Search found 47 matches
- Tue Aug 28, 2018 9:44 am
- Forum: Ren'Py Cookbook
- Topic: Mobile phone text-message system
- Replies: 37
- Views: 54325
Re: Mobile phone text-message system
Hi, first of all this is a great feature to have in a game so thank you. I wanted to ask if and how it would be possible to enlarge sent images through the phone. Right now when you send images they are small, is there any way to enlarge after you click on them? Thanks, yeah its possible but i have...
- Sun Aug 12, 2018 11:21 pm
- Forum: Ren'Py Cookbook
- Topic: Mobile phone text-message system
- Replies: 37
- Views: 54325
Re: Mobile phone text-message system
Help, I'm trying to do something I thought was a little easy. Below is my little bit of code. call phone_start call message_start ("Karla", "Why don’t you have a lock on your phone? That’s like phone having 101 right here.") call reply_message ("Eir", "Because it ...
- Fri Mar 23, 2018 7:12 am
- Forum: Ren'Py Cookbook
- Topic: Mobile phone text-message system
- Replies: 37
- Views: 54325
Re: Mobile phone text-message system
you open the game up and go to screens.rpy and start playing with the numbers until it looks correct.isay_coconut wrote: ↑Fri Mar 23, 2018 6:50 am Has anyone figured out how to make this fit for 1280x720 resolution?
stuff like xalign, xsize and xoffset
maybe make the phone sprite a bit smaller in your image editor of choise
- Sun Mar 18, 2018 6:13 pm
- Forum: Ren'Py Cookbook
- Topic: Mobile phone text-message system
- Replies: 37
- Views: 54325
Re: Mobile phone text-message system
call phone_start call message_start("[player_name]", "Hey, Mom and I are going out to eat. Wanna come?") call reply_message("[sister_name]", "Sure, can we eat at Dad's favorite place?") # this one is the same as the above one, but instead it has one more plac...
- Sun Feb 18, 2018 12:27 pm
- Forum: Ren'Py Cookbook
- Topic: Mobile phone text-message system
- Replies: 37
- Views: 54325
Re: Mobile phone text-message system
New update! Code cleaned up, added bunch of comments. Supports images too. Check out the download, it's in the starting post.
- Fri Jul 14, 2017 12:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to edit the menu size to be same on both options?
- Replies: 0
- Views: 235
How to edit the menu size to be same on both options?
As you can see it works fine on the small text, but when I have a lot of text in the menu it goes all wrong. If it were up to me it would be the text would be centered and all of the options boxes were the same length as the longest option.
Screenshots below:
Screenshots below:
- Sun Nov 06, 2016 11:39 am
- Forum: Ren'Py Cookbook
- Topic: Mobile phone text-message system
- Replies: 37
- Views: 54325
Re: Mobile phone text-message system
Ah, this is awesome. I have to collect this all into a ren'py file when I have time!
- Sat Oct 29, 2016 10:12 pm
- Forum: General Discussion
- Topic: Do people even like Yuri/Yaoi when Otome and BxG are around?
- Replies: 21
- Views: 4720
Re: Do people even like Yuri/Yaoi when Otome and BxG are aro
As long as there are lesbians there will be plenty of audience for yuri games... It's not the genre that's the issue, maybe the game is just portraying female-female relationships wrong and the girls don't want to read it or something similar.
- Sat Oct 29, 2016 9:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to use LiveCrop to make a image of LiveComposite?
- Replies: 3
- Views: 862
Re: How to use LiveCrop to make a image of LiveComposite?
Is it even possible?
- Thu Oct 27, 2016 11:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to use LiveCrop to make a image of LiveComposite?
- Replies: 3
- Views: 862
How to use LiveCrop to make a image of LiveComposite?
So basically the thing I want to is have my sprite be able to change its mouth/eyes etc, but I also want the side image to do it too. define belle = Character('Isabelle',image = "belle") image belle normal = LiveComposite( (156, 371), (0, 0), "images/isabelle/belle_base.png", (0,...
- Sun Oct 23, 2016 6:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to have outline on menu text?
- Replies: 2
- Views: 550
Re: How to have outline on menu text?
Put your mouse cursor over the text you want to inspect, and press shift-i. You will discover what is the corresponding style for that text. For the "exit prompt text", for example, it's 'yesno_label_text'. Okay so I was trying to set outlines like this, but I got random errors as I descr...
- Sun Oct 23, 2016 4:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Mysterious error? File "renpy/common/00keymap.rpy", line 3
- Replies: 4
- Views: 1372
Re: Mysterious error? File "renpy/common/00keymap.rpy", li
I think it had something to do with me trying to set outlines. init python: style.navigation_button_text.outlines = [ (1, "#000000", 0, 0) ] style.quick_button_text.outlines = [ (1, "#000000", 0, 0) ] style.confirm_button_text.outlines = [ (1, "#000000", 0, 0) ] style.c...
- Sun Oct 23, 2016 3:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Mysterious error? File "renpy/common/00keymap.rpy", line 3
- Replies: 4
- Views: 1372
Re: Mysterious error? File "renpy/common/00keymap.rpy", li
Umm... So like the issue is I'm trying to change things back to what it was previously. But I can't remember what I changed. Also the errors don't come up all the time? Just now I got this. I'm sorry, but an uncaught exception occurred. While running game code: IgnoreLayers: -- Full Traceback ------...
- Sun Oct 23, 2016 2:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Mysterious error? File "renpy/common/00keymap.rpy", line 3
- Replies: 4
- Views: 1372
Mysterious error? File "renpy/common/00keymap.rpy", line 3
I don't know what causes this to come up. I only had done changes in my options, and script .rpy files today even though it tells me the error was in 00keymap.rpy which i have no idea what that is. I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00keym...
- Mon Oct 17, 2016 4:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to have outline on menu text?
- Replies: 2
- Views: 550
How to have outline on menu text?
So I set all my outlines on my characters when I define them, but I can't figure out how to an outline for everything else. Like main menu text and exit promt text and choice menu.