Search found 47 matches

by littanana
Tue Aug 28, 2018 9:44 am
Forum: Ren'Py Cookbook
Topic: Mobile phone text-message system
Replies: 37
Views: 54325

Re: Mobile phone text-message system

Hi, first of all this is a great feature to have in a game so thank you. I wanted to ask if and how it would be possible to enlarge sent images through the phone. Right now when you send images they are small, is there any way to enlarge after you click on them? Thanks, yeah its possible but i have...
by littanana
Sun Aug 12, 2018 11:21 pm
Forum: Ren'Py Cookbook
Topic: Mobile phone text-message system
Replies: 37
Views: 54325

Re: Mobile phone text-message system

Help, I'm trying to do something I thought was a little easy. Below is my little bit of code. call phone_start call message_start ("Karla", "Why don’t you have a lock on your phone? That’s like phone having 101 right here.") call reply_message ("Eir", "Because it ...
by littanana
Fri Mar 23, 2018 7:12 am
Forum: Ren'Py Cookbook
Topic: Mobile phone text-message system
Replies: 37
Views: 54325

Re: Mobile phone text-message system

isay_coconut wrote: Fri Mar 23, 2018 6:50 am Has anyone figured out how to make this fit for 1280x720 resolution?
you open the game up and go to screens.rpy and start playing with the numbers until it looks correct.
stuff like xalign, xsize and xoffset
maybe make the phone sprite a bit smaller in your image editor of choise
by littanana
Sun Mar 18, 2018 6:13 pm
Forum: Ren'Py Cookbook
Topic: Mobile phone text-message system
Replies: 37
Views: 54325

Re: Mobile phone text-message system

call phone_start call message_start("[player_name]", "Hey, Mom and I are going out to eat. Wanna come?") call reply_message("[sister_name]", "Sure, can we eat at Dad's favorite place?") # this one is the same as the above one, but instead it has one more plac...
by littanana
Sun Feb 18, 2018 12:27 pm
Forum: Ren'Py Cookbook
Topic: Mobile phone text-message system
Replies: 37
Views: 54325

Re: Mobile phone text-message system

Image

New update! Code cleaned up, added bunch of comments. Supports images too. Check out the download, it's in the starting post.
by littanana
Fri Jul 14, 2017 12:58 pm
Forum: Ren'Py Questions and Announcements
Topic: How to edit the menu size to be same on both options?
Replies: 0
Views: 235

How to edit the menu size to be same on both options?

As you can see it works fine on the small text, but when I have a lot of text in the menu it goes all wrong. If it were up to me it would be the text would be centered and all of the options boxes were the same length as the longest option.

Screenshots below:
by littanana
Sun Nov 06, 2016 11:39 am
Forum: Ren'Py Cookbook
Topic: Mobile phone text-message system
Replies: 37
Views: 54325

Re: Mobile phone text-message system

Ah, this is awesome. I have to collect this all into a ren'py file when I have time!
by littanana
Sat Oct 29, 2016 10:12 pm
Forum: General Discussion
Topic: Do people even like Yuri/Yaoi when Otome and BxG are around?
Replies: 21
Views: 4720

Re: Do people even like Yuri/Yaoi when Otome and BxG are aro

As long as there are lesbians there will be plenty of audience for yuri games... It's not the genre that's the issue, maybe the game is just portraying female-female relationships wrong and the girls don't want to read it or something similar.
by littanana
Thu Oct 27, 2016 11:46 pm
Forum: Ren'Py Questions and Announcements
Topic: How to use LiveCrop to make a image of LiveComposite?
Replies: 3
Views: 862

How to use LiveCrop to make a image of LiveComposite?

So basically the thing I want to is have my sprite be able to change its mouth/eyes etc, but I also want the side image to do it too. define belle = Character('Isabelle',image = "belle") image belle normal = LiveComposite( (156, 371), (0, 0), "images/isabelle/belle_base.png", (0,...
by littanana
Sun Oct 23, 2016 6:36 pm
Forum: Ren'Py Questions and Announcements
Topic: How to have outline on menu text?
Replies: 2
Views: 550

Re: How to have outline on menu text?

Put your mouse cursor over the text you want to inspect, and press shift-i. You will discover what is the corresponding style for that text. For the "exit prompt text", for example, it's 'yesno_label_text'. Okay so I was trying to set outlines like this, but I got random errors as I descr...
by littanana
Sun Oct 23, 2016 4:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Mysterious error? File "renpy/common/00keymap.rpy", line 3
Replies: 4
Views: 1372

Re: Mysterious error? File "renpy/common/00keymap.rpy", li

I think it had something to do with me trying to set outlines. init python: style.navigation_button_text.outlines = [ (1, "#000000", 0, 0) ] style.quick_button_text.outlines = [ (1, "#000000", 0, 0) ] style.confirm_button_text.outlines = [ (1, "#000000", 0, 0) ] style.c...
by littanana
Sun Oct 23, 2016 3:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Mysterious error? File "renpy/common/00keymap.rpy", line 3
Replies: 4
Views: 1372

Re: Mysterious error? File "renpy/common/00keymap.rpy", li

Umm... So like the issue is I'm trying to change things back to what it was previously. But I can't remember what I changed. Also the errors don't come up all the time? Just now I got this. I'm sorry, but an uncaught exception occurred. While running game code: IgnoreLayers: -- Full Traceback ------...
by littanana
Sun Oct 23, 2016 2:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Mysterious error? File "renpy/common/00keymap.rpy", line 3
Replies: 4
Views: 1372

Mysterious error? File "renpy/common/00keymap.rpy", line 3

I don't know what causes this to come up. I only had done changes in my options, and script .rpy files today even though it tells me the error was in 00keymap.rpy which i have no idea what that is. I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00keym...
by littanana
Mon Oct 17, 2016 4:03 pm
Forum: Ren'Py Questions and Announcements
Topic: How to have outline on menu text?
Replies: 2
Views: 550

How to have outline on menu text?

So I set all my outlines on my characters when I define them, but I can't figure out how to an outline for everything else. Like main menu text and exit promt text and choice menu.