Search found 24 matches

by jingleriot
Sun Sep 23, 2018 9:56 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Need help on not hiding NVL text when choices appear
Replies: 0
Views: 191

[SOLVED] Need help on not hiding NVL text when choices appear

EDIT: found a semi-solution of just using the extend function. Not exactly right, but it gets the job done and I'm happy enough. I'm trying to create an immersive chat system for a lil side project of mine. No matter how much I google or read the documentation, I can't understand how not to hide th...
by jingleriot
Fri Jul 27, 2018 4:51 am
Forum: I am an Artist
Topic: [closed] Sprite artist pixel & painted
Replies: 0
Views: 490

[closed] Sprite artist pixel & painted

Hello, my name is Rena and I like to make art sometimes. Samples & Prices: Painted Character Portraits/Sprites: -Neck up: $20 usd -Waist Up: $30 usd -Knees Up: $40 usd -Full Body: Currently not available. port1.png Expressions are +$5 usd per expression. Extra poses are +$10. So if you want a knees ...
by jingleriot
Wed Apr 25, 2018 4:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Issue with if/elif/else statements (Expected statement error) // SOLVED
Replies: 3
Views: 311

Re: Issue with if/elif/else statements (Expected statement error)

THANK YOU BOTH ohhh my god. It was the label indentation that screwed everything up and it's working now (I'll actually play through and test it to be sure, but its at least starting up now).
by jingleriot
Wed Apr 25, 2018 3:44 am
Forum: Ren'Py Questions and Announcements
Topic: Issue with if/elif/else statements (Expected statement error) // SOLVED
Replies: 3
Views: 311

Issue with if/elif/else statements (Expected statement error) // SOLVED

I'm having a weird problem with my code. I've scoured the internet for answers, but none of the solutions have helped so far. Here is the error: I'm sorry, but errors were detected in your script. Please correct the errors listed below, and try again. File "game/nzone.rpy", line 104: end of line exp...
by jingleriot
Sat Mar 17, 2018 6:13 am
Forum: WiP: NaNoRenO
Topic: Ivy and Blue [NanoReno '18] ON HOLD
Replies: 13
Views: 2681

Re: Ivy and Blue [NanoReno '18] ON HOLD

Hey, my friend told me your artist dropped this! She did the same to my friend and I wanted to offer my work up so you can still participate in nanoreno!! my email is jingleriot@gmail.com and my art can be found here. Email me if you're interested!
by jingleriot
Fri Jan 19, 2018 6:06 am
Forum: Ren'Py Questions and Announcements
Topic: How to make a side portrait change depending on variables
Replies: 11
Views: 663

Re: How to make a side portrait change depending on variables

I put in exactly what Remix said (with slight alterations so it can locate the files), but it keeps coming back with an error about character2 I'm sorry, but an uncaught exception occurred. While running game code: File "game/character_script.rpy", line 14, in script image side character2 = LiveComp...
by jingleriot
Thu Jan 18, 2018 2:37 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make a side portrait change depending on variables
Replies: 11
Views: 663

Re: How to make a side portrait change depending on variables

Hellooo~ Thank you for responding! I think I've already done all of that, and actually prefer the clunkier version of the code for my own sanity. Unless it will directly effect my ability to display side images, I'm not sure this is the help I was asking for. Unless I am misunderstanding what you ar...
by jingleriot
Thu Jan 18, 2018 4:34 am
Forum: Ren'Py Questions and Announcements
Topic: How to make a side portrait change depending on variables
Replies: 11
Views: 663

Re: How to make a side portrait change depending on variables

Unfortunately it was the same problem. No errors in the script, but also none of the images show up. I also tried adding the "images/" in front of mand-f.png (images/file.png) to see if that would make a difference. Still nothing. So I tried renaming the image tag to something other than mc and trie...
by jingleriot
Thu Jan 18, 2018 2:31 am
Forum: Ren'Py Questions and Announcements
Topic: How to make a side portrait change depending on variables
Replies: 11
Views: 663

Re: How to make a side portrait change depending on variables

ahhhhhhhhhhhhhhh okay, thank you so much! I'm gonna try this now!
by jingleriot
Wed Jan 17, 2018 9:44 am
Forum: Ren'Py Questions and Announcements
Topic: How to make a side portrait change depending on variables
Replies: 11
Views: 663

How to make a side portrait change depending on variables

I have my game set that you can select your appearance, using the livecomposite codes. I want to know if it's possible and how I would go about making the side image portrait change according to those variables. init python: def draw_character(st, at): return LiveComposite( (670, 670), (0, 0), "char...
by jingleriot
Sat Nov 18, 2017 6:32 pm
Forum: Works in Progress
Topic: Ventio Mortis [Otome/Mystery/Dark][GxG/BxG][Demo Available]
Replies: 1
Views: 820

Ventio Mortis [Otome/Mystery/Dark][GxG/BxG][Demo Available]

https://ksr-ugc.imgix.net/assets/019/285/346/cf0ad2a0b820c214e561f89c0faed1af_original.png?w=680&fit=max&v=1510994595&auto=format&lossless=true&s=c22074752ad934a2443c2110773e71ac LINKS: Official Website - Facebook - Twitter - Tumblr Itch.io - Patreon - Kickstarter DOWNLOAD THE DEMO HERE https://78....
by jingleriot
Sat Oct 14, 2017 9:27 pm
Forum: Ren'Py Questions and Announcements
Topic: How to easily change character portraits?
Replies: 2
Views: 327

Re: How to easily change character portraits?

Ohhhhhhhhhh, alright! I didn't know I could do that with the attributes, and that definitely will make it so much easier. Thank you!
by jingleriot
Sat Oct 14, 2017 7:53 pm
Forum: Ren'Py Questions and Announcements
Topic: How to easily change character portraits?
Replies: 2
Views: 327

How to easily change character portraits?

Hello, all! I was wondering what the easiest and most effective way to show character portraits might be? Am I doomed to simply code endlessly like this?: show character_sad at right c "dialog!" hide character_sad show character_happy at right c "happy expression change!" Or is there an easier way t...
by jingleriot
Fri Aug 18, 2017 7:43 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make character name textbox location separate from dialog text?
Replies: 4
Views: 559

Re: How to make character name textbox location separate from dialog text?

I kept looking around and eventually figured out how to fix my problem, so thank you so much for helping me get to the point I needed haha!!
And just in case anyone happens to stumble across this thread, I found the fix here: viewtopic.php?p=307318
by jingleriot
Fri Aug 18, 2017 5:49 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make character name textbox location separate from dialog text?
Replies: 4
Views: 559

Re: How to make character name textbox location separate from dialog text?

Thank you for responding! In my particular files, it didn't create a gui.rpy file. I added one in myself, and it caused the game not to load whatsoever. As for the screens.rpy file, neither of those terms are searchable, and so I am lead to assume that they are not terms within the script that I hav...