesn't require Live2D files. Same for blinking.
by SypherZent
Mon Apr 24, 2023 12:10 pm
Forum: Works in Progress
Topic: Imaginal Voyages [Anthology][Sci-fi][Psychological]
Replies: 1
Views: 911

Re: Imaginal Voyages [Anthology][Sci-fi][Psychological]

Episode 1 is now available for free on Steam ! Remember, this VN is inspired by TV shows such as Black Mirror , therefore each episode only takes about 30 minutes to complete. Try it today and share your thoughts! We're already working on Episode 2 and we'll have some sneak previews to share over t...
by SypherZent
Wed Apr 12, 2023 9:40 am
Forum: I am a Writer, Editor, Proofreader or Translator
Topic: [OPEN][Paid] Red can proofread, edit, write, and beta test!
Replies: 9
Views: 3155

Re: [OPEN][Paid] Red can proofread, edit, write, and beta test!

Added you on Discord to discuss a short project and see if you're interested. ^^
by SypherZent
Tue Apr 11, 2023 3:21 pm
Forum: We are offering Paid Work
Topic: [CLOSED][Paid]Playtesters needed
Replies: 0
Views: 1264

[CLOSED][Paid]Playtesters needed

We need two playtesters, one for macOS and one for Linux, to confirm that Steam Cloud is properly working for an upcoming Early Access title we are releasing in a couple of weeks. Currently, we're awaiting the Steam Keys which should be approved either tomorrow or on Thursday. The responsibilities a...
by SypherZent
Thu Apr 06, 2023 3:33 pm
Forum: Works in Progress
Topic: Imaginal Voyages [Anthology][Sci-fi][Psychological]
Replies: 1
Views: 911

Imaginal Voyages [Anthology][Sci-fi][Psychological]

Experience the depths of emotion and the twisted psychology of the flawed human condition. Encounter futuristic technology and the cosmic horrors of space travel. Examine the differences between man and machine. https://media.discordapp.net/attachments/1064378247950901269/1093609548637544531/Ep1_Pr...
by SypherZent
Sun Mar 26, 2023 12:14 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] id "who" and id "what" overriding custom styles
Replies: 3
Views: 2409

[Solved] id "who" and id "what" overriding custom styles

The "say" screen requires that text what and text who both contain the "id" parameter. However, I have found that if I try to change the font, color, etc. within the "text" parameter inside the say screen itself, the "id" parameter overrides all of my settings...
by SypherZent
Thu Mar 16, 2023 3:54 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Steam Cloud Directories for MacOS and Linux?
Replies: 2
Views: 563

Re: [Solved] Steam Cloud Directories for MacOS and Linux?

Thank you, Zetsubou! Based on your information and the information in options.rpy I was able to set everything up.
by SypherZent
Sun Mar 12, 2023 3:23 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Steam Cloud Directories for MacOS and Linux?
Replies: 2
Views: 563

[Solved] Steam Cloud Directories for MacOS and Linux?

Hi, I'm looking for someone who can help me with the directories for Cloud integration on Steam. I have a functional example for Windows: Format is Root -- Subdirectory WinAppDataRoaming -- RenPy/(Game Name) App Install Directory -- (Build Name)/game/saves ^ These settings work for Windows OS in ord...
by SypherZent
Mon Feb 27, 2023 7:10 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Screen Action for Left Click
Replies: 6
Views: 532

Re: [Solved] Screen Action for Left Click

Thanks Alex, I thought about doing it based on positions like you mentioned. It would have been a last resort, but since it would take longer to code that I was looking for a simpler solution. It makes sense that there is no left click action for the reason you mentioned, too. That clarifies things....